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2-11-2009 @ 1:45AM
Jeeze, "they are a hero class, so they should be OP" comments are foolish. So you're saying Blizz decided that everyone that wants to pvp should play a DK and so planned to make them OP. They did, from what I've read, plan to make them very powerful (OP) at release and very fun but it's time they were nerfed for real. On my hunter I save disengage for their death grip but in the 1 second it takes me to get back at ranged I'm at 50% health and they're still at 90% and healing. Diseases, hard melee, plate, pets, slows/roots, Healing! Just add stealth and mind control Blizz, thanks. Sure certain classes have trouble with certain classes and it's always been that way because Blizz can't seem to balance PVE and PVP at the same time. But the only class I've heard of that has any consistant success with DKs is mages, that's not balanced. Pallys also, I'm a nuisance to them on my hunter or my druid, rarely a threat. I attacked a pally on my druid after WG the other day and he turned and stunned me and then walked over and started mining. If he had hit me with baby spice it would have been awesome. Balance Blizz?Pvp in WoW is becoming less fun all the time since the expansion. My perspective is as a player that's just getting into Arena but I've been doing Battlegrounds since WoW came out. Burst damage through the roof, very slim chance of countering any dps class that gets the first hit in, class disparity... It's not fun to win or lose in 5 seconds. I'd like a bit more balance and back and forth, not just blow-CD and win/lose. Wintergrasp is fun but I'm talking about actual player vs player, toon vs toon, not faction vs faction. It's rarely a close battle 1 vs 1, or 2vs 2. It's too dependent on gear or class. Wouldn't it be great to say "Oooo, a mage, I'll need to...." not "Oh dang a Pally, I hope he's in greens..." I feel relieved when I beat someone but a sense of accomplishment? No. Because I might have just had better gear, maybe way better gear, where's the fun in that?Doing Arena and losing constantly just to get points so you can get gear is poor design and not fun. But you do it because you have no choice. Without resilience pvp gear you're toast. So you do the Arena grind. And hope that some day you'll have the GEAR to be competitive. Not the skill, that is separate, but the gear. They need to equalize classes and gear in pvp as much as possible and it would be far more popular with the less hardcore. If they segregate PVP and PVE skills I think they could balance PVP to an acceptable level. Maybe the concept of dual spec can be taken a little farther and you have a separate pvp spec that includes your rank of pvp gear. At least for Arena maybe if not for Battlegrounds. I know WoW is a shopping game and I may be banned for making such blasphemous comments but I'd rather be working for rank or title then gear. I know Blizz is addicted to the concept that players will do anything for better pants and the gear keeps you playing and grinding and hoping and paying your subscription but would it hurt to make some aspects of the game less "Quest for Gear!"? I think it would be nice if some aspects of the game were not so "Look at my new shoes!" but more "That's right: It says "Champion" before my name."Okay I'm getting off point here, time to shut up...
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