Patch 3.0.9 to go live this week

- Paladin seals now last 30 minutes and are no longer dispellable
- The Divine Plea nerf is pushing through, with the heal penalty raised to 50% but no longer dispellable
- Hunger for Blood was buffed, and Mutilate was nerfed
- Curse of Tongues, Slow, and Mind-Numbing Poison were nerfed to a maximum of 30% casting speed penalty
- The void fissures in the Obsidian Sanctum have been recolored to make the encounter easier
Druid
- Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.
- Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
- Serpent's Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.
- Lava Breath now reduces the target's casting speed by 25%, down from 50%.
- Poison Spit now reduces the target's casting speed by 25%, down from 50%.
- Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute.
- Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
- Arcane Flows now reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15/30%.
- Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
- Slow (Arcane): now increases cast time by 30%, down from 60%.
- Glyph of Arcane Missiles -- Increases the critical strike damage bonus of Arcane Missiles by 25%.
- Glyph of Mana Gem -- Increases the mana recieved from using a mana gem by 40%. (Up from 10%)
- Glyph of Arcane Blast -- Increases the damage from your Arcane Blast buff by 3%. (Down from 5%)
- The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
- Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
- Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.
- Glyph of Holy Light -- Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
- Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)
- Inner Fire duration has been increased to 30 minutes and can no longer dispelled.
- Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
- Mind Numbing Poison now reduces cast time by 30%, down from 60%.
- Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
- Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.
- Glyph of Windfury Weapon -- Increases the chance per swing for Windfury Weapon to trigger by 2%. (Down from 5%)
- Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.
The Obsidian Sanctum
Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.
User Interface
- The "GM wishes to speak with you" alert/button, at the top of the screen, has been changed so that addons do not obscure it.
- A clickable chat message has been added that duplicates the GM alert/button.
- When a GM wishes to speak with you the Help Request minibar button will glow.
- For additional notes on Lua and XML changes please visit the UI & Macros forum .
- Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.
- Fixed a software mouse cursor bug that was causing the mouse curser to disappear from view when over certain UI elements.
- Fixed a player movement error in which other players were appearing to move erratically when traveling beside them.
Filed under: Patches, Blizzard, News items






Reader Comments (Page 1 of 8)
Oink Feb 9th 2009 10:38AM
A patch to fix a patch to fix a patch...
Leejow Feb 9th 2009 10:44AM
It's called programming. Nothing is without fault, cut Blizz some slack.
Superthrust Feb 9th 2009 12:28PM
i laughed at the morons who downvoted this guy....Sure, he can take his qqing elsewhere, but he is right. This has been a patch to fix a patch to fix a patch. As crying as it sounds, he is only right.
But i guess on wow insider, there is no moderation of the comments and anyone who posts first or isn't wooing like a star struck lamb under a hypnotic spell towards the editors, gets auto downvoted.
Procyon Feb 9th 2009 12:47PM
It's down voted because the guy really has nothing constructive to say. It is your typical drive by internet tough guy snipe.
First replyer is correct. This is software...it will have bugs...it will be patched. If you are too stupid to figure that out and complain when Blizz tries to fix things, then maybe you need to get some rope and do me a favor.
Gabby Feb 9th 2009 1:30PM
Yes, because reading these patch notes, the only thing in here is fixing a small amount of bugs that came in the last patch, nothing else at all here nope.
If you'll excuse me, I'm gonna go enjoy my slightly different Arcane Mage and run about without having to cast Inner Fire like crazy on my Priest. Not like anything changed there, nope.
elstor Feb 9th 2009 3:49PM
"It's down voted because the guy really has nothing constructive to say."
It's called a joke. Really guy, lighten up
Khalis Feb 9th 2009 4:39PM
patch 1 (pach)
n.
...
8. Computer Science: A piece of code added to software in order to fix a problem, especially as a temporary correction between two releases.
v. patched, patch·ing, patch·es
Adesworth Feb 9th 2009 10:38AM
While it might seem at first they removed Evocation from Arcane Flows, they merely didn't change it, so MMO doesn't list it.
Thank god.
Kaku Feb 9th 2009 6:14PM
Heh I freaked at that too.
I like the changes to AP personally, it gives me a bit more micro to my mana management.
Does the "nerf" to AB glyph means it actually works now? :P.
Nice to have more PoM sheeping too ehehe.
Matchu Feb 9th 2009 10:38AM
"Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%."
Minorly annoying considering how much PVP I've been doing (Yeah, I know, as a Warlock)
Shysty Feb 9th 2009 10:38AM
Yay another Warlock nerf!
Jess Q. Feb 9th 2009 10:56AM
I know, right? Cause we're sooooo overpowered as it is.
Hey, Blizz, I have a great idea. How about instead of letting new people roll Warlocks, just randomly distribute a ton of honor to all the pallys and DKs that already exist. Then put a message up on the character creation screen that says, "We're sorry, but the Warlock class has been converted to honor points for plate-wearing classes. Perhaps you would like to roll a DK?"
I'd probably still be stubborn and play a Mage or Priest, though. Blah.
Joshua Ochs Feb 9th 2009 10:58AM
Oh please. Locks have been worthless since 3.0.
Todd Feb 9th 2009 11:34AM
LOLlocks (well someone had to replace the lolret's)
Valhalla Feb 9th 2009 11:34AM
Mind Numbing Poison now reduces cast time by 30%, down from 60%.
Slow (Arcane): now increases cast time by 30%, down from 60%.
This change was for everyone. Quit crying.
Shulkman Feb 9th 2009 12:24PM
*Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.*
I'm so glad this got fixed before getting around to fixing warlock survivability in pvp. Blizzard *knows* how to prioritize!
d503 Feb 9th 2009 12:36PM
@shulkman
Because the same programmer that works on the graphics engine is probably the chief class developer, amirite...
Astoundingly idiotic...
jbodar Feb 9th 2009 7:38PM
I know the change is for all spells affecting cast time, but couldn't they throw locks some kind of treat, instead of making their last pre-3.1 change a nerf? Like a "Happy Place" spell that mutes your sound and replaces your view with a serene, tropical beach, you know, in case you get attacked by another player?
Xigageshi Feb 10th 2009 4:56AM
Jessy Q that was fantastic!
I lol'd irl
Catti Feb 10th 2009 3:16PM
Again, no love for the lock from Bliz!