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2-13-2009 @ 11:26AM
Respecs start out cheap, use those while you level.Dual specs are for raiders, not level 20's. Anyhow, I suspect the cost will be prohibitive for a first character to buy at level 55.
2-13-2009 @ 11:37AM
You say 'Dual specs are for raiders'. Why should this be the case? I'm sure you have a good argument for this, and I for one would like to hear it.
2-13-2009 @ 11:55AM
Most people who're interested in dual specs are going to be hybrids: Here's an example, a guy in my guild wanted to lvl a pally with the intention of healing at 80, the only way to lvl to 80 as holy is either to instance grind or get a lot of hard liquor maybe even some bleach. Most people will tell you to just go ahead and lvl to 80 as lolret then respec to holy and get to work.Obviously you could make the excuse for respeccing holy for 5 man's along the way which may help a little bit but your spells will change greatly from say that one maradon run you did at 50 ish compared to the first time you step into heroic UK, also its arguable that questing beats out 5 mans anyway.As far as the raid comment, I think thats a bit... elitist. I do know that my guild will be doing it for raids, like when you bring an extra tank for trash and him just sitting in the fight trying to dps as prot they're being told to respec to arms (I'm a rogue and I want the bleed increase :D) or for when we're a healer short we've had people respec to heal for us.I imagine it could work the other way too, dks, wars, pallies etc who want to dps but would also like a shot at tanking can switch pretty quickly, I'm sure we've all sat there waiting for an hour for a tank.
2-13-2009 @ 1:19PM
I would say dual-spec is for end-game, rather than raid-only, but i think the same argument applies. Firstly, there is very little need for dual-spec when leveling up, as you are still accumulating your abilities and gameplay is much simpler. I levelled up my Shammy as Enhancement all the way, but still main healed a lot of instances pre-60, because as a hybrid class it was easy to do that. The need simply isn't there.I also strongly disagree with the forum poster who claims that people will have problems learning a new spec at 80. If you learnt your secondary spec at 30, 40 or even 60 you would still have a big learning curve at 80. A lot of specs are defined by their high-tier talents and you would have no experience of those. I think GC is right to say that there's no need to overcomplicate a game that is already overwhelming for new players.Also, why are dual specs being bandied about like they are a universal right all players should have, instead of a privilege that is earnt? As an analogy consider tradeskill specialisations: Once you have one, you can switch to another for a simple fee, but you have to *earn* up that first specialisation to start. This is a game about achieving things, not being given things on a plate.
2-13-2009 @ 2:22PM
Why not at 60 or 70?Earning something is fine.Earning it before level 80 is better.At level 60 you had a lot of your class defined and just got your 51pt talent. Going Fury prior to TG is not as good and the tree is built around it. Other specs are similarly blessed with nice 51pt talents.At level 70 you get some of the most potent skills of the class. You have gone through TBC and you are now looking at Northrend and you darn well should be able to use the feature to your advantage.Imagine trying to level now if you aren't doing it with a partner.Most people are past the low stuff. So if you can get the gear and abilities to change to a tank in a pinch, you are very much able to get through the horrible 70-77 levels. (Not allowing fliers slowed us down and did not make me appreciate the view any more than I would have anyway. It just made me get annoyed at needing to use flight points again.)And what if you want to do some PVP prior to 80? Go in with a cruddy spec and deal with it? I did strand of the ancients and WG as a tankadin. My KB tally in one day as ret tripled what I had before. I am sure getting an effective PVP build will help a lot of people that enjoy PVP but don't live for it.The attitude that everything before 80 doesn't count is flawed.I will remind you, if this is for max level only, then if they make another expansion, you will lose it. Think you'll enjoy losing something like this after having it? And if it is okay at 80+, why not 60+ or 70+?
2-13-2009 @ 2:36PM
Dual specs are for raiders because they came about to appease raiding woes. Tanks and healers had to respec in order to do anything other than raid, and the disparity on the gold burden between tanks/healers and DPS was absurd back when 50g represented an hour or more of farming (pre-tBC). That doesn't mean they wouldn't be a nice benefit for other classes, but this isn't just something fun to add, its one part of a larger solution in game design to reduce the penalty for playing a tank/healing toon. Noticed that prot specs have been given the ability to do damage, or that many dailies now don't require much fighting in your native form to complete? Its all connected.
2-13-2009 @ 2:50PM
@angusPeople can already respec before 80. Dual specs are a way to make frequent respecs more convenient. They add NOTHING new to the game from a content standpoint. A max level character can set-up a dual spec and then go to town for an A/B switch, significantly reducing the gold and complexity of respeccing. An under max level character would need to go to town to update two specs every time they level in order to keep it useful significantly increasing the gold and complexity of respeccing. Its fine for Blizzard to impliment it at some point if there is actually demand, but think about what it means before you get all worked up.
2-13-2009 @ 3:06PM
Additionally, what do people expect the intial cost to be? I would expect something around 1,000g. I'd be shocked if it was under 200g. Either would be a bargain for someone who respecs 2x per week, but a pointless expendature for anyone below max.
2-13-2009 @ 3:08PM
One last reason its for raiders: allowing on the fly respecs allows dungeon design that doesn't conform to a standard number of tanks in the raid. Balancing every 10 man based on having something for 2 tanks to do must get reeeeally boring.
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