Shifting Perspectives: Gearing your Feral (bear) Druid at 80
Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we take a look at gearing your lolbaretank for the rigors of standing in front of raid bosses and screaming, "Is that the best you've got?" EDIT: This article has been updated for patch 3.3 and Icecrown content. Please click here to see a guide to gearing a bear druid as of May 2010.
My main spends most of her time tanking, so I have a little more experience with the gear on this list as opposed to others. Dan O'Halloran will be writing a guide to gearing a Cat Druid next week, and with that we'll be rounding up pre-raid gear for all 4 specs.
As with our entry on pre-raid Restoration gear at 80 and our entry on pre-raid Balance gear at 80, this guide assumes that you do not presently have access to either 10-man or 25-man raids, and if I miss any piece that you've found helpful, please drop a comment and I'll make sure it gets added. I should also add that this gear set presumes you are gearing your bear tank with an eye toward main-tanking in raids and/or tanking the more difficult heroics. If you're mostly DPSing or off-tanking, please feel free to swap in more DPS-oriented pieces prioritizing +hit and +crit over +expertise, +dodge, and stamina. Before we get any further, some helpful links:
- Toskk's Bear Tank Time-To-Live Method, allowing you to look at upgrades from the context of your present set of gear and calculate how long you can go without healing assuming different talents and items.
- ThinkTank on pre-raid gear: While I don't think that Kalon's been able to update this for patch 3.0.8 yet and he weights items a little differently than I do, this is a terrific list. He'll also give you a much better sense of just how good PvP gear is right now (much to my everlasting annoyance concerning arena).
- Rawr: Use it. Know it. Love it.
- Big Bear Butt on +hit, +expertise, and +dodge conversion and numbers that you will need at 80.

As stated on our previous guides, this is how I'm organizing gear:
Best overall: If there's one piece that's just better than anything else you can get, I'll have it listed here. Most of these will cost you Emblems of Heroism, a truckload of gold, or a hideous amount of honor, however.
Best drop/s: Self-explanatory, the best (typically heroic) 5-man drops you can get.
Best quest piece: Also self-explanatory, but fair warning -- if you're looking to get most of your pieces outside of 5-mans, many of the quests rewarding the best pieces are linked to dungeons or group quests.
Best faction piece: If a quartermaster offers a usable piece, it'll be here. You'll get convenience at the cost of having to deal with pieces that are usually a dog's breakfast of stats, though.
Runner-up: This is kind of a catch-all term for good, usable, or even excellent pieces you can get by other means. If there's a blue or epic BoE piece floating around the AH, or a workhorse 5-man drop you can also use, it'll be here. Some of the pieces in the runner-up slot may seem odd for inclusion there (e.g. epics like raid BoE's), but as far as I'm concerned, if it's going to cost you a ton of gold to get them, they are firmly optional. You do not need to be equipped in full epics to raid as long as you're not lazy about enchants and gems.
Enchant: Just in case you have any gold left after gearing up.

EDIT: An incorrect build was previously linked here -- the link has now been fixed.
A quick word about PvP gear: if you wind up with any of the Savage, Hateful, or especially Deadly pieces, you're probably fine to use those in lieu of some of the gear here, particularly Hateful or Deadly. Hateful is i-level 200, Deadly is i-level 213, which is equivalent to 10-man and 25-man raid loot respectively. If you're using a lot of PvP gear, the main difference you'd note between a PvE-geared and PvP-geared bear would be threat generation. PvE gear is much better for this, and I suspect that's because most of the stat allocation for resilience on PvP gear is coming out of attack power.
Would this be a problem early on? Probably not. Between 70 and 80, or while gearing DPS at 80, you are unlikely to encounter threat issues. But you will have to work harder, particularly in 5-mans, to maintain threat as your DPS gets gear. People who scoff and say you don't have obviously never tried tanking for trigger-happy Naxx-25 Mages specced into Hot Streak. God, I hate that talent.
And before anyone asks, yes, you can get the Polar Set made, socket it full of stamina or other goodies, and use it to tank until something else drops, but it's generally not a good idea to use it for all-purpose tanking in the long term because your avoidance will be abysmal and your healers will hate you. Healers who hate you often "forget" to press their Guardian Spirit buttons while Sartharion charges up a 70,000 damage Flame Breath.

Best overall: Titan-Forged Leather Helm of Triumph, available for 40 Wintergrasp marks. As much as it absolutely kills me to say this and I am at my computer dying a slow, painful death, this is an extraordinarily good i-level 200 helm and it isn't light-years behind the best raid piece, Hood of the Exodus from Naxx-25.
Best drop: Mask of the Watcher, from the cache of Eregos in heroic Oculus, or Shroud of Darkness off Zuramat the Obliterator in heroic Violet Hold.
Best quest piece: Headguard of Retaliation, from the quest Vengeance Be Mine! in Utgarde Pinnacle.
Best faction piece: n/a.
Runner-up: Eviscerator's Facemask, a Leatherworking BoE.
Enchant: Arcanum of the Stalwart Protector, available at revered with the Argent Crusade.
Meta: For almost every situation you'll want the Austere Earthsiege Diamond. However, if you're one of the many Druids now tanking Sartharion with 3 drakes up for your guild, try to find a Jewelcrafter with the Effulgent Skyflare Diamond recipe. However, fair warning: a tester on EJ found that the Effulgent Skyflare may not quite work the way we thought it did...
NECK
Best overall: Titanium Earthguard Chain, a Jewelcrafting BoE.Best drop: Shadowseeker's Pendant, off Jedoga Shadowseeker in heroic Ahn'kahet, or Amulet of Wills, off Sjonnir the Ironshaper in normal Halls of Stone.
Best quest piece: Betrayer's Choker, from the quest Betrayal in Zul'drak, but this is a relatively early piece.
Best faction piece: n/a.
Runner-up: Chained Military Gorget, available for 25 emblems of heroism. Since the changes to bear armor contribution from non-leather/cloth items went live, the Gorget and the Earthguard Chain are now a lot closer to each other. In a pinch, try the AH for the world drop BoE Torta's Oversized Choker.
SHOULDERS
Best overall: Trollwoven Spaulders, a Leatherworking BoE.
Best drop: Sprinting Shoulderpads, off Elder Nadox in heroic Ahn'kahet, or Spaulders of the Careless Thief off Grand Magus Telestra in heroic Nexus.
Best quest piece: Shoulderpads of Fleshwerks, from the quest The Flesh Giant Champion in Icecrown, or Charred Leather Shoulderguards, from the quest Diametrically Opposed in Halls of Lightning.
Best faction piece: Not amazing for bears, but in a pinch you can use Spaulders of Frozen Knives, available at honored with the Sons of Hodir.
Runner-up: Eviscerator's Shoulderpads, a Leatherworking BoE, or you can try the AH off the very unlikely chance that a Naxx-25 guild is selling the raid BoE Spaulders of Egotism.
Enchant: Greater Inscription of the Pinnacle, available at exalted with the Sons of Hodir. If you have at least 400 Inscription, you'll want Master's Inscription of the Pinnacle instead.
Filed under: Druid, Analysis / Opinion, Features, (Druid) Shifting Perspectives, Items, Wrath of the Lich King






Reader Comments (Page 1 of 1)
stillsong Feb 10th 2009 8:54PM
Im glad that this blog is around, because there seems to be little availble for druids on this site. I will make use of this blog a lot more when i duel spec for bear and tree. I notice that this blog is mostly for ferals. The Shifting Perspectives title hints at all druids but doesnt deliver all druid information. I wonder if its possible to also have a druid blog that deals with healing druids particularly, as I am one, but also I think casting druids are not catered to well on wow insider. There is almost no information on wowinsider for them, in comparison to other classes and specs over all.
Stormsinger Feb 10th 2009 9:02PM
I go with Chained Military Gorget over Titanium Earthguard Chain for the dodge alone. You can squeeze more Stamina from the Earthguard, but the dodge and hit are too good to pass up. Without the armor multiplier a lot changed (when Defender's Code dropped the other night for us in Naxx I just lolled and let the prot wars roll).
I would go with Staff of Trickery over Enraged (again, post armor nerf). For gloves, boots and bracers I don't see a best and I've just been playing with different ones (now that Preserved History are nerfed).
Another easily accessible piece is the PvP helm for Emblems of Heroism. If you don't want to spend time in WG just run heroics and grab that.
Also, if you wanna be a bear... Jewelcrafting. The heaps of Stam from the trinkets (and prismatics) is just amazing and very accessible. Until you can get the Darkmoon card (which is silly good), these will keep you very happy.
Allison Robert Feb 11th 2009 11:01AM
Re: Gorget vs Chain
I actually had Gorget for a while until Heritage dropped in Naxx (still waiting on the KT one, though) and loved it. Gorget and Chain are pretty close to each other, and I honestly think it's more a case for Rawr than anything else. I do miss that +hit.
Staff of Trickery vs. Enraged
Enraged still beats Staff for tanking purposes, just not by as much as it used to. We don't have to prioritize armor as *much* as we did previously but it's still a big deal and returns more per point than any other stat.
The beauty of the 3.0.8 changes is that you can swap between these staves and lose a lot less than you did earlier. Trickery, depending on the DPS you're bringing, might be the better choice for 5-man tanking due to its superior threat generation. Enraged is better for most raid bosses unless they're the casters of Naxx, etc. and they hit like pansies, but if you would rather have the threat gen from Trickery, you won't be penalized as heavily as you were pre-3.0.8.
"Also, if you wanna be a bear... Jewelcrafting. The heaps of Stam from the trinkets (and prismatics) is just amazing and very accessible. Until you can get the Darkmoon card (which is silly good), these will keep you very happy."
Agreed. Jewelcrafting -- especially when combined with Leatherworking -- blows a small hole in the theory that professions are supposed to be more about fun than raid utility. A colleague of mine grabbed both for this expansion and that's what enabled him to hit 50K health raid-buffed in regular tank gear fairly early, which shocked me.
With that said, the only time you're really going to need 50K+ life buffed is tanking a 3-drake Sartharion, which you can usually manage with a mixture of the Polar Set + decent gear elsewhere. While the buffs from LW and JC *are* amazing, you don't need them to tank well. They add a ton of health that looks great on paper but doesn't actually make you any easier to heal than a bear using blue gems (and my colleague had in fact gone for these professions primarily with an eye toward 3D Sarth tanking -- and I do the same thing with the Polar set).
Now, if I'd just hit 80 with two gathering professions on my main and were preparing to make the leap into professions that would help me raid -- I'd be sorely tempted to pick up JC and LW. But my main's had Herbalism and Alchemy forever and a day with a lot of rare recipes, and I've never really felt punished for doing so (OK, I'll grant not having leatherworking for drums in Sunwell was kind of a pain in the ass, but we were farming the place anyway so in the end it was a moot point). I *love* Lifeblood (especially popped with a glyphed Frenzied Regen and Mixology, and eventually epic gems will be introduced that will cut the advantage of JC's (but not Leatherworkers, I think) somewhat.
So, TL:DR - if I were leveling professions from scratch I'd pick up JC and LW, but the advantage they confer is primarily one of health, and makes a difference on only one version of one fight, the effect of which can be duplicated anyway with resist gear. So I don't worry too much. I also heal a fair amount and am rarely impressed by tanks who have sacrificed everything at the altar of stamina.
Jamesisgreat Feb 10th 2009 10:36PM
I'm not sure I'd disregard the polar set so easily - they are very easy to obtain (and cheap on the AH, considering), have plenty of sockets and consistently are rated top of the list in Rawr and Emmeralds beta gear list (which you didn't link - you should its great! - http://www.emmerald.net/WotLK_Beta/Bear_Mitigation/Chest.html)
Allison Robert Feb 11th 2009 1:19AM
You're right, I forgot to link Emmerald's, although from what I understand his gear list was constructed during Wrath's beta and hasn't been updated since (I'll grant it's a huge list to update, but a lot changed in 3.0.8).
The Polar set is indeed a fast and cheap way to get a lot of stamina, and that's the reason why it tends to get ranked so highly on static gear lists. Even the creators of said lists will tell you that stamina is weighted fairly heavily in how they rank gear. And there's really nothing wrong with that; stamina is our best-scaling stat. But because the Polar set just has so damn much of it, it overrides the weightings of other valuable stats.
And while stamina's great -- more won't hurt you -- you're giving up a ton of expertise, agility, dodge, +hit, and +crit that you'd be getting using different pieces. Expertise and agility are particularly important there -- you can make a fairly good case that for the amount that the average raid boss will be hitting you for, the stam you get off the Polar set will in no way make up for the damage you'd be avoiding with more dodge or enough expertise to begin pushing boss parries off their avoidance table.
So while the Polar set isn't bad and it's decent gear to start tanking in at 80 when you do need some health, it's not gear I'd try to stay in simply for the sake of that health. A starter bear tank with Polar and greens/blues rocking 35K health looks impressive, but they're hell to keep healed.
With all that said -- the Polar set gemmed and enchanted for stamina makes marvelous tanking gear for Sarth with 3 drakes up and that's what I use for main-tanking that fight to push my health to about 53K without Jewelcrafting or Leatherworking. But once the drakes are down and Sarth actually starts doing decent melee damage, we have one of our prot warriors taunt off me -- I just take too much damage in that gear to make it worth it for me to finish tanking him. It's great for soaking Sarth's big breath attacks. It's lousy for mitigating or avoiding damage otherwise.
W01ph Feb 10th 2009 11:50PM
After re-reading this post, I'm afraid I now have to comment on the spec used in this post... I lol at some of the choices made in that spec... resto side is fine... but if your healers hate you for wearing the polar set, they'll hate you more for making those KotJ points actually useful... and shredding attacks? 2 rage points are worth 2 talent points?? not even...
You mentioned ElitistJerks at some point, You really need to go back and research a better spec...
That spec is ok for someone with specific others always in their raid group, or for someone that isn't MT, and frequently goes kitty, but since this was posted as equipping a bear...
Allison Robert Feb 11th 2009 12:13AM
Wait, what?
The build I linked to at the time was the accepted 0/60/11 bear main-tanking spec that absolutely did not have Shredding Attacks and *did* have 3/3 Infected Wounds, so something's screwy here. I'll go back and correct it.
W01ph Feb 11th 2009 2:52AM
lol, well, that is a slightly better spec, but still, kotj? it does depend somewhat on your raid group composition, but kotj is a healer hating stat, if you're enraging during a boss fight, you're incoming dmg is going to skyrocket... unless you have a disc priest on you, it's not even close to worth it... the spec I'm using (from elitist jerks) takes the points from kotj, and imp lotp, and put's them in feral aggression. You may not need it, if you have a warr in your group at all times with imp demo shout, but even then, kotj is right out... and if you always have a dk with imp icy talons, then iw is useless as well... I can't count on those players being in my raids at this time, so I have those talents.. just please tell me you don't ever use enrage MTing a boss...
Allison Robert Feb 11th 2009 12:53PM
With all due respect, Wo1ph, I think you've read the EJ thread on bear specs without fully understanding its intent. It's not meant to be a bible to how to spec a bear tank; as the players themselves would tell you, it's a series of suggestions on which builds will make the most of your raid composition.
In BC, the feral tanking spec was pretty much set in stone, but this is no longer true. To the extent that you need to juggle specs at all (and it's by no means necessary with the current ease of raid content; if you were arguing about something like pre-nerf Sunwell you might have a case), you need to do so in order not to duplicate raid buffs or debuffs that someone can supply more easily than you can.
Can I assume that you are using the "full tanking" spec suggested by Mijae? -- http://www.wowhead.com/?talent=0ZEGGscrzceocczAo0E0z
So, a few points:
1. I am my guild's only feral and thus the only potential supplier of iLotP. At the moment, we are often a melee-heavy raid, so iLotP's contribution to raid healing (particularly on 3D Sarth) is not inconsiderable.
2. I tank alongside three Protection Warriors, one of whom usually has Improved Demo Shout, and an Affliction Warlock with 2/2 Frailty. The only time I am not guaranteed to have an improved attack power reduction is main-tanking 3D Sarth, at which point the Warlock will keep up the improved CoW but *I* have to keep up Infected Wounds because our Warriors and Death Knights are occupied elsewhere.
3. With three Protection Warriors in the guild, it's less raid DPS for me to MT every fight. Because I had Tier 6 going into Wrath, the 2-piece T6 bonus for Mangle plus Improved Mangle gets me close to Shred's DPE without having to put the points into Shredding Attacks. Consequently, 3/3 KoTJ contributes more DPS to my build, and that's something I have to think about when, for example, doing a 5-minute Malygos.
You're correct that KotJ is fairly useless for bear, but I'm also not opposed to using Enrage on bosses who hit like pansies. Almost by definition, if you're going rage-starved on a raid boss, they're probably not hitting you very hard to begin with, and you can override most (if not all) of the additional damage from the armor penalty by popping Barkskin. That's hardly "skyrocketing" incoming damage as long as you're not dumb enough to pop it going into Gluth's Decimate or what have you, and threat-capping your raid due to rage starvation is Not A Good Thing.
4. I will probably be supplying Improved Demo Roar to raids in Ulduar and beyond, at which point I assume the amount of +expertise on tier and tanking gear may render Primal Precision superfluous and the Tier 6 bonus will not "pay" for itself as easily, allowing me to free 5 points from KotJ and PI.
The "last three points" in bear builds are the subject of much grousing from everyone (more so because Blizz finally fixed the weird deal with boss attack power, which would have made 3/5 Feral Aggression a no-brainer), but I advise all Feral Druids to take a good hard look at the encounters they tank and the raids they're in and make decisions for themselves.
jam Feb 11th 2009 7:36PM
I've used enrage on boss fights too, maybe you need to get a better gear, W01ph, if that's giving you problems.
My tanking spec has KotJ and Shredding attacks, both give you more flexibility. If the content was harder, or after dualspecs come out I will certainly change the spec, but right now there's no "best" bear spec.
Pry Feb 11th 2009 4:07AM
Thank you for this, and the similar past articles. The Resto version of this has been my bible for the last three weeks whilst gearing my druid. Invaluable.
Flashalas Feb 11th 2009 9:05AM
Alison,
Have you thought about writing an article on the bear anti-tank theory which Kalon has been writing about lately, which involves maxing DPS while maintaining good survivability as a tank? I'd like to hear another perspective on that.
Kal Feb 11th 2009 1:44PM
Really nice guide, Allison. And thanks for the pimpage. :)
I largely agree with your gearing guidelines too; I don't advocate stam-stacking any more, though I think it's important early on to get enough.
This saves me a lot of time; I won't have to revise my list until 3.1 hits. :)
BuzzDX Feb 11th 2009 3:44PM
Great article! My little bear is only level 21 right now, but I hope that he'll be up to 80 soon, and this is a great guide for getting started.