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2-08-2009 @ 8:28PM
I got an idea:Cut the mana regen in half to 12%, and make it twice as effective if Righteous Fury is up (that's the spell that increases threat, right?) Hopefully, a holy paladin will choose not to have Righteous Fury up while using Divine Plea, because the extreme threat would theoretically (I dont know much about Paladins and their threat) not be worth the high mana regen.
2-08-2009 @ 9:10PM
That would completely bone ret pallies, though, especially since ret tends to ride much higher up on the threat meters than holy.In fact, paladin healing spells have built-in threat reduction. So in the case of your suggestion, popping RF and then DP, then canceling RF, would still be worth the mana (but maybe not the GCD).
2-08-2009 @ 9:15PM
Yeah except ret pallies will never get the 25% when in instances cause they aren't supposed to have Righteous Fury up. I do like they idea of nerfing the total regen and giving ret pallies a 100% increase from Divine Plea when let's say Replenishment is up. Prot Pallies are already getting buffed with talents to have a 100% chance to renew Divine Plea. (Whatever that means) But with what seems to be such a huge Prot buff I personally won't QQ if Divine Plea gets nerfed. The only bad thing I think will happen is Holy Pallies using more MP5 rather than Spell Power, Crit, and Haste. All it means is Holy Pallies will be shooting off 17k heals in 1.6 seconds. Boo hoo, deal with it. This will be nowhere near the Great Hunter Nerf of '09.
2-09-2009 @ 2:20PM
This would not work cause PVP is really were the issue is. And threat means zero in PVP. Infact I rather like my healers to have mana and it really is not near as broken in PVE. I think the slight nerf they are doing is adiquate cause they have to treat this gentle, the spell needs to remain useful just not broken.
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