All the World's a Stage: So you want to be an Alliance Rogue
This installment of All the World's a Stage is the twenty-fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Many of the most famous rogues outside of the Warcraft setting have been nuanced and exciting characters. Bilbo Baggins, the Prince of Persia, and James Bond, could all be reimagined as rogues if they had existed in Azeroth instead of their own settings.
As an Alliance rogue, you have a certain amount of freedom to borrow from other settings, or from the real world, since the Alliance races tend to be more similar to heroes of other stories we've heard before. To a certain extent, Blizzard has already based its Alliance rogue guilds on stories from other settings, and left some aspects of these institutions rather vague. There is certainly enough room for roleplayers to fill in a bit of the blanks with their own creative inspiration. The only danger is that it could be easy to overdo it and descending into Mary-Sueism: one ought to feel free to reach for a bit of the flavor of James Bond, for instance, without ever believing your character is the single best secret agent Stormwind could ever have.
SI:7 and all them other roguish humans
The largest intelligence arm of the Alliance seems based in many ways on the fame and popularity of James Bond, actually. Britain famously established 6 sections of its "Directorate of Military Intelligence," with the last, "MI6," being the branch in charge of highly dangerous top secret missions, and of course also being 007's employer.
Nobody knows if there were any branches of the "Directorate of Stormwind Intelligence" numbered 1-6, but we do know that the current Master of SI:7, Matthias Shaw, is the grandson of Pathonia Shaw, who founded SI:7's mommy-organization: the somewhat less creatively named "Stormwind Assassins." Pathonia pathologically instructed Matthias in the roguish arts with the hope that he would grow up to take up her mantle. It appears she succeeded with flying colors, since Matthias not only became a great leader of human rogues, but also renamed the Stormwind Rogue's guild to a much more suitable name -- "Stormwind Assassins" just couldn't have been good for PR.
Stormwind isn't the only place where rogues have found work, though. Ravenholdt is another very significant rogue guild, but its origins and ultimate purposes are much more shrouded in mystery. One thing we know for sure is that they are opposed to the Syndicate -- a Mafia-like organization whose leaders are former nobles of the Alterac region and who will stop at nothing to try and regain their lost lands. Why Ravenholdt and the Syndicate are out for one another's blood isn't clear, but it's safe to say that they've crossed knives a lot in the past and that grudges have built up over time. If you want Ravenholdt to be a big part of your character's story, feel free to try and fill in the holes of the plot here with your own creativity, but not so much so that it limits stories other rogues might want to tell about it.
The Defias Brotherhood is yet another group of human rogues, but, like this Syndicate, this one is directly opposed to Stormwind and the Alliance. It doesn't make much sense that an Alliance rogue could actually side with the Defias, even if he or she felt somewhat sympathetic to their reasons for hating it.
Theoretically, a player-character rogue could be a spy for the Defias (or the Syndicate, or anything else for that matter), except that there would be no way for that player to actually report information to Edwin VanCleef and bring a bunch of Defias thugs to come and take over Stormwind. What's the point of being a spy when the only thing it lets you do is tell people that you're a spy (which is the last thing a spy would actually say anyway)? It's like painting your belly button pink in the hope that someone will lift your shirt up a tad and ask you what in the world is the point of a pink belly button.
Dwarves, Gnomes and the shadows of Ironforge
If you wanted to play a really weird rogue of some sort, then gnomes and dwarves would be the way to go (though Forsaken could do a passable job at the weird rogue role too). Gnomes are perfect for any sort of quaint and silly personality, especially one involving any sort of crazy inventions. Dwarves may have a reputation for being loud and boisterous, but they do love gold, and it stands to reason that some of them will dedicate much of their significant intelligence to getting as much of it as they can, even if that means being quiet for a change.
I didn't find any organized guild of dwarven or gnomish rogues, but there are certain sections of Ironforge which could be focal points of roguish activities. Certain tunnels and corridors may be condemned and/or scheduled for reconstruction, and there may be other sections of the dwarven capital which have been largely forgotten over the centuries. Places like this provide lots of opportunities for minor rogue guilds to group up and hide out. As a gnome or a dwarf, you could either join up with SI:7 in Stormwind, or else form your own smaller counterpart to Ravenholdt.
Night Elves and ... the night?
One could argue that night elves are all rogues somewhere deep inside, on account of their Shadowmeld ability and their love of the night. They naturally prize agility and quick-thinking over brute force, so the skills of a rogue come naturally to them as well. Consequently, night elf society might be one of the only places where a person can openly declare that he is a rogue without everyone around him suddenly getting very suspicious. Rogues just do what night elves do best.
That said, night elf rogues gather in the dark depths under the roots of one of the great trees in Darnassus, so it may well be that they have quite a bit to hide after all. That, or all their sneaking around has made them somewhat disdainful of daylight.
Night elf rogues may choose to join the wardens, who arbitrate night elf justice on behalf of their people, rather like a darker and elfier version of James Bond's MI6. A warden may be tasked with trailing and jailing criminals, or with top-secret impossible missions carried out under the utmost secrecy. Other rogues may work in a special forces unit of the main Sentinel army, or they may just go freelance, as it were, and pick up work wherever it comes along.
Filed under: Alliance, Classes, RP, Guides, Lore, Rogue, Gnomes, Dwarves, Night Elves, Human, All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
Ragnorax Feb 8th 2009 11:30PM
MI6 is actually foreign intelligence office and MI5 is homeland security. So I'd say that SI:7 is actually a clever mix of the two. Great article btw. Can we see one on BELF Priests though as I'm not actually sure what sect of the light we're supposed to following prior to the rebirthed sunwell. Wowwiki doesn't help much.
David Bowers Feb 9th 2009 12:39AM
Thanks for that additional info about MI5 and 6.
Regarding your question on blood elf priests, have a look at my second article about roleplaying a blood elf and see if it answers your questions:
http://www.wowinsider.com/2008/11/02/all-the-worlds-a-stage-so-you-still-want-to-be-a-blood-elf/
Here is my article about priests too:
http://www.wowinsider.com/2008/12/14/all-the-worlds-a-stage-so-you-want-to-be-a-priest/
Do those two help? Are there any questions in your mind after reading them?
Linden Feb 8th 2009 11:37PM
I think the gnome rogue makes a lot of sense. They're small, light and not *that* strong - being sneaky and cunning strikes me as a perfect way to compensate this.
Dwarfy rogues are a little odd - they are traditionally honorable and good so the whole skulking thing doesn't really suit them.... ah well
Rogues don't have to be all skull and daggers etc, they can just be artful fighters: think rapier wielding noble men - while yes they might not be at the top of the line of muggers they may just be deft of hand (and enjoy showing off by showing you your wallet).
I'm sure you could even make a Sam Vimes (read Terry Pratchett) type character - ok he's human but he could work as a dwarf as well - a bit of a dirty fighter and apt to conceal himself when needed so maybe this could work as a dwarf...
Actually I'm keeping that last one for myself...
David Bowers Feb 9th 2009 12:35AM
A Sam Vimes type of character would be excellent, but be careful never to name him "Samvimes" or something like that. Instead, give him some other name and let people who know who that character is eventually see the parallels and say to you, "Hey, guess what! Your character reminds me of Sam Vimes!"
A dwarf in WoW would certainly be appropriate for him. He would definitely be a Combat rogue rather than Assassination or Subtlety.
Debesun Feb 9th 2009 12:56AM
Well going into personal opinion, I see dwarf rogues playing out more as thugs from the looks of forlorn cavern. They have no need for stealth if you decide to walk right into them...
Calybos Feb 10th 2009 5:59PM
Keep in mind that dwarves can also be Hunters. So if one part of society is skilled at scouting and setting traps, surely another can be equally stealthy and skilled at disarming them.
Plus, plenty of dwarf rogues may be craftsmen: locksmiths and such.
Cyanea Feb 8th 2009 11:52PM
My Rogue is a Nelf who follows a mystical belief in "the Shadow", sort of the opposite of "the Light". Not really a negative, counterreligion to the Light, but just a different set of beliefs. When she Shadowmelds, Vanishes, or Stealths, she believes she's being wrapped in Shadow.
Suzaku Feb 9th 2009 3:21AM
You know, the Shadow is already a very well established part of the Forsaken belief system. Not sure if that's what you're going for or not, but just be careful to note that there's already lore regarding the kind of stuff you're RPing.
Mabon Feb 8th 2009 11:59PM
My human rogue has close, personal ties to Ravenholdt, but is not currently associated with them. She is an herbalist who runs an import/export business. I see it as a class that can delve into the seamier side of things, into the jobs that need to be done, while making a tidy profit at the same time.
Steve Feb 9th 2009 5:36AM
I really like that idea- a rogue doing roguish things but unaffiliated (which is a very rogue thing to do). Nice idea!
DareD Feb 9th 2009 8:31AM
I love it... The drug (ahem, Herb) running Rogue!
For myself, my Human Rogue is much more the Rake than the Rogue. Nobly born but one who has forsaken his namesake, he is the Porthos to the D'Artagnan's that fill SI:7. A fondness of wine, women, and song always seem to be interrupted when my rapier and dirk are withdrawn.
And yes, this Tabard of the Argent Dawn WAS given to me by the Queen of America...
FD Feb 9th 2009 12:22AM
The night elf organization is technically called 'The Watchers'. They were led by the Warden Maiev Shadowsong, who gave the title 'Warden' to elite that she picked. The Watchers fell apart after the Battle of Hyjal, though, since so many were killed and Maiev was missing.
Olicon Feb 9th 2009 12:42AM
Dwarves might make a bad "secret agent" rogue, but they would make an awesome Indiana Jones rogue. Exploration/scouting is already their specialty, and they are certainly good at uncovering secret treasures with their meety hands.
What about Draeneis? Do they actually have a rogue organization of sort, hidden away somewhere? A lot of WC Lost Ones are rogues. Maybe they didn't just turn into one after losing touch with the Light.
Lemons Feb 9th 2009 1:12AM
Just going to throw this out there...no?
Draenei are in no way sneaky. They're almost as big as a Tauren for heavens sake! Sure the lost ones can be rogues but that's only because they've become so mutated that they've shrunk down in stature enabling them to sneak around.
Sean Riley Feb 9th 2009 1:55AM
I was waiting for this! :D Since one of my two mains is an Alliance rogue, it's one of the areas I'm more well versed in. Two questions, both about SI:6.
First, do you think that SI:6 would have non-human rogues as well? While I don't know if we actually see any, to me it always would have had to make sense -- While magical disguise can get you so far, having a multi-racial spy network opens up more intelligence doors, and humans are good at integrating other races into their ranks.
Second, less of a question and more of a point, the SI:6 has its dark side too. Check out the quest line involving them in Theramore, involving quashing a dissenting group to preserve the peace they have with the Horde there. It involves character assassination, murder (the bit with the ship) and forgery. The political implications are actually quite scary, and I've wondered how much other dissent against the King (say) they've kept quiet.
twh Feb 9th 2009 2:53AM
You do realize, though, that the quest involving the Theramore dissenters have you diffusing an otherwise politically dangerous situation.
Theramore's a vital line for Alliance influence into Kalimdor and if the deserters and rabble rousers were given free reign, it would spell doom for Jaina and Co.
It's as if Theramore didn't have enough trouble as it is, with their infiltrators being killed off while trying to protect what little land they have in a swamp when the Horde is trying to muscle their way in, the creeps.
Sean Riley Feb 9th 2009 3:32AM
Oh, no question. What they're doing is absolutely essential.
Doesn't stop it being scary.
I've always wound up seeing SI:7 as (not six, I got confused) as a bit like the MI6 (that's why) squad in Spooks. They're the good guys. They honestly want to protect and keep the people safe.
But they're no less scary for it. As they've noted, They're the Rulers.
Esoteroth Feb 9th 2009 7:36AM
you do realize the guy they have you assassinate is a traitor, who was involved in having the king kidnapped among other crimes, and he was connected to a certain rouge who they wouldn't be able to get by going through proper channels
Sean Riley Feb 9th 2009 1:02PM
Wait, what? Which quest are you talking about?
I was talking about killing all the privateers in the boat with the propaganda documents.
(Also, the Spooks are MI:5. What is up with me and numbers today?)
Minidrake Feb 9th 2009 11:27PM
I believe, Sean, that you will find that SI:7 has at least one gnome and one dwarf as members. You are sent from Stormwind to see a dwarf on your way to your lockpicking skill. Also, I think there might be a dwarf in the SI:7 headquarters in Stormwind, talking to Matthias Shaw. The gnome in the Stormwind Castle garden (outsie the Library) is a gnome.
Now, admittedly, neither of these, I think, has the SI:7 credential on their nameplate, you're sent to both by SI:7; one for rogue skills, and one for the Missing Diplomat quest chain.
Now that I think of it, in our poisons quest chain, there's a night elf agent of SI:7 (again, only by association; you're sent to him in Westfall by Shaw, I think).