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Reader Comments (Page 1 of 1)
2-06-2009 @ 1:50AM
Lanth said...
Now, I'm all for Hunters getting a bag slot back, to make them in line with the other classes.
However, if the same thing doesn't happen for us 'Locks, I forsee about 50% of the Warlocks forums filled with some extremely vulgar ranting.
Reply
2-06-2009 @ 2:01AM
cowy said...
That was the second thing I thought after reading all this. What about Warlocks?
I'm going to hope they have it covered. *crosses fingers*
2-06-2009 @ 2:03AM
Cyanea said...
It's only fair, really.
2-06-2009 @ 2:06AM
Hiruma said...
I may not play a lock but 1 thing I would love to see for you guys (if it hasnt happened yet) is let soulshards stack, even it only is a stack of 10. Also does your shard bag give any bonuses or is it just shard storage opposed to the better quiver being a better speed boost?
Can you store shards in non soul bags?
I am not trying to sound snippy or sarcastic, I just dont know what Locks have to work with
2-06-2009 @ 2:07AM
Enaress said...
Perhaps having Soul Shards stack or having just one Shard with a Durability like Rogue thrown weapons, and one Dura is taken when it is used.
2-06-2009 @ 2:17AM
Lanth said...
Shards can be stored in other bags, but Shard Bags are much bigger than normal bags (biggest being 32), so if you're gonna carry 18 in a normal bag, you may as well get a special bag to carry more. And no, Shard Bags give no bonuses whatsoever.
In my opinion, Soul Shards are an outdated concept that should go the way of priest racials and 5-minute blessings. They take an entire bag slot, and unlike cooldowns or situational restrictions, there is no immediate punishment for using them, so there's nothing stopping you from burning through them. And I guarantee that I you said "I don't want to use demons/soulstone/healthstone because it uses soul shards" in a group, you would get the boot faster than a melee hunter.
Very few spells would be overpowered if the Soul Shard cost were removed. Those that come to mind are Healthstones (make it consume some of the casters health like Mage's Mana Gems), Soulstones (OP when compared to Ankh; give it a reagent or increase cooldown) and Shadowburn (make it like Shadow Word: Death or Execute or something).
2-06-2009 @ 2:19AM
Cyanea said...
"I may not play a lock but 1 thing I would love to see for you guys (if it hasnt happened yet) is let soulshards stack, even it only is a stack of 10."
If Blizz isn't willing to give us a reason to not need a bag, they should at LEAST give us this. Even stackable in five is a nice improvement.
"Also does your shard bag give any bonuses or is it just shard storage opposed to the better quiver being a better speed boost?"
Nope.
"Can you store shards in non soul bags?"
Yes. A lot of Warlocks only carry around three or four when questing, and keep their bags in the bank until raiding or instancing. I'm Affliction, and will use maybe...one or two shards a play session.
"I am not trying to sound snippy or sarcastic, I just dont know what Locks have to work with."
You don't sound snippy. :D
I don't understand WHY we need Soul Shards anymore. It's not like they're hard to pick up at all. They seem to be just an outdated system.
Maybe if they want to keep this kind of limitation on us, they give us "Soul Gems" or something, which is a oneslot item that "stores" the souls we drain on it with a max limit of stored souls. Higher Gems with a higher soul limit can be made by JCs, or whatever
2-06-2009 @ 2:23AM
Cyanea said...
"Very few spells would be overpowered if the Soul Shard cost were removed. Those that come to mind are Healthstones (make it consume some of the casters health like Mage's Mana Gems), Soulstones (OP when compared to Ankh; give it a reagent or increase cooldown) and Shadowburn (make it like Shadow Word: Death or Execute or something)."
Healthstones have a CD once you use one, even if you immediately create another. It's not like we can "chug" them in succession, even IF we have the time to dedicate 3sec to creating another one in the heat of battle. Soulstones have a 30 minute cooldown on the effect, and Ritual of Souls has a two minute CD. Bump that up, and there goes the OPness if they remove the need for shards.
2-06-2009 @ 2:31AM
Lanth said...
AND Ritual of Souls need multiple people.
The only reason I said Soulstone might be OP without Soulshards is Shamans might complain "ZOMG Locks can Ankh without reagent on half the cooldown!!!11". Though it's not really OP if you have to set it beforehand, where with theirs its always ready if not on cooldown.
Hell, I would go as far to say that if Blizzard said "Soul Shards have been removed from the game", no spell would be considered OP.
Soul Shards may have originally been to keep our usefulness in check, but they aren't needed or wanted anymore.
2-06-2009 @ 2:38AM
Hiruma said...
I like the idea of an item for locks work like a ranged weapon does with Durability
This Soul Jar or Phylactery (for ease of naming LOL) could also upgrade as you get a better item, lower levels holding less, much like your bags, and insted of repairing it you drain soul to refil its charges
2-06-2009 @ 2:40AM
Rothbard said...
A shard bag is just like a regular bag, except you can only put shards in it. If you have a sould shard bag and you create a soul shard, the shard is automatically put in the bag, if I'm not mistaken (never wasted my time using them since I always had 4 16slot bags on my lock).
I would be fine with still having to farm soul shards all the time if they at least stacked. I would even be fine with only stacks of 5. Anything is better than the current situation. Then again, I'm one of those warlocks who jumped over to the Unholy Death Knight camp. It only took a small patch for the reagent requirement for summoning ghouls to be removed, through a minor glyph. Where's the warlock love?! =)
I've never played a hunter but, this change looks to be incredibly good for hunters. I can't really speak for the rest of them since I don't know the class mechanics.
2-06-2009 @ 7:32AM
DanH said...
I hope they don't ditch Soul Shards entirely, because while it's impractical and costs you a bag slot, there's something so utterly awesome about sucking out your enemies' souls and using them to power your magic that I'd be disappointed to see it go.
2-06-2009 @ 8:06AM
Kyran said...
The way I it see ammo pouches and soul bags, poisons for rogues are just good balance.
A feral druid needs to carry around 3-4 full sets of gear(feral cat, feral tank, pvp in case he's outside, resto in case there's additional healing required, and maybe resist), while other classes probably have 2 sets - pvp + pve.
I'm happy for hunters, because their consumable cost is reduced now and if locks get something to replace the dreaded soul shards would be nice too, but on the other hand the mega bag that was promissed to keep all equipment is still not here.
2-06-2009 @ 8:29AM
skreeran said...
Hiruma had a great idea. You post that on the forums yet?
I like the concept of soulshards, as they are demon-powered soul suckers, and with the mass-homogenization of classes (who CAN'T waterwalk these days? Everyone has or runs with a Death Knight it seems. My Shaman is a sad panda), any bit of uniqueness is a good thing. I mean, utterly getting rid of soulshards and drain soul completely is like getting rid of totems and making them a passive buff on the shaman. It just guts one of the unique aspects of the class that has been around since the beginning, to furter blend the classes together. What happened to the Horde and Alliance in TBC is happening to the different classes in WotLK.
2-06-2009 @ 11:42AM
vazhkatsi said...
well, if you're a resto shaman with imp. reincarnation, and if you have that nice totem that i have that cuts the cooldown down by 10 minutes, you only have a 30 minute cooldown, i just have it sitting on my bars for when a wipe is coming.