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[1.Local] Levity in the face of change

Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.

A grammatical clamity
In a week replete with anxiety-provoking change, readers went off on a tangent (who'd-a thunk it?) about Adam Holisky's original use of "abated" in the phrase "bated breath." Not the type to clam up, readers ran with the new direction. "Dude, I think he just called us all a bunch of idioms!" exclaimed Arturis. "He has insulted our family homage, and I, for one, will not stanza for this any more! Let us cliche together and phrase this peril! 0_O"

The repartee didn't end there.
"Did you really say clamity in your title?" asked chiaroscuro. "I think you mean 'calamity.'"

"Whooosh -- right over your head ..." zweitblom popped back.

"LOL, nice one, chiaroscuro," chuckled Graargh. "Your humor went right over the top of zweitblom's head. :)"

More stuff and nonsense (more or less earth-shattering? you decide) from our readers, after the break.


Readers summarize reaction to 3.1 change announcements
Some readers were able to cut straight to the heart of announced 3.1 changes. Mysty had this to say about the removal of Hunter ammo: "now they've gotta remove soul shards, or else NEEEEEEEEEEEEEERDDDDDDD RAAAAAAAAAAAGGGGGGGEEEEEEEEE!!!"

A pretty concise summary of many, many comments spread over many, many analysis posts, we think.

Say my name, say my name
It was bound to happen: Mike Schramm's post on pronouncing character names led to some disturbing anecdotes. "My main character is named Khanus," wrote Combatc87. "I pronounce it KAH-nus, but some people have a problem and end up pronouncing it Kaynus. I usually let that pronunciation go, as it's not too far off. What gets me, though, is recently there has been an outbreak of people calling me Kansas, for no conceivable reason other than their text is too small on screen and can't read it."

"I'm really sorry..." added Viare with some degree of sincerity (note the thoughtfully placed emoticon), "but all I see is '-anus. :('"

"I have that EXACT same problem!" concluded a player by the name of -- you guessed it, Thanus.

Unbottling thoughts on mana regen changes
Azizrael had a pretty good summary of what must be going on behind the scenes in Blizzard's mana regen control headquarters: "Hey guys, I have an idea: let's put buttloads of spirit on everything cloth! (3 months later) "These clothies have a buttload of spirit, and it's giving them infinite mana! To the nerfmobile!"

Still, plenty of players expressed real concern over the evolving state of affairs.
"I raid as a Holy Priest, mainly Naxx 10-mans with my guild," noted Roger. "One of the things that excited me the most in WotLK was the promise of 10-man raids. I am concerned that the effect on smaller guilds trying to take 2 tanks/2 healers/6 DPS for most fights is gonna become too darn hard and that we will have to go with 3 healers, which honestly we don't have right now (several people are leveling alts...).

"My guild just cleared Naxx for the first time this week and my gear is reasonable, and I think my guildies are decent players, but I constantly struggle with going OOM in most fights especially when we don't take a class with Replenishment ... I am willing to accept that I could be better with juggling O5SR and being more efficient with my overhealing, but I don't need it to be much more difficult or the healing I love today becomes a chore and I burn out. My personal experience is that going OOM in 25-man fights has been way less problematic for me.

"TLDR: Don't make 10-man raiding any harder; it's already harder than 25-mans."

Developing consensus on Arena ratings system
Strong opinions about PvP? Zach Yonzon has plenty of those. He closely followed comments to his post on the new Arena ratings system, adding this comment as reader perspectives developed: "Trashing ratings or starting new teams can only get you so far when fighting scrub teams. When you're at the 2k level in the previous seasons, you would have to be matched against a team of a similar or close enough rating.

"Winning against a low-ranked team net very low and losing to them lost a lot. I can't count the number of times we'd win 1-2 points over ten games only to lose 20++ to a lower ranked team because one of our members disconnected.

"If you were getting trashed at 1300 ratings, the teams you were fighting couldn't have gotten been too high above 1500. Even then they wouldn't have gained anything from your team.

"Don't let your bitterness talk for you. Yes, some people exploited the system. The post isn't even about that. The point is that players find the points awarded increasingly unsatisfying. Just read through the responses and you'll see how it's alienating some players."

Mysterious twink rends worlds
Finally this week, we look back at the mystery surrounding a very low-level player with some very special attributes. Was he a twink? A bug? A hacker? Readers eventually sorted it all out, and Azleus capped the debate with this observation: "The sword may be gone, but his combat statistics are still there: Largest Hit Dealt - 1030. What level 10 twink do you know that can nearly one shot the entirety of a 10-19 BG?"

Until next week!

Filed under: Features, [1.Local]

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