The role of the Priest
Well, this is really a first for Blizzard (ever since the game was initially released and the class descriptions written, anyway). Ghostcrawler has noticed that there are a lot of questions saying people don't understand what the role of the Priest is right now. Accordingly, he has gone and written up "what [Blizzard] think of as the role of the priest class." I think it's interesting enough to reproduce in its entirety; I'll go through it one paragraph at a time.
The priest is a caster class that uses Holy and Shadow magic. Priests can only wear cloth armor and have a limited selection of weapons, but do most of their damage and healing from range. They make up for their low armor with spells that offer protection and healing.
This is obvious enough to anyone who has been a member of the Priest community long enough ("one tough cookie," anyone?). Still, it's nice to see it spelled out, I guess. And it does emphasize that our defenses are more in terms of "protection and healing," instead of in terms of escape skills like a Rogue (for example) has.
If you enumerate our protection spells, there aren't that many of them - Inner Fire and Power Word: Shield are the notable ones, in terms of spells that are available to any spec. Still, those are powerful skills, and we can't forget that we have some great heals too, in any spec.
Discipline - this is a healing tree that emphasizes survival and single-target healing. Discipline specializes in damage absorption and prevention rather than restoring health, although they are very capable in that department too.
As of Wrath, I'd say they finally nailed this goal. Between Pain Suppression, Grace, Divine Aegis, and a greatly enhanced PW:S, they certainly have the "damage absorption and prevention" down, and with Penance, as well as various talents buffing Greater Heal and Flash Heal, they do indeed turn out to be "very capable" at straight-up healing of damage. The upcoming changes in 3.1 are going to bring even more absorption ability with the new Power Word: Barrier (a group PW:S).
I've said it a few times before, but I don't mind saying it again: I'm really glad they finally made Discipline a viable alternative for raid healing. It's often felt like the grab-bag tree before (or, at times, the PvP tree), and now it has a clear purpose that it achieves quite well. Great job here, devs.
Holy - this is a healing tree that has a spell suited for every situation. Holy priests can heal groups, heal individuals, heal tanks, or do all three in a single encounter. They are better at group healing than Discipline priests, but don't have as many damage prevention capabilities.
This has always been the case, really. There is a very fine line between "a spell suited for every situation" and "jack of all trades, master of none," but I think we're on the right side of that line at the moment. I really enjoy the versatility that being Holy brings, and I do feel like I can tank-heal, group-heal, or spot heal just fine, thank you (with tank healing probably being the weakest of the three areas, due to the demise of downranking). Our group healing took a big hit in 3.0.8 with the CoH nerf, but it looks like we're getting buffs to CoH, PoH, and Holy Nova in 3.1, so we should be doing pretty well again soon.
The change to Serendipity that was announced for 3.1 is interesting. I really like Serendipity's current functionality, although on the other hand I almost never go OOM. The new mechanic ("now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast") should inspire us to shake up our casting orders a bit. I need to see the numbers to know how much of an effect this is going to have; if I was guessing, I'd say something like 0.2 sec per cast, stacks up to 5 times. It is currently unknown whether the new Serendipity effect replaces the current effect, or adds to it (i.e. whether we'll still get mana back on overheals in 3.1).
Shadow - this tree sacrifices healing for damage. Shadow priests can restore health and mana to their group while casting their spells. Like the Shadow damage of warlocks, Shadow priest damage tends towards drains and damage over time spells.
Shadow is doing great right now. They don't have unique mana battery capabilities anymore, but in exchange they get top-tier DPS (or close enough). Vampiric Embrace doesn't feel as significant as it used to either, but that's fine, again - yay DPS. I don't know about the drains, though - the main Shadow nukes are Mind Flay and Mind Blast, neither of which drains anything.
Overall this is an excellent document as a look into what Blizzard is trying to do with the Priest class. I only wish each class had something like this. It's true that, as Ghostcrawler said, players may try to use texts like this to "lawyer" the devs into making changes ("I'm supposed to be the master of AE damage" is the example GC gives, referring I suspect to Mages). But I think that's a small price to pay for this sort of communication with the community.
So what do you think about Blizz's idea for what a Priest is? And do you think they've reached it?
Filed under: Priest, Analysis / Opinion






Reader Comments (Page 1 of 3)
peagle Feb 5th 2009 11:06AM
Intriguing, I wonder if that is a new description, or something similarly functional exists for all classes to educate Blizzard employees internally.
Rivana Feb 5th 2009 2:58PM
Must be new, because it surely doesn't match the priest I've been playing in 3.0 / Wrath.
Cahlbraun Feb 5th 2009 11:11AM
It looks like Priests are getting some pretty good loving in 3.1. However, we have to remember, this hasn't even hit the PTRs yet, and as Ghostcrawler has said repeatedly it isn't a comprehensive list. I can already hear the PvPers screaming OP on PW:B (you heard it here first, now someone take those people out back and knock some sense into them). I know one priest in my guild who's going to go ballistic when he reads the list.
Manatank Feb 5th 2009 1:08PM
I'm really excited about the priest changes. I don't play one, but I've really wanted a reason to bring our priests to raids other than enjoying their company. It looks like healing priests will once again have a role to fill in a 25-man healing corp.
Eisengel Feb 5th 2009 2:54PM
Power Word: Barrier + Reflective Shield = win?
It would be incredible awesomesauce if Reflective Shield affected pw:b... eat your own AoE, raid bosses! MuHaHaHa!
Manatank Feb 5th 2009 5:08PM
Reflective shield doesn't even affect PW:Shield unless it is cast on yourself. I imagine Barrier will be the same.
zor Feb 5th 2009 11:13AM
having played a priest since vanilla, i reluctantly place him as my alt bank toon, during BC i rolled a hunter had blasts of fun, but when the harder content was being done - went back to the priest for raids heroics what have you, even arena
now wrath has hit, rolled a dk like most and instantly fell in love.
after a few months now, and doing numerous bg's with my 3, i have to admit, priests are gone the way of the dodo bird.
i cant recall ever..i mean ever...having a priest being able to heal the target im smashing, nevermind him,....i see a priest..
its a free kill.
only way viable imo is to give them the pally bubble.
its retarded soemthing like a plate wearing crit inducing monster of a pally being able to out heal, out live and out last the protection/healing abilities of the priest
hey blizz, at least be truthful out there....you description is bang on pally, not priest
if you want to describe priest, make it like great grp healers, but thats about it......hence the push from Druids and Shamans.
only time i pull him out, is with great disdain at the request of raid leader to fill in a healer shortage.
still like the guy, but its like gargling with the mouthwash of old, tastes like crap
NoTomorrow Feb 5th 2009 11:14AM
I think they should do this for every class, and then get feedback as to what they can do to improve the specs to fit their design goal.
Ceza Feb 5th 2009 11:16AM
I feel so much better now in my role as a priest...I think. Well maybe...
Fawatam Feb 5th 2009 11:19AM
It must be really nice to have this sort of direction with your class. At the moment, I'm not sure blizzard has any clue what they want to do with the hunter class. They seem to be going from buff to nerf to buff to nerf, moving us from one spec to another. I'm sure I speak for many other hunters when I say we'd give almost anything for something like this for our class.
Rivana Feb 5th 2009 2:56PM
Now if only priest *implementation* matched the priest *description*.
/sigh
Muse Feb 6th 2009 1:18AM
The role of the hunter is to provide massive quantities of sustained ranged DPS.
Mindreaver Feb 5th 2009 11:23AM
I think that the vision of Holy is pretty much what I did in all of BC.
I wasn't ever the MT healer or the Group Healer. I fluctuated between roles as the fight went on. Group heals when the group damage was high, MT heal when the tank damage was high. Heal the OT in particular fights, maybe exclusively group heal during others.
I think a lot of the QQ over the Holy role is due to the fact that the damage taken in these current raids, is too low to need a priest doing this role.
I run with a druid and pally healer. Neither one needs me in Naxx. Often I respec shadow, and they don't even notice. They can handle their roles just fine without me there switching between them.
In Ulduar, hopefully, are some fights that require me to HELP the pally keep the tank up. That require me to HELP the druid. And require me to switch between those roles, which I think is the vision. Then, and only then, will I stop playing disc and go back to holy.
skreeran Feb 5th 2009 12:09PM
Exactly! I usually feel like I'm the safety net for our two pallies; I'm just there to help them out if they lose control. Quite often I end up Holy DPSing the boss just to feel like I'm doing something.
That's why I currently have a Shaman at 50. I love my priest, but I like actually doing something in a raid, rather than just running behind everyone else to roll on loot.
steve Feb 5th 2009 1:42PM
Re: being a safety net healer
Maybe the issue is that your ten mans now only need two healers? The evolution I've seen in our guild runs (maybe two or three Naxx 10 groups a week) is that we started Naxx 10 with three healers and needed all of them; as everyone got better gear and learned the fights we backed off to just needing two healers for the four wings and a hybrid to assist with heals on Sapph and KT, then finally to the point where we can do a full clear in an evening with two healers. Bringing a third healer at this point is just an insurance policy that gimps the raid dps. Perhaps the other healers you guys mentioned would like to trade healing duties with you to dps instead some weeks?
Stephen Feb 5th 2009 11:56AM
Mostly good. Divine Spirit should have gone baseline 3 years ago. Now just fix the other talent we've complained about for 3 years, Lolwell.
Still need word on hymns and making disc stack well in raids (basically making shields overlap and / or make weakened soul PW:S lockout only apply to the casting priest)
AyaJulia Feb 5th 2009 12:26PM
Bad idea. You could bring 6-7 priests and do Shield rotations to mitigate any damage. Won't happen. Just assign your disc priests to different tanks?
Eisengel Feb 5th 2009 3:04PM
How much does Shield mitigate based on 2k spellpower? How much does it cost?
How much does Greater Heal heal based on 2k? spellpower? How much does it cost?
Which one gives you better health/mana?
You could modify your statement and say you could have a group of N Priests all rolling cast cancel Greaters on a single target... in fact, you'd keep the target up longer and heal more damage that way.
AyaJulia Feb 5th 2009 12:18PM
Huh... what is that human in the picture wearing? It looks like T7, but the robe is blue in places, which my undead's T7 robe definitely is not.
skreeran Feb 5th 2009 12:51PM
T7.5, or 25-man T7.
;)