Arcane Barrage nerfed stealthily

For about five shining minutes, Mages were over-powered. Arcane Mages, to be precise. Or so everyone tells me. All I know is that for the first time in a long time, I felt the kind of power I always assumed Mages were meant to wield.
Patch 3.0.9 has brought Arcane Mages back down to earth, though, and only some of the bad stuff was actually in the patch notes. You see, along with the incredibly clunky and obtuse changes to Arcane Power and Presence of Mind (effectively ending PoM-Pyro specs as we knew them), and the nerf to Slow, this briefly mighty spec has also received a bonus undocumented nerf to our signature spell: Arcane Barrage.
After a whole lot of us noticed we simply weren't doing the same damage post-patch that we were pre-patch, the official forums lit up with Mages contending that Arcane Barrage simply wasn't packing the punch it used to. Though the tooltip hadn't changed, the damage had fallen off considerably. Last night, Eyonix responded with a post explaining the change and letting us know that its effects would be monitored. I always thought the PTR was a good place to monitor changes, but what do I know?
Before we discuss this any further, let me just put it up front that I'm setting the over-under on "QQ MOAR" comments following this post at 45. I'm taking the over.
Anyway, here's the nitty-gritty:
Though Eyonix didn't go into any specific numbers, my own experience as well as the testing of a great deal of other Mages on the official forums and over at Elitist Jerks suggests that the spellpower coefficient for this spell has been lowered by somewhere in the neighborhood of 10%. Though the baseline damage of the spell remains untouched, that's a pretty sizable nerf.
The change is aimed at nerfing Arcane's effectiveness in PvP, and may have even been necessary there, but the sad fact is that the real pain will be felt by PvE Arcane Mages. Arcane Barrage is now no longer worth the mana cost to weave into a spell rotation. Of the three Mage trees, two now have a 51 point talent that is only of real value in PvP. I'm not overstating this, believe me. If you're an Arcane Mage, you're nodding your head sadly right now. If you aren't, well, go start a petition about Ret Pallies or Death Knights or something. You're done with us.
The fact of the matter is that while Arcane Barrage remains a useful source of mobile damage in PvP, it simply can't crack into any kind of efficient spell rotation with this level of damage reduction. To counterbalance this, Blizzard almost has to significantly lower the spell's mana cost, or switch the 10% nerf from the coefficient to the base damage, so that eventually spellpower would scale it into an acceptable damage-per-mana range.
Let's all link hands and sing Bob Marley songs, Arcane Mages. This incredibly silly class-balance carousel keeps turning, and for now, we're back in our customary position on it: looking up at where we wish we were.
Ok, I'm done. Warlocks, let the gloating begin!
Filed under: Mage, Patches, Analysis / Opinion, Classes, Talents






Reader Comments (Page 1 of 6)
Heenk Feb 11th 2009 9:25PM
Eugh what a kick in the balls
Matazuma Feb 11th 2009 11:34PM
indeed, then they punched us in the back of the head without warring I really hate stealth nerfs
Stormscape Feb 12th 2009 12:31AM
This makes me very happy and very sad at the same time. On the one hand, Arcane Mages were like the coolest things ever, but on the other, I'm a recovering alt-a-holic and It was killing me trying to stay dedicated to my new horde DK when my old Alliance Arcane mage was calling to me.
But we all knew this nerf was coming, so on the other hand, I'm greatly relieved that it happened, and can now dedicate myself to my DK in peace.
We should hold a wake or somthin'.
Ryan Feb 12th 2009 8:21AM
Augh, mage time.
Mozzina Feb 12th 2009 8:59AM
This is similar to the 30% dmg nerf hunters saw with one of their primary abilities, steady shot. In order to reduce damage on that skill Blizzard reduced the attack power coefficient instead of reducing the base damage.
What we saw was a drastic nerf in PvE damage as well as watching other classes pass up by with skills that scaled with their gear.
These coefficient "recalculations" are permanent nerfs that Blizzard will have to go back and fix as soon as their realize that when they do this quickly and without monitoring, the class' damage doesn't rebound.
QQInsider Feb 12th 2009 9:42AM
Come on, this is hardly a surprise. Ghostcrawler said in a blue post after the hunter nerf that
"certain classes are doing more damage than you consistently. We know. Those classes know it too and they can probably guess what is about to happen. Then there will be many posts like this from them. :)"
So welcome to the nerf club :)
Kainah Feb 11th 2009 9:27PM
makes me a sad panda!
Preston Feb 12th 2009 12:59PM
"All I know is that for the first time in a long time, I felt the kind of power I always assumed Mages were meant to wield."
I keep seeing this reasoning, and I've never understood it. Why do mages assume they are supposed to three-shot people and that it's okay? Generally, these people will also reference the class description in the game manual or something, as if it's at all relevant.
hylian_loach Feb 13th 2009 9:08AM
Well, technically, Mages are meant to get 3-shot by other classes too.
But I don't see that happening. It would be a rather fair trade-off though.
Anon Feb 11th 2009 9:29PM
You should replace your text article with "QQ" repeated over and over again.
Suck it up and adapt.
Max Feb 12th 2009 2:27AM
it's the nature of wow players to complain. adapt to it or GTFO.
lol Feb 11th 2009 9:31PM
QQ MOAR!
Burcemage Feb 11th 2009 9:32PM
I always played a Arcane Mage 57/3/11 speced, i havent tryed any raid or heroic yet with my Arc mage since the patch. Im running naxx tomorow. Hopefully i only loose around 100DPS out of this nerf, im not sure the way this is put out that the rotation im using 3X AB,AM,ArcBarrage is out of the picture.
Im going too have too try this, but with the new Glyph that give 25% crit too AM this should basicly help with the DPS too basicly keep us going in a PVE raid, Hopefully.
But Either way i know my class and how too play my class, im sad about the nerf but i will find a way around it too keep up my DPS as i always have been. Hope fully they do reduce mana cost for Arc Mage so we can DPS long without stoping like Frost and Fire. But if it doesnt come at that point i will accept it and work around it.
But if you know how too play your Arc Mage you should not see a big diffrence in your DPS per say, im just saying this of the top of my head at the moment i have not tested this. I will be testing this too the fullest tomorow night.
That just my opinion on this maybe im wrong but if so, well ill be testing new spec too see what spec give me the max DPS in a raid and will adapt too it.
niemassacre Feb 11th 2009 9:35PM
Why, hello there, FFB spec...how I've missed you...
I don't get this nerf. Arcane definitely needed its PvP burst nerfed, and that happened - but why the PvE nerf? And why the change like this, something even the blues admitted was "last-minute"? ABarr is now only going to be used if get to 3 AB stacks and don't have either the mana to keep using AB or an MB proc.
Fizzl Feb 12th 2009 1:16AM
You want fire + torment the weak now.
It's a bit more dps than FFB even with the extra 3% hit you need plus you buff someone with focus magic.
That someone should be another mage with focus magic so you can swap buffs.
peagle Feb 12th 2009 9:35AM
Arcane still leads over FFB builds, the rotations are just less interesting now.
Azhariel Feb 11th 2009 9:36PM
What? This article's actually saying that I won't be 3s-shot by a tiny instant casting.. DEMON?
FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUU YEAAAAAAAAAH
Vassal Feb 11th 2009 9:39PM
Oh cripes, here we go again. Mages, bring out the tissues, we're being nerfed with every single glitchy patch. Again.
Nadril Feb 11th 2009 9:41PM
Anything to get rid of that boring ass spec is fine by me. (And this is coming from an 80 mage who played arcane in the arena because it was near a requirement for doing any decent).
I enjoy frost much more and have been it for the past few days now.
Paraben Feb 11th 2009 9:47PM
"For about five shining minutes, Mages were over-powered. Arcane Mages, to be precise."
So far, so good...
"All I know is that for the first time in a long time, I felt the kind of power I always assumed Mages were meant to wield."
mkay......so can those of us who chose to spec fire get some more mobility, survivability and burst?
plox?
Have a nice day :)