Totem Talk: Meantime
First off, Glyph of Windfury Weapon was reduced to 2% in patch 3.0.9. Now, I don't agree with the logic that this makes Windfury useless and we should all get caster mainhands, so don't even bother trotting that one out. But it is a nerf, and a fairly sizeable one. (Edited to add: yes, I do agree it's a big nerf. But please, let's take a deep breath, run some parses over the next couple of weeks, see if the AP that seems to be there is going to be hotfixed out, and then we can all freak out. I'd just say this in the comments but I'm having some bugs with that. I agree that it's a big nerf.)With last week's announcement of some incoming changes to shamans in patch 3.1 following hard upon 3.0.8 and the substantial changes to elemental shamans therein, I started to get philosophical about the shaman class. Why is it so hard to balance? Why does designing the shaman class seem to lurch about from patch to patch like a stop motion creature from a 1950's monster movie? (Ah, Beast from 20,000 Fathoms, you'd be the shaman of Daikaiju, if you were a daikaiju which you only can be said to be in the most tangential of senses.)
Other hybrids rolled into Wrath of the Lich King looking sharp. Paladins effectively rolled up in a pumpkin coach wearing glass slippers thanks to some fairy godmother or another at Blizzard who shined them up nicely. (Okay, maybe holy got stuck as one of the mice pulling the thing.) Druids have been more uneven, but for a class with such variety of roles (if you view Hybrids in WoW by what roles they can fill, Druids are clearly the most hybrid, being capable of filling tanking, healing, and both ranges and melee DPS roles) they didn't come off too badly.
And while it's not fair to say that shamans were broken at release... enhancement was and remains a lot of fun and restoration works fine, not tremendously flashy but solid and avoiding excessively good talents or mana regeneration that ends up getting nerfed later... elemental effectively rolled out of the gate missing a transmission, simply lacking in scaling abilities that other classes had and not getting them until 3.0.8's release.
Now, part of this problem has to stem from the concept itself. Some classes are easy to 'pitch' or boil down to their essence. Warriors hit things. Rogues stab things in the spine. Druids shapeshift and channel nature magic,. Paladins channel the Holy Light to heal or hit things. I'm massively oversimplifying, but when we come to shamans, there are several elements to try and get into our 'pitch' or otherwise it doesn't really sound like a shaman anymore. Shamans channel the power of the elements through totems to damage or heal is about as concise as I can get. You can't really leave the elements or the totems out and have it be a shaman, at least in WoW. It's not really any harder to execute than a druid, exactly, but the druid has the advantage of a powerful and easily explicated set of archetypical forms. There's bear form, cat form, moonkin form (lazer chicken!!!), tree form... you know what a druid is doing by what body they have.
Shamans lack this ease of identification. An enhancement shaman is wearing mail and dropping totems. An elemental shaman is wearing mail and dropping totems. A restoration shaman is wearing plate and dancing an elaborate magical dance to... oh, wait, no, he's wearing mail and dropping totems.
Another difficulty for the shaman class is its origin as the counter-paladin. For a very long time, shamans had talents like Shield Specialization in their enhancement tree, both to provide some benefit to elemental and restoration shamans who were speccing over into enhancement (both these specs are far more likely to use a shield, albeit a caster one, than a melee focused enhancement shaman) but also because at one point shamans were considered 'offtanks' for the Horde, fulfilling the same idea as paladins. Entire raid encounters were designed with the idea that a raid would have shamans or paladins, but not both: Horde-side tanks were using hamstring to proc Windfury well before Alliance even concieved of the possibiity. Their cleanse ability had to be at least within tolerable limits of each other, because if there was an encounter that heavily favored one of these classes over the other then the faction that lacked one would be penalized.
In theory (and often in practice) the decision to allow paladins to the Horde and shamans to the Alliance freed up both classes from having to be the bizzaro-world imperfect duplicates of each other. But while this means that shamans no longer have to be WoW's anti-paladins (and hey, DK's do that better anyhow) it does also mean that shamans, freed from that constraint, often seem to lack a clear and consistent design vision.
Elemental shamans have gone through the wringer, a roller coaster of up and down and up and down and up again that I hope is finally on an upward swing that plateaus into a strong contender for anyone who likes the ranged DPS role.
Enhancement shamans, with the introduction of dual wielding, went from the horde version of ret paladins (and I'll admit now, before BC, enhancement shamans were the burstiest burst that ever burst a clothies health to zero in one crazy WF proc on a Might of Menethil - mages and even warlocks would simply explode into dust when that one shaman with this mace showed up in a BG, not even a Naxx geared warrior could survive if the proc was also a crit) to a woodchipper class that traded ridicuous critical burst for a more even (still bursty, but more even than it was) class and their current interpretation as a melee class that does heavy magic damage is possibly the success story of the new shaman direction. There was a long drought, though, where enhancement shamans were second rate.
As for restoration, it was never a mirror image of paladins, its strength were always polarizingly different and probably served as the greatest motivation to decouple the classes. Perhaps that's why it seems to have never suffered the embarrasing lows the other specs have, but also has never really hit the heights either. (I know some folks consider resto to be OP, but to be honest, it's one spell most folks have trouble with).
In the end the decoupling was to the benefit of the class, but it also seems to have caused some serious growing pains for the design, as the sudden loss of the need to mirror another class left it scrambling for an identity of its own. Hopefully, we're all caught up now.
All of this is interesting, but it is what it implies for the future that interests me. What's coming for shamans past 3.1? Heck, we don't even really know all that's coming in 3.1. What will PvP utility be? Will there be changes to restoration to match the ones for elemental and enhancement? How far will totem streamlining go? Too far and we risk losing the flavor of totems. Are we ever going to see new totems? Perhaps an Earthliving totem of some kind to be a clear winner for healing shamans? Things are looking good going into 3.1 and I'd like to see that momentum continued rather than the disappointing state of the class (an entire tree poorly designed compared to its competition) when Wrath went live.
Next week I promise to be less head trip oriented and to talk about restoration more. It's a subtly changed talent spec in WoTLK and the more I play with it the more I see ways it's gotten stronger without being blatant about it.
Filed under: Shaman, Patches, Analysis / Opinion, Odds and ends, (Shaman) Totem Talk






Reader Comments (Page 1 of 3)
Menchi Feb 12th 2009 2:18PM
Heh i love how you just put that out there that windfury is not dead and don't even want people to talk about it being that way.
I don't think anyone would argue that when someone says enhancement shaman the first and thing about them that pops into their mind is Windfury. It is what defines us.
Now you might argue windfury isn't dead or is dead or whatever, but the fact of the matter is you have to argue it. That'd be like a feral druid argument that cats in tank gear are just as good as a bear for tanking purposes. It's that preposterous, and to think we're at that point that we have to argue that what defines our class and role is still in some sense useful.
Matthew Rossi Feb 12th 2009 2:45PM
I don't intend to avoid discussion, but come on, the 'get a caster weapon and go FT/FT' thing is ridiculous.
Race Bannon Feb 12th 2009 3:27PM
Sure its ridiculous in theory. WF is our defining ability, even more than totems imo. In practice ,however, Dual FT with a Torch of Holy Fire, will do over 100 dps more than WF/FT w/ Calimity's Grasp.
Simply to deny it doesn't make it so. The bug that is leaving the AP bonus on WF glyph has kept this from being the case for now, but if/when they fix it then dual FT becomes a sad reality if you want to optimize your shaman.
Henry Feb 12th 2009 2:19PM
My biggest gripe about being a shaman is that if you get more than 2 in your raid. Totems become silly. The amount of coordination needed is ridiculous and there aren't enough stacking totems to warrant everyone putting out a certain type.
Ex. If you have an Elemental Shaman, he puts out Totem of Wrath, and the other shamans can put out damage totems appropriate to the situation, and if there is frost damage, a frost resist totem. I like this.
For earth, one puts out stoneskin and one puts out strength of earth (unless there is a DK), but there is no earth totem which a raid benefits from stacking like the fire damage totems.
Wind has nature resist, windfury, and wrath of air. But no stackable totem. I don't like these situations.
Water used to be able to have 1 mana totem and several Health totems, but that seems like it might get changed (?). If I can't stack the health regen, I will be sad.
Fugmug Feb 12th 2009 2:28PM
Now, I say this from a prespective where I really have no idea about the relationship between Blizzard and Wowinsider.
It seems as though Mike S isn't afraid to come out and say what he really thinks. If something is wrong, he comes out and says it. Matt, it seems like you *try* to say it, doing some elaborate dance around the issue, almost as if you're afraid of pissing them (Blizzard) off.
I'll quote a non-shaman from the veco forum:
"WTF is with the enh shaman nerf? They're already the lowest DPS melee class in the game. They're already useless in PvP. Did they REALLY need another kick in the nuts? This will end up being about a 5% DPS decrease to them.
That just seems mean for no reason. "
Now I may not agree that enh shams are the lowest DPS class in the game. I saw one from one of the top guilds in Veco pull down a consistent 4K on a Heroic Naxx run, which isn't bad.
But the useless in PVP? Yeah I'll back that hands down.
Who cares if shaman were bursty burst bursty??? They're CRAP now, they've been CRAP since 3.0, and 3.1 is a minimum of 4 months away.
And I will tell everyone here what I tell everyone else in vent when they cry about CH being OP. Make a shaman, and check out the casting time on it. Then decide if you like priests or druids the best. CH isn't an iwin button, there's knowing where to throw it, and when to throw it. Most people can't be bothered to even begin to understand it.
Matthew Rossi Feb 12th 2009 2:48PM
Oh, Blizzard has no idea that I exist. I'm not afraid of pissing them off, they barely even know I'm alive. They'd have to notice me to get upset with me.
I just find the "OMG THEY NERFED WF GLYPH WF IS BROKEN NOW WTF" stuff boring, depressing and pointless. Give me a couple of weeks of parses and if WF damage drops into the toilet, I'll say so. I wasn't afraid to say elemental needed love all the way back in beta, man. I just don't see the need to stir up a storm yet.
Naix Feb 12th 2009 2:28PM
Shamans needed the nurf.
Melody Feb 12th 2009 2:35PM
The hell they didn't!
What is your class pray tell?
Naix Feb 12th 2009 2:57PM
When I was playing it was a Shaman. Such a powerful class.
lilreafer Feb 13th 2009 1:43PM
bet ur a pally... after BC shamans needed no nerf, they got fucked over because we were OP but Pallys got nothing, heres a metaphor 4 u, here: shamans and pallys in vannilla were holding a big as sledge hammer, after BC shamans were holding a twig while Pallys still had their hammers... they cont. to say they will nerf pallys but they just keep buffing em, with small nerfs lol. so gtfo shaman posts if ur ganna act like we deserve even more nerfs
pants Feb 13th 2009 4:31PM
Ahh... Naix
The guy who always trolls Shaman posts
Thanks for your input, buddy!
Naix Feb 13th 2009 5:01PM
How can a fact be trolling?
Robert M Feb 12th 2009 2:29PM
I don't have a high end shaman, mine just hit 70 when wrath hit and has alt-trudged his way to 71.
I have to say, that I cannot agree any more with you Rossi.
I love playign my shaman, he's a blast, but he lacks any real feel of a role that I don't even know what spec I want him to be.
I play a prot pally and a resto druid and when I am tanking, I am tanking, and when I'm in a little tree form, I'm rolling HoTs.
Even as enhancement with a full stack of Maelstrom, I feel the need to drop a chain heal and help the healer if it looks like i might need to.
I'm extremely envious of well played shaman. Back in TBC when I first hit 70 an was just a little armor and stamina short of tanking a heroic, a friend whispered me and asked me to tank. I told him I wasn't really just geared yet, and he said not to worry that he had a second healer to keep me alive. That second healer was an elmental shaman. He watched my bar and dropped timely heals all the while contributing to his own DPS.
Good shaman, IMO, are the best players and the most hybrid of the hybrid classes. The big void for them, if you can call it that, is that they don't compromise their hybridity (is that a word) because they specialize like the other hybrids. Because of that and the absolute skill involved in being a good shaman, it's hard to give the class the overall feel it deserves.
vazhkatsi Feb 12th 2009 2:50PM
yep, and i hold that ele shammy is a lovely way to level, especially if you spec into resto. i mainhealed Nexus, and although you may think it would be easy A it was, B until keristraza, C but fun as hell. personally, never played enhance shammy, and i doubt that i will any time soon.
Sorcefire Feb 12th 2009 3:10PM
I have to agree with your sentiment. Imagine that Druids are hybrids which can specialize in one type of hybrid role and still perform other roles to some degree. Shamans are more generic, having many baseline abilities across their roles and the ability to specialize to some degree in each, but not as much as a druid.
What that essentially means is that if one wishes to play a role with many options or roles with the ability to specialize in or or another then you would play a druid. If you wished to play a hybrid class that offers more robust basic abilities and some specialization then play a Shaman.
Take a druid if you think you'll need role switching over time to compensate for class deficiency; take a shaman if you need more overall support to round out a raid. Then again, depending on the player, you may see a shaman just as effective as a druid.
Wrabbit Feb 12th 2009 2:36PM
I think it's safe to say that Shaman will remain in flux until the next expansion, or at least just before the next expansion, when we'll have our 'makeover' just like pallies got in 3.0.1.
They can change the numbers and scaling all they want in 3.1, it still won't make Elemental Shamans fun to play. The problem is much more about design philosophy like Matthew said.
Dornak Feb 18th 2009 6:59PM
My elemental shaman is very fun to play... especially now that Magma totem was buffed. I have no problem staying in the top 2-3 dps in my raids now.
James Feb 12th 2009 2:48PM
At the risk of a flame, I much prefer how in Guild Wars their elementalists usually specialise in one of the elements, whereas in WoW you usually use at least 2 or 3 of the 4.
I think shamen would feel a lot more "right" if they specialised using talents in this way e.g. water = resto, air = offensive enhancement talents, earth = defensive enhancement talents and fire = elemental talents.
Fugmug Feb 12th 2009 3:12PM
The plural of shaman is 'shamans', not shamen.
But don't take my word for it, hit webster.com
James Feb 12th 2009 3:23PM
whoops - I was guessing based on there being a band called The Shamen.
Have I given away my age?