Death Knight class change analysis for patch 3.1
The next round of class changes for 3.1 has gone up, and Death Knights, of course, got a blurb of their own. The changes are probably slightly less sweeping than some other classes, but interesting all the same. Ghostcrawler's word on Death Knights lately has been that they're probably a bit high on DPS, and that they want to encourage more people to spec Blood and Frost over the overwhelmingly popular Unholy. I'm not sure these changes in particular did that, but one thing they did do is give a couple of nice potential buffs to Death Knight tanks. Let's look at them one by one.
Gargoyle and Unholy Blight have swapped talent positions. Gargoyle's damage has increased and runic power cost per time has decreased.
So this first change actually looks a lot like the change a lot of people suggested back when Summon Gargoyle was first up on the nerf block. Just switch the talent points and leave Gargoyle untouched. I honestly doubt we'll see the Gargoyle return completely to the highest damage of its heyday, but hopefully it's a sizable rebuff. This change should do a lot toward putting 2-hand Unholy back up to par with dual wield frost/unholy builds. Of course, on the same token, Howling Blast builds will probably enjoy having an AE runic dump as well. It should be interesting see which spec benefits the most from this switch.
Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
While I'm not sure that anyone predicted this outright, it's not a hard change to see either. Being able to both spread our diseases and cause massive damage was probably a bit much. In the end, it may be a slight nerf to AE damage, but not by much. Blood Boil will pick up most of the slack, and we'll just have use a couple extra cooldowns and wait for our blood runes to refresh before doing massive damage.
Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
This could be nice if only because it means magic damage absorption as well as physical absorption. This also theoretically could make it a valid button to hit for a DPS DK taking environmental damage or even a PvP DK being focus fired, depending on the amount of absorption it grants. It's difficult to say too much more without solid numbers, but on the whole, I think I'm calling this a very likely buff to Frost DKs in general, and definitely to Frost Tanks.
The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them.
Blizzard has said they want to let all trees participate in PvP among all classes, so while putting things like Endless Winter and Chillblains lower on the Frost tree might do that, I wonder why they're focused on PvP gains so much. While I've often wished I could feasibly grab things like chillblains and endless winter in an Unholy PvP build, I'm unsure we really need them. It's hard enough to escape from a Death Knight as it is.
On the PvE side, though, I've long though Frost could use some shuffling. One thing I am hoping is that Glacier Rot moves further down the tree. That skill mostly buffs deep frost talents, and yet it's nearly unavoidable if you're a Blood or Unholy DK trying to get the first tier or two of frost.
Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans' Lightning Overload.
This is a nice change that frees up your attention so you can focus on optimizing your rune spending without wasting a global cooldown on a random Death Coil. I think it's a positive change overall that should help Blood Death Knight DPSers keep their rotations tight and efficient.
Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.
Getting Magic Suppression or Blood of the North is always a bit of a struggle for Blood and Unholy Tanks, since it usually means giving up access to Lichborne or Improved Icy Touch in Frost or useful but not absolutely mandatory talents like Bladed Armor or Wandering Plague. Freeing up 2 extra talent points should actually make tank builds look a bit more elegant.
Blood Gorged now grants armor penetration instead of expertise.
This may be the most perplexing change. Armor Penetration, to put it lightly, sucks. While Blood Death Knights do do the most physical damage of the Death Knight trees on average, Armor Penetration is still not exactly desirable anymore. However, with the changes to Sunder Armor and Faerie Fire already announced, it may be that Armor Penetration is due for a larger overhaul that will make this change look better. It's also possible that Tier 8 Death Knight gear will have so much expertise on it, they're afraid of Blood DPS DKs hitting the expertise dodge cap too easily. We'll have to sit tight on this one, I think, before we can make a better judgement.
If all else fails, remember, these changes aren't comprehensive or final. We're likely still in for quite a ride on the way to 3.1 going live. Look forward to continuing coverage here on WoW Insider.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.Filed under: Patches, Analysis / Opinion, News items, Raiding, Talents, Buffs, Death Knight, Wrath of the Lich King
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 3)
jlpknights82 Feb 6th 2009 3:53AM
I think Unholy is so popular because it is a more pet-style build, with talents that empower ghouls and make them more permanent and controllable. I love my ghoul. I see Frost and Blood DKs running around with no ghoul and I just don't get it! ROFL
Pet classes are always very popular. *hugs her ghoul*
Plus, it's the spec most reliant on diseases, which is a new thing in the world of WoW and the uniqueness of that build can be very attractive.
tearshed Feb 6th 2009 5:23AM
I used to be deep blood, but seeing so many people running around with ghoul pets made me want one. So I made a compromise. 44/0/27. I get the healing and damage from blood (heart strike, Vamp blood, etc), and I get my pet ghoul with some added bonuses from the rest of the early unholy tree. I don't mind the switch between Gargoyle and Unholy Blight this patch.
Anubis Feb 27th 2009 12:01PM
Crazy! Don't hug that ghoul! Don't you see the teeth on that thing! He will bite you!
ranova Feb 6th 2009 4:07AM
um blood is the noob spec of the century.
Obl obl hs hs -> dump -> hs hs hs hs hs hs -> dump
done, easy 6k dps on patch
Strahl Feb 6th 2009 9:39AM
Why would you Obl with no diseases up? You're basically wasting DPS by not taking advantage of a dmg buffed Obliterate due to diseases on target.
Dez Feb 6th 2009 8:42AM
@13 jlpknights82
"I think Unholy is so popular because it is a more pet-style build, with talents that empower ghouls and make them more permanent and controllable. I love my ghoul. I see Frost and Blood DKs running around with no ghoul and I just don't get it! ROFL. Plus, it's the spec most reliant on diseases, which is a new thing in the world of WoW and the uniqueness of that build can be very attractive."
That makes sense to me as well, add in the fact that UH also has plenty AoE. Pet, AoE, Diseaselolz in one tree. What does Blood and Frost have? Blood, healing? Frost, defensive cooldowns and slow effects? Don't get me wrong I've been Frost since day 1 and love it.
I'm just saying it may not seem that attractive to the average player, compared to Unholy anyway. Has to be some reason 90% of DKs go UH aye? XP
konoo Feb 6th 2009 9:15AM
I have been unholy since 75 and now into heroics.
I have been contemplating changing specs and getting out of the unholy tree for a while now and these changes are going to make my transition easier.
tchernobyl Feb 6th 2009 9:23AM
Blood gorged armor penetration does make a bit of sense. While I forget if they said that they were making armor penetration a bit better or not... you have to remember that the blood tree is the tree most dependant on outright physical damage, barring death coil.
In this respect, adding armor penetration will only increase the physical damage done :P
Mal Feb 6th 2009 9:46AM
Well, swapping Garg and moving Unholy Blight up the tree will be great for me, since in order to pick up the talents I wanted in Blood and Frost, I didn't have enough points left to hit the 51 point talent in Unholy. And I'm telling you, Unholy Blight is very effective in helping you to keep threat up with multi-mobs. Garg is over and done with and I would not waste points on it simply because RP can be better used elsewhere for more effect and damage. I see no reason from this info to change a 15/8/48 DW build except to reshuffle some UH points to gain Blight and get a bene point or 2 to spend. The Ghoul pet will always be the DK's best weapon and that mean Unholy Baby!
Kay Feb 6th 2009 10:40AM
For me a lot of the reason for the switch to Unholy (having been blood before) was I provide much better utility to the raids I run with. Every raid my dk runs in has a wealth of shamans, so the primary raid buff blood offers (abom's might) is redundant. Icy talons is in the same boat, but ebon plague was a welcome addition. Not only is it a nice beefed-up curse of elements, but it both comes at no opportunity cost to my dps, and is spreadable to a large number of targets quickly and easily for aoe boosts.
BP Feb 6th 2009 11:43AM
The Gargoyle does massive dmg if you manage when you put him up. Wait until your Mirror of Truth Procs and/or let him loose just before a BL. You will see a massive damage contribution in a raiding environment.
Unholy Blight is a very good talent that is underrated because it seems to do small bits of dmg. Consider that if your UB ticks for over 220 dmg as mine does in a 25man that for 40RP I am getting a flat 220 DPS increase for 20 seconds! Also, the DPS will go up as my gear improves. I don't know about too many single point talents, especially at the 21 talent point level that provide that much DPS for 1 paltry talent point.
Considering that Unholy Blight and a fully talented Ghoul can give an reasonably geared DK a 600+ DPS increase just by themselves it shouldn't be a suprise that Unholy is so popular.
bloodrisen Feb 7th 2009 5:34PM
http://www.war-tools.com/t61193.html?b=9zyxn
thought I would try to make a talent tree based on some of the 3.1 changes with a few ideas of my own.
bloodrisen Feb 7th 2009 7:03PM
Some of the changes I had in mind was...
Frost tree:
Hungering cold: changed to be a 8sec fear in place (shivering from cold) over targets being frozen
which are almost always broken by aoe dmg going off.
Runic Power Mastery: Instantly generates runic power rather than raising the runic cap by 30.
Blood tree:
Gluttony: Basically an improved bloodworms that has explode corpse ability rolled into it. (removed explode cropse from unholy tree all together) How it works is basically if the worms run their full 20sec duration they explode doing roughly the same damage as explode corpse.
Heartstrike: Changed to act like bear tanks swipe. Unlimited amount of mobs that it can hit.
Those are the bigger changes I had in mind, the others are basically cosmetic.
Thought I would just post it, a friend was having trouble with the link.
Sin Feb 8th 2009 9:40AM
I'm a bit concerned about the affect this will have on tanking multiple mobs. When first engaging a group, i usually disease one and then pestilence when the others come into range. The damage from this, along with DnD is enough to get aggro on me from the start. When 3.1 hits and PEST no longer causes damage, will is still build the same amount of threat?
Igor Feb 10th 2009 3:09PM
OK .. specs specs..specs...
With this new patch being released.. and all the comments read above...from ghoul luvers to blood and frost..
I am thinking about changing my specs.. and from what ive read above.. ive seen how some of u think that unholy is still the above ranked dps.. or great for raids and/or other entertaing things....
But .. what about Blood? or Frost?
Im leaning on doing DPS.. rather than Tank.. Should i still stick with the unholy class until blizz figures out a more balanced solution for all the other specs.. or stick with my blood?
Post ur specs or email me ur opinion on what the best choice for each spec should be.. !?! Blood? Frost? Unholy?
E-mail: igs555@hotmail.com
Hexbolt Feb 16th 2009 12:31AM
I have always specced frost and my DK is presently at 71 finishing with a 19/52/0 build at present (before 3.1) ill judge the changes when they are official. I tend to use blood presence, and my dps is quite nasty ill hit OB for 5-6k easy with repeats as my diseases arent engulfed by the OB, and frost strike is a most deadly RP dump. and aoe come on hungering cold death chill howling blast, now thats burst aoe. freeze everyone infect them with frost fever now hit them all with a critical howling blast that already hits for double damage and double that again because its a DK crit. all up i have found levelling and pvp quite enjoyable as frost and i have never lost to an unholy DK duel or pvp.
orangebuddha Feb 19th 2009 4:20PM
well basically, blood is getting worse and worse in each patch. there is no doubt about it. after this patch it will you have to hear it "suck" i think they should improve heartstrike and obliverate by miles and improve the horn of winter for up to 5mins and 200agility and 200strength because i have like full epic and the dps still is not maxing out atall. Oh and they cant cleanse which sucks so if you get stunned you have to use a stupi trinket that has a cooldown of about 5 years and by that time the warlock or mage or even a pala has got you down to atleast to half HP. i mean even the healing sucks now for pvp on DKs. somthing has to be done or this class will fade away into nothing. reply to this and tell me what you think, Oh and that hunter stun 10 seconds! wtf is with that? and the way they can just jump back when you even get close sory but t me its all bullshit deathknights are a hero class and are ment to be a little more OP than most classes now they just suck because when you get sapped or somthing you are better of to just go downstairs an make a cup of tea :P so this is what i think a new cleanse spell, improved HP/healing and A HELL OF ALOT MORE DPS because blood dps really does suck but i hate the layout of unholy, and please i say this on behalf of everyone im guessing sort out the bloody lagg and nerf rogues again.
comment on this if you want slag me if you want. you know im right ;)
orangebuddha Feb 19th 2009 4:31PM
oh and slag means like take the piss or something :P
and to be honest everyone knows it, the good old days was when it was pre TBC when you got ranks in battle grounds and people knew who you where and every class was equal and gear looked better. have you seen the new hateful and savage the only good bit is the warrior helm, LOL and oh the Dk hateful makes you look like action man or something, and make fury warriors last longer in battle grounds, they do good damage but there survivability is pretty poor :P oh and please please please let DKs use thrown weapons or guns or something because those sigals are very crappy, or at least improve them ;) but apart from all the stuff i have mentioned they are OK, so main classes to help out warriors, DKs and well thats about it im thinking :) comment please
Falcom Feb 20th 2009 2:34PM
periods, they aren't just for women.
Chmmr Feb 23rd 2009 11:29AM
Blood DK's already get 6 expertise from the Veteran of the Third War talent. Giving another 5 expertise in Blood Gorged would make the blood tree OP on that stat compared to the other trees. They chose armor pen as a replacement just so people would have to call it a change in direction rather than a nerf perhaps. Since blood DK's tend to do more physical damage, it's possible I guess that armor pen is arguably a useful stat for them.