Patch 3.0.9 to go live this week

- Paladin seals now last 30 minutes and are no longer dispellable
- The Divine Plea nerf is pushing through, with the heal penalty raised to 50% but no longer dispellable
- Hunger for Blood was buffed, and Mutilate was nerfed
- Curse of Tongues, Slow, and Mind-Numbing Poison were nerfed to a maximum of 30% casting speed penalty
- The void fissures in the Obsidian Sanctum have been recolored to make the encounter easier
Druid
- Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.
- Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
- Serpent's Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.
- Lava Breath now reduces the target's casting speed by 25%, down from 50%.
- Poison Spit now reduces the target's casting speed by 25%, down from 50%.
- Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute.
- Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
- Arcane Flows now reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15/30%.
- Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
- Slow (Arcane): now increases cast time by 30%, down from 60%.
- Glyph of Arcane Missiles -- Increases the critical strike damage bonus of Arcane Missiles by 25%.
- Glyph of Mana Gem -- Increases the mana recieved from using a mana gem by 40%. (Up from 10%)
- Glyph of Arcane Blast -- Increases the damage from your Arcane Blast buff by 3%. (Down from 5%)
- The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
- Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
- Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.
- Glyph of Holy Light -- Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
- Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)
- Inner Fire duration has been increased to 30 minutes and can no longer dispelled.
- Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
- Mind Numbing Poison now reduces cast time by 30%, down from 60%.
- Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
- Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.
- Glyph of Windfury Weapon -- Increases the chance per swing for Windfury Weapon to trigger by 2%. (Down from 5%)
- Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.
The Obsidian Sanctum
Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.
User Interface
- The "GM wishes to speak with you" alert/button, at the top of the screen, has been changed so that addons do not obscure it.
- A clickable chat message has been added that duplicates the GM alert/button.
- When a GM wishes to speak with you the Help Request minibar button will glow.
- For additional notes on Lua and XML changes please visit the UI & Macros forum .
- Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.
- Fixed a software mouse cursor bug that was causing the mouse curser to disappear from view when over certain UI elements.
- Fixed a player movement error in which other players were appearing to move erratically when traveling beside them.
Filed under: Patches, Blizzard, News items
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Reader Comments (Page 8 of 8)
Naku Feb 10th 2009 3:47AM
no balance. no love. I was a shaman and i had enough. I left the game just yesterday, nad now it feels...so...unusual. i have...free time. maybe ill try EVE or WAR.
carldudut Feb 10th 2009 5:47AM
what's with this buff to mage all the time? Don't they op already? o.o
awsome'o 3000 Feb 11th 2009 4:54AM
fuck u and ur dog
Happy Bullet Feb 10th 2009 6:36AM
Nerfs to these classes were much needed. It's like finally Blizzard has taken some steps in the right direction.
The big four classes seem to be comparing themselves against the rest of the big four and getting worried about the others when they get nerfed.
Put it in perspective.. how are these changes going to affect your performance against less fortunate classes like warlocks? lol... The game needs to be balanced around all classes.
The mutilate change isn't going to nerf rogue burst in pvp to balanced levels anyway. Their sustained damage is lower but they can still do 22k damage in a cheap shot. Rogues don't get nerfed often and this was a pretty minor PvP nerf.
The nerf to arcane sounds like it balances things decently. Pretty happy with that.
All we need now are something along the lines of some minor tweaks to DKs, a further nerf to overkill for rogues, an increase in the cooldown of hammer of justice and a cast time back on hammer of wrath for paladins so everyone can resubscribe to the game for season 6.
Tedoubledy Feb 10th 2009 9:24AM
wait....what?
did i miss something?
how is this not a pvp nerf? and who does 22,000 dmg with mutilate? and what does it have to do with cheap shot?
Onyxz Feb 10th 2009 8:39AM
no warrior changes? hmm it seems that we're underlooked..
Skummy Feb 10th 2009 11:26AM
Careful man, they might take away something if you try to stick out too much...
fernando Feb 10th 2009 9:38AM
i protest... mutilate damage from 50% to 20% against poisoned targets... sobs
...on the other hand s&d speed increased to 40% from 30%... hooray!
well, who cares
detro Feb 10th 2009 11:18AM
Cmon, really? Another lock nerf. Curse of tongues was the only thing that could keep us from getting insta nuked by mages and give us a fighting chance against pallys as it gave us a chance to down them before they could bubble, self heal and destroy us within the first 15 seconds of any sort of fight. Our class has been nerf'd so damn much that i think i will be leveling my DK for awhile till hopefully Blizz decides to fix our weak asses and sorry excuse for a new talent tree.
Garry Feb 10th 2009 9:47AM
you gotta love WoW!!! wow= world of wankers, RAWR!!!!!
Nerf PVE in PVP Feb 11th 2009 7:51AM
Ha ha ha ha ha thank you blizzard coz you fukedup this game!!! No more PVP...resilience not working,arena not working... OMFG wtf thay trying ti do?!?!?! Ha ha ha ppls in blizzard dont have idea what thay do with PVP,1st PVE drop 3part of best PVP item,than PVE drop full Hatefull....badges etc...than arcane mages...omg,feral...haha paladins....rogues.....ppls with free epics now can play PVP. I respect players who playing PVE,but why are PVE items better for PVP than PVP items?!?!?! Common Blizzard,wtf are you doing????!!!!! Just give me some free epic and I make 15k with 2 hit or 2 spell??? Why resilience not working???? And this man have right..patch to fix patch to fix patch to fix patch to fix patch.......... and again to fix patch to fix patch..... haha
hells Feb 10th 2009 10:14AM
This Holy Pally Nerf is just dumb. It dosnt affect me... I have at least 26k mana raid buffed, and like 2500 spellpower. I dont even need to use divine plea often, and when i do you could half my healing and i would still be overhealing with holy light spam. But this nerf hurts newly 80 and just starting raid pallys incredibly.... they should have made it have diminishing returns to max mana pool instead, or reduce bonus heals not base heals... or something to not hurt players not yet geared as much.
Matthew Feb 10th 2009 10:46AM
The change to Arcane Flows sucks, hitting Evo with the nerf bat is well not something easily gotten around, after all Arcane even after the changes to AP will still chew though mana and that is a problem.
The other changes I can see the logic behind somewhat PvP balance wise but the AF/Evo issue concerns me greatly.
detro Feb 10th 2009 11:24AM
For all of those chiming in with the "Well warlocks weren't the only ones who got a similar nerf" obviously dont play a lock. We have bee gimped hard since 3.8, We have no burst damage, No real crowd control or actual stuns unless you count having a felguard using its stun. Warlocks need more defenses and anyone who play's one can agree that we are really getting the s@#$ end of the stick once again
Tyrianus Feb 10th 2009 7:58PM
Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
That just completely screws over arcane for DPS in raids...way to go blizzard :(
FHM Feb 11th 2009 4:10AM
Just letting know that I like the Inner Fire buff for Priest class.
Pudgemeister Feb 11th 2009 4:22AM
Im sorry whats this?
"Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns."
...TAKE UR GLASSES OFF IDIOTS!
Mati Feb 12th 2009 7:05AM
hello
Why i have error??
The patch "pc-hdfiles\WowError.exe" could not be applied. (Invalid source file size: expected 217232, actual 295056.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate::PTCApply)
what i mast doing??
where i can update wowerror??
Duronos Feb 16th 2009 12:33PM
im guessing this is fake because i would be pissed if mutilate was nerfed from 50% to 20%