The Art of War(craft): Strand of the Ancients

The 15-player Battleground has an attack and defend scenario, where the objective is to capture the Titan Relic housed inside a keep at the southern end of the map. It is very similar to Wintergrasp, and is a fast-paced Battleground where players literally race against time. Attackers, split into two groups, arrive on two boats on the Northeast and Northwest portions of the map. When they land on the beach, four siege vehicles are initially available to attackers, who must break down gates to get to their goal.
These siege vehicles are identical to the demolishers found in Wintergrasp, with about 80,000 hp and the same offensive capabilites. Players on foot can pick up Massive Seaforium Charges in Seaforium Barrels throughout the map. These explosives can be placed near gates to deal damage to them. Players on defense, meanwhile, can man cannons that flank each gate. These cannons have 60,000 hp and have very long range.

The problem with Horde always starting first is more a question of efficiency than anything. When teams of equal skill are under the same scenario, a good team on defense will take a full ten minutes to defend while a good team on offense, for example, will take maybe four to five minutes to capture the relic. Now, this means a good Alliance team can conceivably end the game in under ten minutes while a similarly skilled Horde team needs about fifteen to accomplish the same thing.
Another argument goes that in cases where teams haven't filled out when the game begins, the defending team starts at a disadvantage. Essentially, the Alliance have about ten minutes to fill out in a map that favors offense, and by the time the sides switch the Alliance will almost always have a full complement on defense. I'm not so convinced that this is a problem, really, considering that an undermanned team is an undermanned team regardless of whether they're attacking or defending.
That said, Blizzard has promised to fix the single biggest problem with what is the most balanced and just about perfect Battleground ever released. There can be no gripes about map design because players take turns on both sides -- this is still a problem with Alterac Valley's geography. There can be no gripes about time, as it's guaranteed to end in a short 20 minutes -- who can say that about Warsong Gulch? As great as Arathi Basin and Eye of the Storm are, the one thing Strand of the Ancients has over either map is the timer.
Filed under: Analysis / Opinion, PvP, Guides, The Art of War(craft) (PvP), Battlegrounds






Reader Comments (Page 1 of 1)
S?hrtogg Feb 7th 2009 1:27PM
some more tips:
1) with the turrets on the second tier (purple & red) you are just in range to damage enemies who try to cap the graveyard, interrupting the capture cast.
2) don't drive your demolisher right to the center of a gate. instead, go ram the wall to the left or right, just under the balcony of the turrets, so only one turret can hit you (turrets have a dead spot below)
3) as a caster, hop on a vehicle and sheep / fear / root anything that comes close, you are immune while on the vehicle. when at the gate, you are in a perfect position to quickly nuke down one of the turrets.
btw, first?
Jessierockeron Feb 7th 2009 10:03PM
actually turrets can't even turn all the way to hit you when ure at the door.
boronak Feb 7th 2009 1:48PM
"I'm not so convinced that this is a problem, really, considering that an undermanned team is an undermanned team regardless of whether they're attacking or defending."
I am quessing the person who wrote this plays ally haha. Ofc it is a disadvantage, imagine each sides start with 6 players for the first 2-3 mins, thats 4 tanks and two ground vs 6 defenders, you try stopping 4 tanks with 6 players. Its bad enough that horde are generally more prone to be outnumbered at the start of battlegrounds. Just another example of blizz's favouritism to alliance
Parrin Feb 7th 2009 2:10PM
While I appreciate the new style to the battlegrounds, I don't feel as drawn to them as I did to AV.
From a healers perspective, I don't feel like I have much use in either SoA or WG. The main objective is: hop in a vehicle, go blow up a wall.
I loved AV, even with it's flaws, mainly for the turtles. They involved a lot of player skill, and a healer could make a huge difference. The winning factor in those games was essentially kill based instead of objective based.
I think the only times I really interact with an opposing player in either SoA or WG is when the vehicle I'm riding in is destroyed and I'm outnumbered 10 to 1.
Don't get me wrong, the vehicles are fun, and blowing stuff up is fun :)
I'd just like to have my role play a larger part.
twh Feb 7th 2009 2:38PM
This is what confuses me;
Considering that the majority of Alliance races were concieved by the Titans, shouldn't that give them more claim to the relics of their ancestry than the Horde?
So, it must be safe to say that the hordies are acting the aggressor, trying to steal things not theirs.
Typical.
Plan Feb 7th 2009 2:42PM
"I loved AV, even with it's flaws, mainly for the turtles. They involved a lot of player skill..."
I beg to differ. AV turtles almost always turned into painfully slow ranged battles where Hunters, Warlocks and Mages could be nuking each other for an hour at a time while melee lasted approximately 25 seconds because everyone else treated them as meat shields. And then of course there'd be some jackass Hunter bragging, "OMG I has 23 killz" and talking about how great he is while everyone else groaned and begged for some way to end the match.
Nope, unless you were that Hunter, those matches were boring, slow, didn't involve "skill" and were the worst time-to-honor investment in the entire game, especially during those days of diminishing honor kill returns. Nothing was worse than spending 50 minutes in a long AV and checking your PvP tab afterward to find you got a measly 250 honor out of it.
Anitab Feb 7th 2009 3:10PM
What Im wondering is what happen to people playing the BG's. Seems like there are no que's anymore. I moved to Fizzcrank server, and damn, the BG's are empty. Been in 4 Strands so far and that sucks.
Markainion Feb 7th 2009 3:26PM
Personally I think Stands of the Ancient is broken unless you are playing it during peak hours at level 80. Off hour player and those still on there way to 80 will mostly like just waste 5 minutes with no victors. Main problem players leave the game if they are losing, resulting in game shutting down, even if players adventual join, it never enought to make up for those that have left. Increasing during non peak hours both side have only about 6 players to start, and end with about the same amount 5 minutes later. Even if both side have players joining the game, people just dont wont to waste there time in a game that doesnt give them a token.