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Reader Comments (Page 1 of 1)
2-09-2009 @ 10:38AM
Shysty said...
Yay another Warlock nerf!
Reply
2-09-2009 @ 10:56AM
Jess Q. said...
I know, right? Cause we're sooooo overpowered as it is.
Hey, Blizz, I have a great idea. How about instead of letting new people roll Warlocks, just randomly distribute a ton of honor to all the pallys and DKs that already exist. Then put a message up on the character creation screen that says, "We're sorry, but the Warlock class has been converted to honor points for plate-wearing classes. Perhaps you would like to roll a DK?"
I'd probably still be stubborn and play a Mage or Priest, though. Blah.
2-09-2009 @ 10:58AM
Joshua Ochs said...
Oh please. Locks have been worthless since 3.0.
2-09-2009 @ 11:34AM
Todd said...
LOLlocks (well someone had to replace the lolret's)
2-09-2009 @ 11:34AM
Valhalla said...
Mind Numbing Poison now reduces cast time by 30%, down from 60%.
Slow (Arcane): now increases cast time by 30%, down from 60%.
This change was for everyone. Quit crying.
2-09-2009 @ 12:24PM
Shulkman said...
*Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.*
I'm so glad this got fixed before getting around to fixing warlock survivability in pvp. Blizzard *knows* how to prioritize!
2-09-2009 @ 12:36PM
d503 said...
@shulkman
Because the same programmer that works on the graphics engine is probably the chief class developer, amirite...
Astoundingly idiotic...
2-09-2009 @ 7:38PM
jbodar said...
I know the change is for all spells affecting cast time, but couldn't they throw locks some kind of treat, instead of making their last pre-3.1 change a nerf? Like a "Happy Place" spell that mutes your sound and replaces your view with a serene, tropical beach, you know, in case you get attacked by another player?
2-10-2009 @ 4:56AM
Xigageshi said...
Jessy Q that was fantastic!
I lol'd irl