Arcane Brilliance: Dual-speccing your Mage

Each week, Arcane Brilliance brings you a wealth of Mage news and information, an unhealthy amount of incredibly biased commentary, a sprinkling of unnecessary and entirely random pop culture references, at least one unapologetically hateful and frequently childish comment about Warlocks, several examples of poor spelling and questionable grammar, and the occasional wildly inappropriate fart joke. I apologize in advance.
Patch 3.1 is allegedly bringing with it one of the most significant changes the game has yet seen: the dual spec system. Players have been clamoring for the option to switch between specs freely as long as players have been clamoring for just about anything, so this new system promises to make a lot of people very happy. I'm a little excited about it myself. I may or may not have taught my two-year how to say "dual spec." I think she believes it to mean "when I say this, Daddy starts smiling and talking a lot." I also may or may not be secretly training her to be a tiny Warlock-killing machine. "OK, kiddo, this button here is called 'Counterspell.' Go ahead, push it. Now blow up the Gnome with the ugly doggie over there. Good job!" I believe Warlock-hate is something that can only be taught at home. I'm not trusting the school system to instill those values in my kids, that's for sure. And, yes, I'm a terrible, terrible parent.
Ahem. Back to dual specs.
Though the system will undoubtedly be more exciting to hybrid classes, we Mages will still benefit greatly from ready access to two different talent specs in our own special pure-class way. No, we can't switch roles like a Warrior or Druid will be able to--no matter how we spec, we're always going to be DPS--but having a different brand of DPS at our fingertips to switch to when the situation calls for it will be more significant than you may think.
So what, exactly, will dual specs mean for Mages? Click on the magical orange text below and we'll discuss the possibilities.
In a nutshell, the dual spec system will allow us to create two different talent specs for our Mages once they've reached level 80 and paid a one-time, as-of-yet-unspecified fee to a trainer. We will be able to switch between these specs pretty much at will, at a Lexicon of Power in town and via a Scribe-created one in raids and elsewhere. The switch should be relatively hassle-free since hotbars and glyphs will be saved along with each spec.
What you choose to do with your extra spec will largely depend on what you like to do with your time in-game. Hardcore raiders will likely take two DPS specs that complement different group compositions or are tailored for different kinds of encounters. PvPers may take a spec for Battleground combat and one that fits their Arena comp. Those who like a spot of PvP with their raiding may set up a durable Frost spec and offset it with a lean, mean Frostfire build. Still others may have a build they take for questing/soloing, and one for PvE or PvP. There are a million possibilities, and Mages are a pure DPS class. If I were a Druid or something, I think my head might explode.
It would be frankly impossible to list all of the possible combinations here, so I'll limit myself to the options I personally find most intriguing. No doubt you will all be able to think of your own dream combos, but maybe these will help give you a jumping-off point as you plan for patch 3.1.
PvP/Raiding
Frost 20/0/51 + Frostfire 0/51/18 (+2)
This is a best-of-both-worlds kind of thing. You get the classic awesomeness of the Frost/Arcane PvP build for Arena and Battlegrounds, and can switch out to the incredible single-target DPS of the Frostfire build for raids.
Arcane 55/16/0 + Fire 20/51/0
Here you have the flexibility and (slightly nerfed) burst damage capability of Arcane in PvP, but can swap out for the pure punch a deep Fire build with Torment the Weak. Make sure there's somebody in your raid keeping slowing effects up on the boss (and with just about any group, there are going to be several snares up pretty much constantly), and this spec can rival Frostfire for single-target DPS in the hands of a skilled Mage.
Fire 0/56/15 + Frost 18/0/53
I know what you're thinking, and you're wrong! The Fire spec here is for PvP, and the Frost build is for PvE! Crazy! Human sacrifice, dogs and cats living together...mass hysteria!
As several commenters pointed out in Arcane Brilliance's glyphs column, I often neglect to recognize Fire as a viable PvP option. That's because as the game is presently constituted, in most cases it simply isn't. The survivability just isn't there. On the other hand, Frost is often overlooked as a viable PvE spec because other specs can outpace it in the DPS department.
The reason I list these two much-maligned specs together now is because once patch 3.1 hits, all of that could very well change. All we have right now are vague promises, but if Blizzard finds a way to successfully implement their ideas for "more survivability" for Fire Mages and "Ice Lance 'Shatter combos' in PvE" for Frost Mages, both of these builds could be very interesting in the near future. I for one can't wait to see how this shapes up.
Raiding/Raiding
Though it's tempting to use this new system to take two wildly different specs, a lot of you may find yourself taking two builds that only vary by a few points. For raiding Mages, this might be done to maximize DPS with very small situational tweaks in the build.
Frostfire 0/53/18 + Frostfire 0/53/18
For example, you might use the first build most of the time, but switch to the second in groups where another Mage has the Improved Scorch debuff covered, to gain AoE options without sacrificing any DPS.
You could do similar things with a Fire, Frost or Arcane spec, making small alterations depending on your group's needs, but keeping an optimal spec for situations where the group makeup isn't what you're used to.
Arcane 56/3/11 (+1) + Arcane 57/3/11
The only change here is taking a point away from Student of the Mind in order to take the massive extra resistances of Magic Absorption for encounters where a great deal of AoE spell damage is dished out. It's just an example of how a small change could help from encounter to encounter. Of course, if Blizzard follows through on their desire to make spirit a more interesting and useful stat for Mages, Student of the Mind may be the last talent you'd want to take points away from. Ah...vague promises...how you scare the living crap out of me.
Raiding/Soloing
Still other Mages may find it more useful to use that second slot for a dedicated talent/glyph setup that helps them do the things they tend to do alone. You could use a flat DPS build like Frostfire 0/53/18 and swap it for an AoE grinding build like Frost 0/0/71.
Battlegrounds/Arena
The dedicated PvP player might want a different spec for the open, large-scale combat found in Wintergrasp or the various Battlegrounds than the one they take into Arena combat. I know I would, and I'm not even that dedicated.
Arcane 55/16/0 + Fire 0/68/3
Here, you might take the awesomeness of Arcane for your 5v5 Arena team, and the blowupability of the Fire spec for the sole purpose of wading into crowds in the Wintergrasp courtyard while you've got Tenacity and vaporizing them all like a tiny, squishy nuclear warhead. Yes, "blowupability" is a word. Says me.
Frankly, I could go on all day. There are combinations upon combinations floating about inside my head, running into each other and splitting like amoebas into still more combinations. I'm sure my respeccing bills will go up significantly for the first few weeks of the patch, but oh, the fun I'll have!
We haven't even talked about glyphs. Holy crap...two sets of glyphs. Finally I can stop hiding my forbidden love for Glyph of Evocation because it's not a "raiding glyph," or whatever. It's going to be on my second build's glyph set, I'm going to totally make out with it in public, and I don't care who sees!
The sheer flexibility of having easy access to two specs, two hotbars, two sets of gear, and two sets of glyphs simply boggles my mind. What are your plans, fellow Mages?
Filed under: Mage, Battlegrounds, (Mage) Arcane Brilliance, Talents, Classes, Raiding, Features, PvP, Analysis / Opinion, Patches, Arena






Reader Comments (Page 1 of 2)
Frank Feb 14th 2009 5:06PM
you, sir, just blew my mind.
(PS -- and thank you for mentioning fire spec this time around.)
: )
Pyrostriker Feb 14th 2009 5:07PM
I have been wanting this forever. I love doing and arena but my roots are in raiding. It will be so awesome to go right from arena into a raid.
Erinorofdarkspear Feb 14th 2009 5:08PM
ill be pvp/raiding with frost.ffb
Dan Feb 14th 2009 5:09PM
Gah! It's been too long since I played my mage. I am already having issues giving the poor SoB a spec, now I have to worry about his second one! *dies* That said, solo pve/group pve for me.
Trippy Feb 14th 2009 5:11PM
I'll have the standard 0/53/18 spec for raiding / soloing / most my stuff. And I'm working on an arcane build that's focused around resistances for fights like Saphiron (and any more that might come on our paths), still with solid raiding dps in mind.
Fizzl Feb 14th 2009 5:28PM
Seriously now, why are we still talking about FFB as the raid spec...
http://code.google.com/p/simulationcraft/wiki/SampleOutputCaster
18/51/0 (+2) It's more DPS than FFB, still has sorch and gives 3% spell crit to another person(mage) in the raid.
I'll have that and a pvp frost spec.
Redbolt Feb 14th 2009 5:48PM
The amount of hit you have to put on this spec to make it worth is just the amount of spellpower you can put on frostfire to make it almost the same or even better dps and if you end up raididing on a bad day with no spriest or boomkin for the hit debuff its even more terribad.
I'd like to hear more about it, is there anyone that reached the hit cap for this build alone all the way up to 17% stacking hit on your gear and can for sure say that this extra hit wouldn't be put to better use if turned into spellpower for FFb?
Max Feb 14th 2009 5:52PM
this is very intriguing. I'll need to do some numbers testing of my own
Fizzl Feb 14th 2009 7:17PM
The script on the simulator gives the 20/51/00 actor less haste and more hit.
There are two trinkets that will boost you by 3% hit, one from VH and one from Nax25. The spec also seems to favour haste more than crit.
It's down side is less good AoE.
hi2u Apr 14th 2009 5:58PM
You don't need to have capped spell hit in order for a fireball spec to overtake frostfire, unless a DK is providing the Rune of Razorice debuff changed in 3.1 anyway. You could be 3% spellhit down, or even have optimal frostfire gear, and frostfire still does worse than fireball with that very same gear. Try importing your character into Rawr sometime and check for yourself.
Antonia Feb 14th 2009 5:39PM
These have been great articles but it seems like WoWinsider has a one track mind today about something that they and we don't know that much about yet. shouldn't we all wait and see or are we taking this all with a grain of salt till dual specs happen? to me it sounds like we're making set in stone a little too soon when we know how blizzard is with things like this.
yokumgang Feb 14th 2009 5:53PM
DUDE...me likes...
Doriangrey Feb 14th 2009 6:00PM
Having been raiding with the Arcane/Fire specc (20/51/00) for the last few weeks and having sustained my own hit cap of 17% aswell as using SP's in the raid when they were about I can honestly say the DPS output does rival that of FFB specc (00/53/18). I will say that it is more reliant on the tanks doing thier bit with keeping a snare up; but straight up against a FFB mage with better gear than me I was easily performing better and not having any of the scary mana issues I thought I would. The more mages in a raid with this specc the better tbh... share the focus magic love about ppl 6% extra crit to all that partake in the love :)
caydus Feb 14th 2009 6:55PM
ah yes yet another useless arcane brilliance post
seriously this column is stupid every week nothing but rehashing what everyone knows
Kylenne Feb 14th 2009 7:48PM
Oh look, another useless troll comment.
Kryptix Feb 14th 2009 8:42PM
@ Caydus
You sir, should have your trolling nuts stuck in a blender on puree setting, so you will be as useless to the real world as your comments are to us online.
Frank Feb 15th 2009 12:38PM
i didn't know what he wrote about, so therefore your comment is not true. i found it valuable and worthwhile, as i find ALL the arcane brilliance columns are. perhaps if you are so all-knowing, you should go hang out at elitist jerks or something.
Revanel Feb 14th 2009 8:25PM
I have to say man, I totally dig on your writing style. I actually laugh while reading which is pretty hard to do. :)
manafraidofhishorses Feb 14th 2009 8:35PM
Yes, every week it is rubbish... but i keep on reading it... and take the time to comment on it. Why? Because i am a moron.
This column is one of the best written things on here
Stone_Rhino Feb 14th 2009 9:59PM
Ah, another fine article on how to play a mage.
Pick a talent tree. Find spell from said tree. Spam it to top meters.
Must be nice.