Ready Check: Preparing for Ulduar

In amongst detailed tactical explanations of the various bosses currently residing in the available level 80 raid instances, let's take a break to look at the bigger picture. Many guilds are in a situation several of you can relate to: having cleared Naxxramas, the Eye of Eternity and the Obsidian Sanctum (let's not pretend Vault of Archavon's a proper raid instance), there's nothing left to do but clear them again. And again. And again...
Welcome to farm status. Whether you struggled to defeat the final denizens of these dungeons or facerolled it all in the first week, eventually raiders reach a common plateau with everything killed and these kills more or less easily repeatable. When at this point, there are several different directions you can go, and I'm sure we've all seen other people do one or more of the following: get bored and simply stop showing up; get greedy and focus entirely on loot, playing sloppily and angsting over drops; level an alt and suddenly have the world revolve around that character, trying to get it into raids because your main doesn't need loot; or hunker down and start preparing for the future.
This week's column deals with the latter, but if you're seeing people exhibit less-than-savoury behaviour now you clear everything in one night a week, it can be very telling -- especially if they're a recent recruit. With the leisure of a farm period, you have time to deal with these people as your guild sees fit, although boredom is a real problem when farm periods are long (such as the gap between Black Temple and Sunwell Plateau). With nothing to interest hardcore raiders in the game any more, real life starts rearing its head, and many guilds lose important players at this time, replacing them with untried raiders who might seem great on farm content but whose skill on progress raids is an unknown. There's no real solution to this, it happens, and it's up to your guild how you deal with it.
So how does a guild prepare for a raid instance nobody knows much about?
Individually
On an individual level, there are two checklists to run through. First off, your individual resources and self-sufficiency. Consumables are an obvious part of preparing for progress raiding, so stock up on all relevant flasks, potions and food buffs - time to level that Fishing! However, Ulduar's going to be big, and running out of consumables mid-progress is a definite possibility for most people. This is the time when herbs and flasks become obscenely expensive on the auction house; do you have a healthy stockpile of gold to dip into? Or perhaps a herbalist alt that you can use to stock up during downtime now, and if you get spare time during progress. Having an alchemist alt means you don't have to look elsewhere for potion-making services, but friendly guildies rarely charge when it's clear it's for the guild's benefit anyway.
Repair bills also don't come cheap, so ensuring you have enough gold to cover wipe nights, reagent costs etc is paramount. Usually your guild will help you out if you're struggling, but gold isn't hard to get and figuring out which money-making methods work best for you now will save you a headache if you run low on funds while wiping. Remember, you'll need to ensure all your gear is fully enchanted and gemmed as well as being able to enchant and gem new items you might get as you progress through the raid instance, so whether you stockpile gems and scrolls or just gold, you can be prepared.
Your individual skill and performance are also something you can work on while waiting for Ulduar. Now's the time to try out new specs and rotations, familiarise yourself with the aspects of your class you might be less comfortable with (for example, if you're a tanking druid, have you tried healing recently? You may be needed to respec to progress!) and brush up on theorycrafting so you can min-max. It's also a good time to work on your UI and keybindings, try new addons and settings, and generally tweak your play to squeeze the most out of it. Playing alts can be surprisingly helpful here, giving you an insight into how other classes see the encounters you're so familiar with.
As a guild
There are also concerns on a guild level that become important if you're aiming for server (or world) firsts when the new instance comes out. On the organisational side, recruiting new members during farm content is a good way to let them get used to the guild and working with the players in it, although -- as alluded to above -- you can't really see how they cope under pressure. However, you can throw a few challenges at them and see how they respond; can they solo-heal Malygos 10? How do they do on Sarth-10 with three drakes? Can they top the damage meter on Patchwerk? Did they cause you to fail The Immortal?
Since the attitude to raiding changed to "bring the player, not the class" most of the concerns about recruiting simply to ensure a buff is present to min-max progress raiding are no longer valid, but if there are obvious holes in your class (or buff) line-up, they do need to be addressed. You can also spend time working with weaker players and seeing if you can help them improve -- after all, there's nothing better for you to do. Perhaps someone wants to reroll? Better they do it now and gear up, than during progress.
Stocking up on resources also applies to guilds, of course. Selling BoE epics from Naxx is a great way to get extra gold in the guild bank, and having plenty of consumables ready to hand out for tough encounters makes life easier for everyone. Farm-happy members with plenty of spare time now can be amazingly generous, so make sure their efforts are appreciated.
One of the challenges ahead on a guild level is how you will deal with the progress content. Will you jump on the PTR at the earliest available moment and clear it all there, or will you wait until it hits the live servers? Will your members take time off work to get those all-important firsts? Who is in charge of strategies and who will lead the progress raids? How will loot be distributed? How will you deal with players who mysteriously vanish during progress and then suddenly have spare time again once all the bosses are on farm and dropping loot? Who's going to film the videos you release of first kills?
Getting ready for progress raiding does involve work, unless you're already super-rich and have a bank full of flasks (and it's surprising how many people are in this position!). However, the excitement of seeing new content and being among the first to defeat it will more than compensate for the grind you put in to stock up. Hopefully not too much information about Ulduar will be released before it hits live, and even more hopefully, we won't be able to clear it all on the PTR, leaving some element of challenge when it finally goes live.
Filed under: Tips, Instances, Raiding, Bosses, Ready Check (Raiding)






Reader Comments (Page 1 of 2)
redielin Feb 7th 2009 3:07PM
I'd love to say that I'm ready for Uldular. However, my raid can't even clear naxx because of the paucity of healers.
Fix healing, make it more fun and user friendly. Because it is currently getting to be almost as bad as tanking was in BC.
Deviante Feb 8th 2009 3:01AM
healing DPS and tanking is all EZmode already, if you think healing needs to be"fixed" perhaps hello kitty island adventure is more your speed
skreeran Feb 10th 2009 9:36AM
He's not saying easy, he's saying the opposite actually, to the point where it's fun and challenging, but not simply by nerfing regen to make it harder. It needs to be "fixed" in the sense that right now it's just incredibly simple and boring, and just about to be made simple and boring and frusturating, because you'll run out of mana faster.
Firestride Feb 7th 2009 3:26PM
I've never been around for endgame before. Are there going to be new recipes out when 3.1 hits? Should I stock up on Borean Leather because there's going to be a 226 iLvl boots that a LW can make me? What about enchanting mats?
Toiyre Feb 7th 2009 3:34PM
I'm not sure there is a healer shortage, and even if there was I cannot imagine it being the fault of design.
both great fun, and a great challenge. For healers not into a challenge you can always slam chain heal for 3 hours as a shammy.
And then everything in between.
If you aren't having fun healing you are doing it wrong.
minywheats Feb 7th 2009 4:58PM
Your post is really annoying on the simple fact that you just randomly insult a class you must know nothing about
Microtonal Feb 7th 2009 5:27PM
I've been playing this game for a while, now, and I've literally never seen a shaman who did nothing but spam Chain Heal. Not even the ones I thought were crappy healers.
Zul Feb 8th 2009 1:41PM
Lawls, if I was slamming CH for the duration of a raid I would be garbage... Healing seems ez in nub raids, wait until you hit something harder. Then it is a hell of a headache.
Hmmm strafe to the right and take the shadow volley(potential killing me) while healing the cluster of casters or run away and let the casters die from a nova from the add...
Toiyre Feb 7th 2009 3:37PM
Above should read:
Holy and Disc for priests are both great fun, and a great challenge.
sol Feb 7th 2009 3:50PM
lol your healers must suck then:/ ours never go oom lol
my drood has 1275 mp5 raid buffed ...rofl
spam heals its easy to heal now a days
Stikcy Feb 7th 2009 3:57PM
How many bosses can we expect in Ulduar. I am so curious and can't wait.
Gothkar Feb 7th 2009 4:37PM
i believe the boss count is at 8 with 1/2 having hard modes like sarth with drakes
Val Feb 7th 2009 4:20PM
Eh, i can name at least 12 people in the inner circle of my guild alone that ONLY get on their mains during our friday night-saturday raid schedual. Including myself, no less.
We just got through Naxx 10 and have it on farm, with 25man in the works. We have enough people, its just about getting everybody only at the same time.
As a healer, dailies are difficult as well as my only gathering profession unless i follow some poor level 71 schmuck around and skin his kills.
So, option number 2!
Alt leveling.
I chose not to level my dk to Northrend since EVERYONE and their uncle was doing that. I was lucky enough to have a mid 50s hunter that was collecting dust and spiders on the old retiree-shelf.
With a level and a half of rest, i sped through those damn plaugelands quests and with a few scholo runs from the good old guildies TA DA! i was in outlands.
Hey, leveling alts is at least better then running circles around that statue in Dalaran.
FoxOfWar Feb 8th 2009 6:56AM
You bet leveling alt is better.
I pretty much haven't got much to do on my main, other than do the occasional cooking daily and go fish some mats - and every now and then, brew elixirs for the guild. Tank the occasional guild heroic(finally got around to heroic Oculus - holy sh*t that thing is a pain!).
But mostly I have just been leveling my healer alt - she's up to 75 now.
You know nothing about tanking the good way unless you have played a healer. You know nothing about healing unless you have also played a tank. - T'is all I have to say ;)
sephirah Feb 7th 2009 4:24PM
Naxx cleared but unlucky with drops, so it could take me months to be satisfied with my gear...
aurorallew Feb 7th 2009 11:13PM
The best thing you can do to prepare for Ulduar 10 is run Naxx 25 in trade channel pugs.
You'll outgear it by half a tier and then can tell everyone in 10-man guilds how stupidly easy it is.
curnguz Feb 8th 2009 10:27AM
Naxx25 gear is the same ilvl as Ulduar 10 gear. Both will be 213/226, with Ulduar25 probably being 226/239.
Dch48 Feb 7th 2009 5:16PM
"can they solo-heal Malygos 10? How do they do on Sarth-10 with three drakes? Did they cause you to fail The Immortal?"
These "tests" are a bit extreme. I've never seen anybody who could solo heal on Malygos and my Guild has yet to get Sarth with even one drake up. The Immortal is something we don't even think about. We have cleared everything but 25 man Malygos and that willl happen soon so we're doing okay.
The Claw Feb 8th 2009 6:51PM
"..and my Guild has yet to get Sarth with even one drake up."
In that case, your guild is nowhere near ready for Ulduar, so you probably don't need to consider "tests" to check whether your new recruits are ready for it or not.
darian Feb 9th 2009 2:09AM
Technically we can't make that statement as no one knows exactly how hard Ulduar will actually be.
It seems likely that having trouble with one drake will lead to issues in Ulduar, but that isn't certain. Particularly because finding information on Sarth with one drake can be rather difficult.