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2-06-2009 @ 3:11AM
I think it would be very cool to make a shatter combo which included deep freeze. Currently, it is possible to perform a sort of "extended shatter combo" with deep freeze taking the place of the ice lance at the end of the frost bolt, giving time for a second frostbolt AND an icelance, giving three spells benefiting from the +50% increased crit chance. This isn't useful in a raid setting as bosses are immune to deep freeze, and standard shatter combos (frostbolt with ice lance on second charge of "fingers of frost") are a dps loss once spellpower gets above the 1200-ish mark (due to the global cooldown preventing one from casting another frostbolt straight away and the lack of scaling with SP of ice lance). I think a great mechanic would be to allow a "deep freeze" debuff (without the stun effect) to be placed on bossses (similar to the way the frostbolt debuff can be placed on bosses, but with an effectiveness of 0% - allowing torment the weak to be active) COMBINED with changing ice lance by either; a) making it scale with spellpower the way frostbolt does (eg by modifying "empowered frostbolt" to "empowered frost" and having it affect ice lance as well) or; b) removing ice lance from the global cooldown, allowing a frostmage to start casting the next frostbolt instantly.I favour a, but this is possibly too great a buff for the class to be balanced in PvP. This could possibly be (at least partly) rectified by only allowing ice lance to scale when the target is "deep frozen". If a player gets deep frozen with their trinket on cooldown they are in deep trouble anyway, so an increase in the burst damage that such an unfortunate suffers would not be a huge decider in matches. I think the b option is even more likely to cause imbalance in PvP play.This kind of modification would give frost magi a reason to pay attention to their screens, and introduce an element of skill into boss fights as frost, which currently only require one to press 1 repeatedly, occasionally refreshing ice shield if one is too lazy to move out of the way of the AoE.
2-06-2009 @ 4:52AM
The problem with removing ice lance from the global cooldown is macros that look something like this:/cast ice lance/cast ice lance/cast ice lance/cast ice lance/cast ice lance/laugh..not that I wouldn't thoroughly ENJOY spamming that macro after applying a deep freeze to someone... but yeah, just a LITTLE OP.
2-06-2009 @ 8:20AM
Well, I did say it would leader to an even greater imbalance in PvP./sigh - Doesn't mean one can't dream...
2-06-2009 @ 10:58AM
You could still remove Ice Lance from the global cooldown while keeping its own cooldown. This would allow a faster rotation of spells during boss fights but not become overpowered in PvP
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