Patch 3.0.9 to go live this week

- Paladin seals now last 30 minutes and are no longer dispellable
- The Divine Plea nerf is pushing through, with the heal penalty raised to 50% but no longer dispellable
- Hunger for Blood was buffed, and Mutilate was nerfed
- Curse of Tongues, Slow, and Mind-Numbing Poison were nerfed to a maximum of 30% casting speed penalty
- The void fissures in the Obsidian Sanctum have been recolored to make the encounter easier
Druid
- Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.
- Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
- Serpent's Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.
- Lava Breath now reduces the target's casting speed by 25%, down from 50%.
- Poison Spit now reduces the target's casting speed by 25%, down from 50%.
- Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute.
- Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
- Arcane Flows now reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15/30%.
- Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
- Slow (Arcane): now increases cast time by 30%, down from 60%.
- Glyph of Arcane Missiles -- Increases the critical strike damage bonus of Arcane Missiles by 25%.
- Glyph of Mana Gem -- Increases the mana recieved from using a mana gem by 40%. (Up from 10%)
- Glyph of Arcane Blast -- Increases the damage from your Arcane Blast buff by 3%. (Down from 5%)
- The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
- Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
- Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.
- Glyph of Holy Light -- Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
- Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)
- Inner Fire duration has been increased to 30 minutes and can no longer dispelled.
- Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
- Mind Numbing Poison now reduces cast time by 30%, down from 60%.
- Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
- Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.
- Glyph of Windfury Weapon -- Increases the chance per swing for Windfury Weapon to trigger by 2%. (Down from 5%)
- Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.
The Obsidian Sanctum
Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.
User Interface
- The "GM wishes to speak with you" alert/button, at the top of the screen, has been changed so that addons do not obscure it.
- A clickable chat message has been added that duplicates the GM alert/button.
- When a GM wishes to speak with you the Help Request minibar button will glow.
- For additional notes on Lua and XML changes please visit the UI & Macros forum .
- Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.
- Fixed a software mouse cursor bug that was causing the mouse curser to disappear from view when over certain UI elements.
- Fixed a player movement error in which other players were appearing to move erratically when traveling beside them.
Filed under: Patches, Blizzard, News items
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Reader Comments (Page 3 of 8)
pietrex Feb 9th 2009 10:49AM
Don't nerf Arcane Mages!! ;(((
Cleric Feb 9th 2009 10:53AM
some crazy stuff going on for arcane mages/ mages in general.....now that they put in the crit rating for the glyph of arcane missiles it becomes a must have glyph, as well as the increase for mana gem too. Sheesh, thats some crazy regen from the mana gem esp if you have any sort of t7 piece. very good upgrade for arcane mages imo.
Im not quite sure what they were doing with the arcane power....still a little skeptical about the global cooldown that is associated with POM and AP. oh well, i see this as a huge buff for mages all around considering now i can use AP every minute, Woot!
Rijthul Feb 9th 2009 12:16PM
Actually, if you look through the talent changes, Arcane Power will be one something more like a 42 second cooldown with Arcane Flows - and lets face it, if you're that deep into the tree, will you NOT be taking that talent?
I'm looking forward to figuring out a new rotation for my spec. What has me going "grrrrr" is the fact that I need to rethink my glyphing now. That AM glyph looks like it's going to be pretty damn valuable. And increasing the mana gem glyph, combined with the t7 two piece bonus, will be a great boon. Guess it's time to go shopping...
Jon B Feb 9th 2009 11:08AM
So they're nerfing Mute rogues...right after Blizz said they were happy with the way Mute was performing...
Logic...confusing...must..find...cake....
Schadow Feb 9th 2009 2:18PM
There's also a couple buffs in there (HfB and SnD). It appears the net result is less damage penalty for targets that are not poisoned.
A 10% full-time increase to attack speed seems kinda cool - more white damage, more poison procs.
But I can see how it would look like a bad thing if you ignore the buffs.
Jon B Feb 9th 2009 2:38PM
Was speaking solely on mutilate, which was previously mentioned by GC (I believe) as performing at a level they were comfortable with. Yes, other areas are being buffed, and they weren't ignored. Thanks for the psuedo-flame, tho.
Brouzouf Feb 9th 2009 11:07AM
Ouch the Mutilate neft is going to hurt ...
Oh well, it's nice they work the PvP balance, I can't say it's underserved.
But it hurts.
I am am still looking for the nerfs to most cheated class in the game. Where's the bat nerf for DK ???
Ikarus Feb 9th 2009 3:43PM
lol, a rogue calling another class the most "cheated" ( I assume you mean the most dirty or unfair)
mneill Feb 9th 2009 10:57AM
Now they need to fix the Launcher so that i can use it and keep my firewall running.
Little press for this, and its really pissing many off.
blkmasta55555 Feb 9th 2009 10:58AM
Rargh. Why can't they leave mages alone now I found a spec I like that's actually good?
I can see what they're doing (normalizing the buffs somewhat) but I don't really like that direction. If this turns out to significantly affect my damage, I'm going frostfire.
blkmasta55555 Feb 9th 2009 10:59AM
That is, affect it negatively. If it's a buff in disguise, I may grudgingly accept the change.
thebl4ckd0g Feb 9th 2009 11:06AM
Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
That is a load of crap.
I though Blizzard said they don't fix things solely b/c of PVP - and yet that change absolutely wreaks of whining and complaining from other classes b/c of PVP.
I guess Blizzard went out and hired all the SOE developers who worked on Star Wars Galaxies, b/c they are starting to become what SOE was... :(
MsJamie Feb 9th 2009 11:00AM
Could this be? A patch without a priest nerf? Unpossible! Blizz doesn't know how to not nerf priests!
Rihlsul Feb 9th 2009 12:42PM
They're saving up to majorly kick us in the nuts in 3.1 with the 5SR changes and mana regen changes.
Etinfall Feb 10th 2009 12:38AM
know the new mana nerfs will hurt us priests, but all in all I think Priests are getting some love in 3.1.
Is it true that in 3.1 Warriors will still gain rage while absorbing? As a disc healer, I love that.
Cantor Feb 9th 2009 11:00AM
Can't say I'm totally happy with the Ferocious bite change; I'm a PvE Feral, and no-one I know like that Energy:damage conversion. All this will do is reduce the damage from those 100 Energy FB crits, which gimped us anyway and aren't easy to set up. Personally I'd like to see them do away with the conversion entirely, thus allowing me to use FB more than once a fight when I get lucky on crits.
Oh and that would allow us to use it during Berserk as well (at the moment you're stuck Shredding until you're down below 20 Energy before you use FB, otherwise you suck all of your Energy dry and waste at least 2 seconds of Berserk waiting for it to recover).
Naku Feb 9th 2009 11:20AM
Thats all for shamans?
A nerf for enhancement? what could I say? FY blizzard!
It looks like im leaving this annoying game now. Farewell Wow...Hello real life.
Riley Feb 9th 2009 6:32PM
i'm just surprised blizzard even remembered shamans exist
Siorra Feb 9th 2009 11:04AM
Noes my presious mutilate!
Despite how much this sucks for PvE, it's needed for PvP. Besides, the HfB and SnD buffs MORE than make up for it :D!
Narlic Feb 9th 2009 11:19AM
Yeah, white and poison damage and energy regen just jumped up a good chunk for Mut rogues, even with the nerf to Mutilate itself.
I'll have to log some time on a dummy today to have numbers to look at for a before-and-after comparison.