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Reader Comments (Page 1 of 1)
2-06-2009 @ 2:23AM
Cyanea said...
"Very few spells would be overpowered if the Soul Shard cost were removed. Those that come to mind are Healthstones (make it consume some of the casters health like Mage's Mana Gems), Soulstones (OP when compared to Ankh; give it a reagent or increase cooldown) and Shadowburn (make it like Shadow Word: Death or Execute or something)."
Healthstones have a CD once you use one, even if you immediately create another. It's not like we can "chug" them in succession, even IF we have the time to dedicate 3sec to creating another one in the heat of battle. Soulstones have a 30 minute cooldown on the effect, and Ritual of Souls has a two minute CD. Bump that up, and there goes the OPness if they remove the need for shards.