The OverAchiever: Master of Arathi Basin

Arathi Basin Veteran
Win 100 games. Like all the Veteran Achievements, this is just a matter of time. The hardest part is slogging through all the losing games.
Difficulty: Moderate
Arathi Basin Perfection
Win 2000 to 0. In the one hundred games you're supposed to win with the previous Achievement, you're quite certain to have one of these. However, if you want a little strategy thrown in, the best tactic would be to send teams of five to the Lumber Mill, Blacksmith, and Mine, with one to tag the node nearest your spawn point and any team that finds no resistance to head straight to the Farm or Stables. Essentially, the idea is to prevent any flag from being captured, as all it takes is ten seconds for it to tick for 10. Because it takes ten seconds to tag a flag, that's ten seconds too late.
Difficulty: Moderate
Me and the Cappin' Makin' it Happen
Take 50 flags. This is easy, and again just a matter of time. It's quite possible to have a lot of flag tags in one game -- you're not required to capture the flag you've tagged for it to count for the Achievement. In a worst case scenario, simply be the first to take the nearest node (Farm or Stables) in fifty games.
Difficulty: Easy
Disgracin' the Basin
Take 3 flags in one game. Doing this Achievement should help you with the previous one. It's a great incentive for players to pay attention to the flag instead of mindlessly fighting off it. Then again, tagging it doesn't guarantee you'll stick around for it to get captured. Easily doable with a bit of effort, specially if teams are evenly matched.
Difficulty: Easy
Overly Defensive
Defend 3 flags in one game. Now this one isn't quite as easy as the last Achievement. First of all, when the opposing team tags the flag, it usually means that they have the superior force and that you are quite likely dead or about to die. Maybe not even anywhere near the flag at all. You will have one minute to get that back -- technically you have fifty seconds. You will be using some of that time to travel, resurrect, fight and kill enemies who would stop the tag or worse, a combination of all three. It's certainly doable, but it takes a lot of circumstances being in your favor for you to do so. Just be mindful of the flag timer. AddOns like Deadly Boss Mods for Battlegrounds are good for this.
Difficulty: Hard
To the Rescue!
Defend 50 flags. This is one of the more worthy Achievements because it takes a considerable amount of effort to do. As hard as Overly Defensive is, getting back a flag fifty times takes some dedication. In fact, you should treat losing games as an opportunity to complete this Achievement. One flag defended in a losing match makes it worth it.
Difficulty: Hard
Resilient Victory
Overcome a 500 resource advantage and win. Another difficult Achievement, even with a pre-made. If you let the opposing team get ahead by 500 points, it usually takes a 4- or 5-cap to overtake it. Deadly Boss Mods will help you track how many flags you'll need to win the game, but if it's really early, establishing and maintaining 4-cap should do it. If it's late in the game, you have no choice but to take all five flags. That's a tall order considering you're against a team that has held three or more flags long enough to jump ahead 500 points.
Difficulty: Hard
Territorial Dominance
Win 10 times while holding 5 bases. This is another Achievement you don't necessarily have to focus on. It will just happen. 5-caps happen quite often on both sides, even with PUGs. If you want to expedite the process instead of wishing for good groups, organize a premade. Otherwise, just grind your way to those 100 wins, and it's pretty much guaranteed that you'll get enough 5-caps along the way.
Difficulty: Moderate
Let's Get This Done
Win in 6 minutes. The simplest answer would be to play with a premade, but this is doable even with a PUG with some luck and disproportionate numbers at the beginning of the match. The only way to win within that time considering flags need one minute to get captured and start ticking is to 5-cap. Without having to go through tactics and all, just play hard, work together as a team, and this Achievement should just happen.
Difficulty: Moderate
We Had it All Along *cough*
Win 2000 to 1990. This is an insanely difficult Achievement to get, and somewhat impossible to engineer. Even with a premade, you won't necessarily get this result -- and be on the winning side. These numbers happen when the game seesaws between three and two bases. Otherwise, this is arguably the most difficult Achievement to obtain, and players often get it as a matter of luck. If you want to screw things up for enemies, if the game is close and you're ticking too slow to win... let them take a flag. I highly encourage screwing Achievements for the enemy faction, and considering this is one of the harder ones to get, there's no reason opponents should get it at your expense.
Difficulty: Hard
The Defiler / Knight of Arathor
Get Exalted with the Defilers / League of Arathor. Many old school players will already have this in the bag or have a head start, specially those who experienced the old Mark of Honor turn-ins that granted reputation. On normal days, every 200 resources grant 10 reputation and on holidays such as this weekend, the reputation ticks every 150 resources. This grants a total of 100 reputation per win on normal days and 130 during the Call to Arms holiday. You're certain to get the 100 won games on the way to this if you're just starting from scratch. I'll peg this one as hard because if you'r starting from Neutral, it can be quite the grind with no turn-ins. If you got the reputation from this a long time ago, more power to you.
Difficulty: Hard
Arathi Basin All-Star
Assault and defend 2 bases in one game. This takes some effort and luck, but completely doable on anyone's first game. Again, the hard part is defending a flag. If you manage to do this, you might as well go for the Overly Defensive Achievement because you're not guaranteed to have easy recaps every game. Still easier than Overly Defensive because 2 flag tags are much easier than defending one.
Difficulty: Moderate
Arathi Basin Assassin
Kill 5 players at each node. This isn't a hard Achievement as it is annoying... this requires players to constantly move from node to node, which usually means that nodes will be left empty. If all players are pursuing this Achievement, for example, nobody would be left to defend anything as it kills the chances of killing elsewhere. It's not a difficult Achievement because it's based off Honorable Kills and not killing blows. As soon as you get five at one node, simply move to another that's being assaulted. There'll be a lot of games where you'll come up short of a few, but generally, this is doable with a bit of effort. Fortunately, it doesn't require that your team win.
Difficulty: Moderate
Arathi Basin is one of the most fun Battlegrounds, or as Elizabeth Harper puts it, "one of the least completely annoying Battlegrounds". Have fun during the Call to Arms Holiday, and pack a seasonal target dummy on your trip. Just make sure you're there to actually win the game and not just pity some fool. Even Mr. T wouldn't approve of that.
Filed under: Analysis / Opinion, PvP, Guides, Battlegrounds, Achievements, The Overachiever
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Reader Comments (Page 2 of 2)
Zarfay Feb 14th 2009 6:15AM
"it's one of the most fun and balanced Battlegrounds"
Serious?
On my battlegroup horde has a 1 in 10 chance of winning... It's terrible when you join a BG just to find alliance camping your spawn location :(
Although I do find it is often reversed in AV the downside for horde is that there is a 30-45 minutes queue for that particular BG...
vazhkatsi Feb 14th 2009 8:12PM
funny, that happens to me all the time, except i play alliance.
McRaider Feb 14th 2009 7:54AM
I got AB perfection in my 3rd match there^^ The team took all the posts in a minute and we all camped the horde next to their starting point for the rest of the round. That's how you do it
laughingman Feb 14th 2009 8:05PM
Winning 100 games is rated a medium difficulty? Capping 50 nodes is easy? This might just be me, but you don't really have to go out of your way to win 100 games, making it incredibly easy, just time consuming.
Zach Feb 14th 2009 8:07PM
Capping 50 nodes is far easier than winning 100 games. You can cap 50 nodes without having to win the game. You can cap multiple nodes in a single game. You can cap a node without getting contested at all, simply cap the node nearest your spawn point.
You will cap 50 nodes far sooner than you will win 100 games. Winning 100 games is moderately difficult because you'll have to deal with inevitable losses, too, which don't count against the Achievement. When you cap a node, even if you lose the game, the Achievement moves along.
Esk Feb 16th 2009 9:18AM
I have 4 AB achievements, and these are 2 of them:
Resilient Victory
We Had it All Along *cough*
Never tried for them, they just 'happened' in PuGs. And all because the stupidity of the PuG is beyond imaginable.
Resilient Victory had horde controlling the game at start.. and losing everything except for the farm at a point. They were a PuG, and as any normal PuG would do, they ended up stuck at the farm the rest of the game.
We Had it All Along *cough* had 2 of the suckyest premades fight eachother. I can only talk about the ally side, raid leader was screaming with caps, nobody was listening to him. Group1 go to the GM.. one guy goes. Nobody was being bothered to defend.. and the 2 horde and alliance teams ended up swapping bases most of the game, with comments of 'worst premade ever' and constant cursing on the bg channel.
Alliance had it by 1 sec, after both teams staying at 1990-1990.
evankimori Feb 16th 2009 10:06AM
What sucks is that I have like 20 screenshots of Horde or Ally winning 2000 - 1990 and it's happened to me SO MANY TIMES pre-achievement system. It's so irritating that it's that difficult to get now without near micro-precision. :( :(
I love any BG that has a definite END and thus: will force players to work together within a defined, albeit 'broad' in some instances (think AV) time limit. So there's no "ok let's drag it out as much as we can and farm as much profit out of it" (think WSG). And frankly: any intelligent PVP player will tell you that less time spend in 1 BG > more honor generated > profit as compared to dragging one out for extended time to get diminishing returns on already small rewards. Sure the mentality's changed over time but there's still the odd group at 70 and 80 who still retain this farming mentality.
/rant