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Reader Comments (Page 1 of 1)
2-06-2009 @ 2:14AM
Faar said...
I'm not terribly happy about this change, strange as it may seem. While it may be nice to get a bagslot back I find it strange I can shoot off a million rounds of ammunition while essentially not consuming anything. I've played hunter since early 2005 and never really suffered because of the quiver bagslot. I'd also hate to see all the hours of stupid rep grinding I did with my warlock to get to buy the ebon shardbag pattern go to waste, but blizz didn't announce any changes regarding shards despite rumblings in the past they had big things planned...
This also pretty much kills the PvE usefulness of engineering for hunters, where you in the past could make guns and ammunition (which was better than that available from vendors) and is now reduced to making guns only, and then you're only an instance drop away from completely obsoleting your entire profession. Particulary for those that for reasons of lore, aesthetics or noise prefer bows over guns...
I'd much rather seen Blizzard adding a special bagslot for hunters (and locks, and rogues, and shamen) where you'd put that class' special reagents/devices, ammo for hunters and shards for locks, powders and poisons for rogues, totems for shammies. Instead Blizzard takes the idiot's way out and removes reagents from the game instead, diminishing and dumbing down the game in the process.
Managing ammo is part of being a hunter IMO, like keeping your pet alive in combat. Just removing this bit because (some) players gripe about it isn't making the game better, just....flatter.
Reply
2-06-2009 @ 4:44AM
Paul D said...
"Managing ammo is part of being a hunter IMO, like keeping your pet alive in combat. Just removing this bit because (some) players gripe about it isn't making the game better, just....flatter."
What makes a game fun is interesting decisions. Having to remember to go buy 20 stacks of ammo each time I leave Dalaran isn't an interesting decision; it's dull, it's silly, and the loss of a bag space puts me at a disadvantage to everyone else to boot.
From the perspective of Wow as a game, only the choice of what ammo to buy is interesting, and Blizzard can certainly preserve that choice (even enhance it) in removing consumable ammo. Perhaps now we can have many choices of ammo (instead of two) for different situations and swap different types in as the situation demands.
2-06-2009 @ 12:19PM
Rob said...
Yeah i agree with this, been playing hunters since TBC. No ammo is just wrong. I never felt the problem of running out of ammo, that was just a sign that you were a decent hunter.
Still...relics seem like a fun idea.