Changes coming to Paladins in patch 3.1

As I'm sure you've seen already, Eyonix dropped more class changes, Paladins being amongst this latest batch. Not many Holy changes, only minor Ret changes, but a whole crapload of Protection changes. Delicious, delicious Protection changes. A lot of the Protection changes serve a dual purpose- the changes are pretty good steps toward making Protection Paladins PvP-viable like Protection Warriors are becoming, but those same changes make the tree even stronger in PvE than it already is. It's beautiful.
- Blessing of Kings – this spell is now a base ability trainable by all paladins.
Assuming we are getting the 10% version, this is a great change. At the very least, it's going to open up 5 talent points for a large number of Paladins, and that alone is good news. It also means that there will probably be a brand new Tier 1 talent in the Protection tree come patch 3.1, so it'll be fun to see what shows up there.
- Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn't drop when going from Naxxramas to later tiers of content.
- Shield of the Templar now causes your Avenger's Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger's Shield, and Shield of the Righteousness.
- Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
- Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
I'm going to assume it's going to be something like Shield of Righteousness has a 100% chance to refresh Divine Plea's duration with 2 talent points. If that (or something similar) is the case, that's going to be incredible. Protection will more or less be able to keep Divine Plea rolling forever in combat, which will be an absolutely huge buff. Next to dealing with Casters, a Protection Paladin's biggest weakness is trying to off-tank. When the Paladin isn't directly being attacked, it's incredibly hard to keep their mana pool up. Now? Not so much. Rolling a Divine Plea forever might not keep a Paladin's mana pool topped off if they're going all out on threat gen, but it's going to do a lot to help the situation.
- Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.
Overall, I really like this news so far. I suspect our Holy brethren will feel a little left out because there really isn't much of anything here except for no longer needing to sink talents into Blessing of Kings. Then again, the BoK replacement should probably be something Holy-friendly for those Paladins that go 17 into Prot for Divine Guardian. So the BoK change probably doesn't free up much at all for those Paladins.
I'm cautiously optimistic here. Some of these changes sound way too good to be true, and others just have some crucial information missing. I wouldn't be so hot on the Guarded by the Light change if Divine Plea's duration is refreshed when you cast, oh... Divine Intervention. I would love it if Shield of Righteousness triggered it, though. Those are important details, even if we can make some safe assumptions about it.
Cautious optimism, ladies and gents. Cautious optimism.
Filed under: Paladin, Patches, Analysis / Opinion






Reader Comments (Page 1 of 4)
Inq Feb 6th 2009 12:22AM
Oh. My. God.
JJV Feb 6th 2009 10:32AM
Why is there nothing about the 50% less healing Divine Plea change for holy paladins? This seriously affects holy....
Ichthus Feb 6th 2009 12:26AM
So, a whole bunch of talent points are going to be freeing up for tanks... Where are we supposed to spend it?
Taladan Feb 6th 2009 5:28AM
I guess... nowhere.
If you look at any tree, there are some stuff you really don't need. In a way, a holy or ret paladin would spend some points in other trees. The only exception is the Protection tree, where almost *everything* is good.
So, because they didn't want to break the tree, they just freed some points so people would use them in other trees.
But, again, I'm just guessing...
Javierkaiser Feb 6th 2009 12:36AM
Too good to be true, I must be dreaming...
With those changes to guarded by the light and the changes to warrior's rage regen, looks like BoSanc will be remade/changed/removed.
Xtyle Feb 6th 2009 9:56AM
We still have Blessing of Sanc? :O
;)
Ikarus Feb 6th 2009 12:08PM
As a tanking DK I sure hope you'll still have BoSc
Vulk Feb 6th 2009 12:39AM
The HoJ is a base 60sec cooldown currently talented to 30sec with 3/3 in the talent. This actually increases the cooldown 10 secs and increases the time by 2 seconds... which seems worth it.
Alphasim Feb 6th 2009 12:40AM
Here's hoping that these changes last this time. I still think that I'm dreaming, with the exorcism change. A general ranged attack, to compliment our ranged taunt? Next we're going to get guns! lol Now... what am I going to spend those extra talent points on that I had on BoK? I wonder what will replace it in the prot tree?
Spoonman Feb 6th 2009 11:39AM
Anyone else somewhat worried about nerfs?
Since prot pallies would have 2 silences, one which is ranged and along with the Exorcism glyph (http://www.wowhead.com/?item=41103) we also have an interrupt.
Alphasim Feb 6th 2009 12:03PM
Me, me! I'm worried about nerfs! I can't see this lasting forever, though it would be nice.
ash Feb 6th 2009 5:59PM
Hadn't thought about the exorcism glyph. I'm guessing they will probably change it unless they want to give Ret pallys an interupt.
Krick Feb 6th 2009 12:41AM
Not to seem ungrateful, but I have far too many spell buttons and cooldowns to manage as it is. Pally tanking is quickly turning into "Guitar Hero", and I really hate Guitar Hero.
You complain about line-of-sight pulls. For me, that's what made pally tanking fun. Trying to figure out where to run and drop consecrate after throwing my shield was like a little game of tag crossed with hide-and-go-seek for me and the trash pulls.
I, for one, miss the old days of... avenger's shield, consecrate, profit.
...
Krick
http://www.tankadin.com
Dookieshed Feb 7th 2009 2:45PM
/agree
I was the only good pally tank on my server back in the day because i was good.
Now we're all good for stupid reasons. Whatever, I guess now I'll get to be uber awesome.
Reader Feb 6th 2009 12:52AM
Do you even read your own website's articles?
http://www.wowinsider.com/2009/02/05/mana-regeneration-changing-dramatically-in-3-1/
So 50% healing reduction from Divine Plea, plus a nerf to Spiritual Attunement aimed solely at Holy, amounts to "not many changes" to you?
Honestly. You either don't know about changes affecting Paladins, or haven't played Holy. But have fun with the buffs to Prot.
Alex Ziebart Feb 6th 2009 12:53AM
I think that if you know how to post comments, you can understand the concept of context. I'm talking specifically about Eyonix's class changes post, not the mana regen stuff from earlier.
glich Feb 6th 2009 1:17AM
GAG!!! I nearly spit out my drink at Guarded by the Light change.. I am one of the nax25 off-tanks so i do have some mana issues on trash this i am pretty sure officially kills that.
Shield of the Templar change this may be overkill.. nice o hella nice but pvp murder. Shield of the Righteousness will have to have dem-returnes in pvp or 2 of us chould lock down any caster.
Blarger Feb 6th 2009 1:20AM
So assuming they don't change the glyph for it, Exorcism working on any target means paladins have an interrupt in PVP... (not counting HoJ)
Woot
lightning4 Feb 6th 2009 1:28AM
A ranged interrupt, no less. Only 2 seconds lockout though for a 15 sec cooldown spell, so I can't actually see this being terribly overpowered.
Taladan Feb 6th 2009 5:35AM
Since when Exorcism causes interrupt?
[No, really, I'm curious. I basically never use Exorcism 'cause, to be honest, there aren't many undead enemies around and its mana cost is not enough to make me keep in my rotation as Holy (even when soloing.) So... does it cause interrupt?]