Big changes for Hunters in patch 3.1
No more quivers, no more pouches, no more bullets to make us slouches. Ok, so I'm terrible at poetry, but you get the picture. This has been on a lot of Hunters' wish lists for a long time, but it's finally here. No more ammo. Or rather, ammo will be an item more like a relic or a wand that modifies our ranged weapon damage without being consumed. Engineers, that means you better make hay while the sun shines. Soon, we'll be buying our last crate of Mammoth Cutters ever.
This is far from the only changed announced tonight -- or this morning, depending on where you are. Let's look at them all one by one.Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
So this is the big one, no question about it. Finally, we get a whole new bag slot (I forsee a lot of Onyxia soloing by Hunters in the near future), bigger bank accounts, and no more running back to Dalaran or Shattrath to replenish Ammo unless we really want to. Overall, this is a massive boon. The big question is where the quiver haste will come from. The easiest way would be to transfer it to the ammo, but then it would also buff the ranged attack speed of Warriors and Rogues, which is probably why we also shouldn't expect to see relic-like bonuses on ammo, unless they're very specific to Hunter skills only.
A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
This is probably the safest way to buff Beastmastery without accidentally buffing Survival and Marksmanship. By making an extra set of pet skills and putting them at the bottom of the tree, where it will be difficult for anyone but a Beastmaster to scrape together the points for them, they're not only buffing Beastmasters alone, but encouraging the use of the 51 point talent instead of the 50/21 hybrid builds that got Beastmasters in trouble in the first place.
It is interesting to note here that Ghostcrawler implied that we'd be getting Beastmastery buffs before 3.1, so whether they're holding off until 3.1 now or are adding this in addition to other tweaks remains to be seen.
Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
Replenishment has been getting a lot of press lately, what with Ghostcrawlers declaration that it is mandatory and will likely be more so once the mana regen changes make it live, so it's not too surprising that they're making it easier and more compelling to take all at once for Survival Hunters. It may also be part of their work to "equalize" various buff varieties between classes.
Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
Adding a bleed that ignores armor is a very nice sizable buff over the 6% quasi armor penetration on Steady and Aimed Shots the current version brings. It also provides some nice synergy with Feral Druids and Hunger for Blood Rogues.
Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
Well, I suppose it'll be nice for Patchwerk. This may be meant to be a slight PvP nerf, but even in PvE, what with so many raid-level fights needing movement, it may end up being an additional nerf. Of course, it may be more useful in 5-mans, allowing you to stand closer in tight areas or to avoid patrols and still gain the talent's benefits. Overall, I think the jury's still out on exactly where this change stands.
We are also looking to add additional trap functionality to Survival.
This will probably come mostly in the long promised revamp for Trap Mastery, and to make up for possible further nerfs to TnT and Explosive Shot. It's something we've been expecting for ages, but it's nice to at least see they haven't forgotten.
They may still have more up their sleeve for Hunters, of course. The Ammo is a major change, and may be what Ghostcrawler meant when he talked about those earth-shaking changes, but it felt like he meant something bigger still. We may hear about it as we get closer to 3.1, or they may have quietly discarded it. Either way, I'm at least expecting some Beastmastery hot fixes and perhaps another Survival Explosive Shot nerf besides the stealth one they threw in a few days ago. Stay Tuned to WoW Insider. We'll let you know what goes down.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.Filed under: Hunter, Patches, Analysis / Opinion, News items, Instances, Raiding, Bosses, Talents, Buffs, Wrath of the Lich King
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Reader Comments (Page 3 of 4)
Mr.Lock Feb 6th 2009 5:08AM
Now I really hate hunters... Talk about unfair.
Ametrine Feb 6th 2009 5:17AM
They announce this less than two days after I learn to make the Mammoth Cutter bullet-machine and buy a 28-slot ammo-bag.
THANKS FOR THE WASTE OF MY MONEY, BLIZZARD.
nbcaffeine Feb 6th 2009 8:53AM
Good thing 3.1 is coming out tomorrow
Cambro Feb 7th 2009 2:38AM
"Your" money?
*reaches into his pocket, pulls out a gold piece, and reads "In Blizzard We Trust" along the edge*
Right.
Clbull Feb 6th 2009 6:35AM
While I don't like the sound of the new Sniper Training (for bosses where you HAVE to move around, its a noticeable nerf), I think that the Ammo and Quiver changes are great. I don't like splashing out on ammo myself, or coming to an instance or raid with barely any left.
As for the new tier in the pet talent tree. It depends on what talents are inside of it if its going to buff BM or not. I think that BM was overnerfed and perhaps new pet talents may not be enough.
Personally, I want to see traps get their cooldown reduced, because a 30 second CD is a bit restrictive.
NickL Feb 6th 2009 6:55AM
It would seem almost as if they had waited to announce the Ammo change until after they had defeated Glider in court.
Ennaedwyn Feb 6th 2009 10:47PM
Yeah for us hunters!!! WOOT! Now where can I get that bow being shown in the article?
Cy Feb 6th 2009 8:28AM
Ammo is required for almost every single thing that a hunter does.
Soul shards are required for only a handful of warlock abilities.
I agree that something should be changed with regard to warlock soul shards, but saying that they are equivalent to hunter ammo is ridiculous.
Rylehira Feb 6th 2009 9:50AM
Perhaps the haste could be a trainable talent for hunters, removing the suggested problem of warriors and rogues having additional haste on ranged attacks.
Hiruma Feb 6th 2009 6:29PM
Not a talent
That would mean that a hunter would have to spec for what Blizzard is taking away with the quiver
Attach it either to the item that replaces ammo, scaling up with higher level items, or a skill that is trained at certain levels
but definitely not a talent
Netherscourge Feb 6th 2009 10:04AM
So, as a Hunter I might actually BUY one of the more rare arrows now because there's no way in hell I'm paying 1 Gold per stack of 200?
That would be cool.
They shoulda done this years ago - I coulda used those Violet Arrows in Kharazan back in the day... but there's no way in hell I would pay so much money for them.
Right now, I just use Terrorshaft Arrows because they're affordable.
Gimia Feb 6th 2009 3:52PM
The price of the ammo is nothing compared to the dps increase you get from using it. I used to think like you do and used only the cheapest ammo because I thought it wasn't worth it but then when I hit outland way back in the day (started during BC) I found that it was completely worth it.
Have been BM spec since the day I started and using ammo faster than the other specs but for me the money from a raid usually balanced itself out with repairs and the ammo bill.
Zyrinx Feb 6th 2009 10:11AM
Haste on the Arrow itself makes perfect sense.
Lacking Autoshot, it would make virtually no difference to Warriors/Rogues. If their pull shot fires 15% faster, will the world tilt on its axis?
Twowolves Feb 6th 2009 10:21AM
I HATE the no ammo change. It's stupid. It sucks. It removes an element of game play. It makes sense for ranged weapons to require ammunition. Blizz is removing that and instead turning hunters into quasi-casters. WTF?
Zyrinx Feb 6th 2009 10:45AM
I don't feel that strongly either way about the ammo change.
I want to see what happens with Beastmastery. I honestly dont think a DPS buff to the Pet (via the Pet Tree and the 4 extra points), will be enough without some basic un-nerfing of the 3.0.8 stuff.
Unless of course there's some synergy from those Pet talents back to the Hunter.
Kael Feb 6th 2009 10:53AM
"The big question is where the quiver haste will come from. The easiest way would be to transfer it to the ammo, but then it would also buff the ranged attack speed of Warriors and Rogues, which is probably why we also shouldn't expect to see relic-like bonuses on ammo, unless they're very specific to Hunter skills only."
I'd say handle the bonus just like they are handling Druid AP bonuses on weapons. When equipped by a non-Hunter, the ammo is just what it says it is, but when equipped by a Hunter, the ammo gives the speed bonus on-top of any other bonuses.
You kind of eluded to this with the, "unless they're very specific to Hunter skills only." But I'd say this would be the easiest way to implement it, seeing as how it has worked for Druids.
Netherscourge Feb 6th 2009 10:51AM
It is getting annoying though - having to respec after every damn patch.
It sounds like I'll be repseccing BACK to BM again when 3.1 hits. Hopefully Dual-Specs will arrive soon too, so I can at least do some sort of BM/SV thing to cover raiding and farming.
Who knows. Just more wait and see I guess.
Rasko Feb 6th 2009 11:39AM
As a warlock and an engineer im pissed. Ammo is the biggest if not only money maker for engineers and the fact that hunters get an extra bag and we are still stuck with a shard bag is BS. Way to screw people Blizzard.
JustSomeGuy Feb 6th 2009 11:49AM
Easy solution to the ammo bag/quiver speed increase:
New class ability called something like Range Mastery, it passively increases your ranged attack speed depending on your level.
Boom, done. And since there are already level restrictions on quivers, nothing changes.
Tirrimas Feb 6th 2009 12:10PM
*Hunter-gasm*
This is BIG. I just hope the ammo thing makes it into the patch. Though the additional dps for BM is a very nice bonus.