Upcoming 3.1 class changes: Warlock, Druid, Warrior
This is part two in a promised three-part series from Blizzard going over class changes that are coming in patch 3.1. Part one dropped last night, covering Shamans, Priests, and Rogues. This morning's episode covers some changes that are coming to Warlocks, Druids, and Warriors. And just to be preemptive, don't say "that's it?!". It's not. This is just some of the changes that your class will be seeing, and they're subject to further change as the patch evolves.
Warlock
- Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch).
- Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests)
- Drain Soul now has a chance to produce Soul Shards even if the target doesn't die.
- Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption.
- Curse of Recklessness and Curse of Weakness have been combined into one spell
- Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.
- Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.
- Additional new talents have been added.
Druid
- Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.
- Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.
- Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details.
- Thorns and Nature's Grasp can be cast in Tree of Life form.
- Survival Instincts now works in Moonkin form.
- Replenish – to avoid confusion, this talent has been renamed "Revitalize." It now also works with Wild Growth.
- We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.
Warrior
- Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
- You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.
- Blood Frenzy now causes 2/4% physical damage done.
- Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.
- We are also adding increased damage to Arms, possibly through Overpower or Slam.
- We are also looking at granting rage when the warrior blocks, dodges or parries.
So, Druids, Warriors, and Warlocks, what do you think? Personally, I'm going to have to give Savage Defense a lot more thought; I'm not sure I really understand it just yet. And Hunters, DKs, Mages, and Paladins, stay tuned; your changes are coming. I would expect them to appear later today.
Filed under: Druid, Warlock, Warrior, Patches, News items






Reader Comments (Page 1 of 7)
Gnosh Feb 5th 2009 11:21AM
$10 says hunters are last to have their updates posted
again
Reinard Feb 5th 2009 11:28AM
You mean paladins.
Again.
Zerounit Feb 5th 2009 11:34AM
Well, pallies DID get the biggest overhaul about ohhhhh...3 months ago?
Gnosh Feb 5th 2009 12:50PM
A) Last class implemented in WoW Beta
B) Last class (if I recall correctly) updated in the Great Talent Fix between patches 1.6 and 1.9
C) Last class with updated talents and abilities in Wrath
D) STILL working with a placeholder 41-point talent after three months
E) It wasn't a whine, it was a prediction, jackass
Oneiroi Feb 5th 2009 2:10PM
I thought shamans were traditionally ignored? Like never got a first round revision?
Everyone's been ignored!
Caliga Feb 5th 2009 11:21AM
About time they show warlocks a bit of love. Pretty excited to see what new talents they have cooking up for us.
Eztlee Feb 5th 2009 12:04PM
What love? the most viable specs atm for pve are a demo/destro split and with haste so high, many r still fire in the destro tree. The only "buff" i c here is to sb or aff... ghey.
Max Feb 5th 2009 12:13PM
Warlocks are kicking ass in PvE and PvP just like always. Quit whining.
And don't complain about having only one viable spec. Every single other class also has a 'max'' dps spec.
rosencratz Feb 5th 2009 12:19PM
@Eztlee - Your forgetting this is not ALL the changes to be made, just our little preview.
Personally these changes already appear to rock, though i am an Aff lock. Having siphon life be part of corruption simply rules, one less global cooldown and one less timer to keep track of in boss fights.
I'm not sure how the drain soul mechanic would work though, potential shard on cast? Proc off of damage ticks? For completing the spell? An odd one that. Nice to finally see Blizz's plans for us.
Preston Feb 7th 2009 5:24PM
"Warlocks are kicking ass in PvE and PvP just like always. Quit whining."
What planet are you living on? They're dead last with warriors in Arena representation. Did you even look at the numbers before you thought to post that?
Madrox Feb 5th 2009 1:00PM
@Max
"Warlocks are kicking ass in PvE and PvP just like always. Quit whining."
Warlocks doing fine in pvp? Since when?
http://www.sk-gaming.com/arena/team/all/all/all/all/
Look through the brackets and tell me again how well warlocks are doing in pvp. One of the LEAST represented class in any bracket.
7 warlocks in the top 100 2v2 - 7/200= 3.5%
6 warlocks in the top 100 3v3- 6/300=2.3%
14 warlocks in the top 100 5v5-14/500=2.8%
but i guess i'm just whining...
vazhkatsi Feb 5th 2009 2:25PM
besides, the top two specs are deep destro and deep affliction. the destro/demo hybrid is really only a placeholder until you acquire the gear to peroform well in one of the other specs. Haste is lovely in large amounts, please don't whine about it.
the thing i'm worried about is whether Imp SB will stack with Imp Scorch. if it doesn't, then we jut got a huge fricking nerf, cause shadow mastery allows really high numbers on crits, +5% more to crit chance doesn't help nearly as much as +10% shadow damage. of course, this means that all the affliction locks will have to take this talent anyway, even tho we don't get as much benefit from it, because destro is mainly fire right now, and largely ignores shadowbolt.
Thedoctorr Feb 5th 2009 11:22AM
Wait. so messing with survival of the fittest.....will bears still be uncritable from talents? If not....damn, gear change time for a lot of people.
Eliah Hecht Feb 5th 2009 11:25AM
Yes, we will still be uncrittable from talents. They're only reducing the added *armor* from SotF; the crit chance reduction will stay the same.
Mindreaver Feb 5th 2009 11:26AM
I wouldn't worry, it only mentions the armor portion. I think that gives druids a little more benefit from AP and Crit rating, which was lackluster compared with stacking stam and armor to high heaven.
oscurotoro Feb 5th 2009 11:30AM
L2Read
"Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation."
Note bonus armor reduced, how would that in anyway affect the uncritability. Also why would blizzard decide to completely reitimize every piece of leather gear in Wrath this late in the game.
Want to make bears decent tanks again, all you have to do is give us parry.
Knucker Feb 5th 2009 12:47PM
at oscurotoro:
Hey, they're giving us a "block" like ability. That's good enough for me.
Tim Feb 5th 2009 11:22AM
Yes, add the dodge, parry or block rage generation!
I feel bad when i dodge or parry.
Galtak Feb 5th 2009 11:36AM
I would like this too. No more swapping out avoidance to avoid rage starvation would be very nice.
Bob Dewane Feb 5th 2009 11:47AM
Agreed. Dodging is cool. Gaining no rage is not cool. Make warriors cool.
Besides, if you think about it it really makes sense. If you get in a fight and dogdge somebody's punch...your gonna be mad (RAGE) that they tried to hit you and you'll want to hit them back harder! Three cheers for dodge rage!