The Light and How to Swing It: What dual specs mean for the class
So. Dual specs. More than any other class except, perhaps, for those freakish shapeshifting Druids, dual specs will have a great impact on Paladins. For one, it will save a lot of money on respec costs. I spend at least 600 Gold a week on respecs and re-glyphs, toggling back and forth between my raid and PvP specs. It also allows players to diversify their roles in a raid. At a glance, the feature has a lot of potential and should greatly improve the experience for all players regardless of class.
What do dual specs mean for this Paladins, anyway? For a hybrid class that can fill the three archetypal roles in the game, it means a lot. Healers can become tanks, tanks can become DPS, DPS can become healers... anything, really. It's simply a matter of toggling the proverbial switch both in the game and mindset. You can even bring PvE and PvP specs into the equation, expanding the Paladin's options considerably. When dual specs kick in with Patch 3.1 (fingers crossed), let's take a look at the delicious possibilities that open up for the class.
Holy PvE / Holy PvP
This is one of the dual spec options where a player won't necessarily be switching roles, but rather choosing talents that are optimized for one aspect of the game but not the other. The typical Holy raiding build is a 53/ 0/ 18 complementing the Holy tree with Retribution all the way to Sanctified Seals for higher crits with healing spells, a healing Paladin's bread and butter.
PvP builds vary much more than raiding builds, with one kind of build going 53/ 18/ 0 up Protection instead of Retribution for Improved Hammer of Justice. Others put two more points in Protection 51/ 20/ 0 for Divine Guardian. Still popular builds forego the 30 second stuns and Beacon of Light for Divine Purpose in a 49/ 0/ 22 build that's closer to the raiding specs.
Protection PvE / Holy PvE
This is likely one of the more popular raiding dual spec combinations, particularly for tanks. The typical raiding build for Tankadins is 5/ 60/ 6 with points in Holy for Seals of the Pure and Retribution for Deflection. The Protection tree looks to change somewhat in Patch 3.1, hopefully to lessen the bloat. While Paladin main tanks are unlikely to pick up these options, off- or secondary tanks should find it useful to be able to contribute on the healing end when their tanking skills aren't needed for the fight. In many cases, an extra healer is more welcome than another DPS.
Protection PvE / Retribution PvE
Still, a few tanks would welcome the chance to put away the shield for some fights and swing around a big 2-hander instead. This should also be a popular dual spec combo for raiding for both off-tanks and Retadins, who will sometimes be called upon to tank something. The typical Retribution raiding build is a 0/ 10/ 61 with the bare minimums in Protection -- Divine Strength and Blessing of Kings. This should free up some talent points when Blessing of Kings becomes baseline in the same patch.
Retribution PvE / Holy PvE
On the other hand, some raiding Retadins would love to lend a healing hand in certain fights. Or vice versa, during fights that are don't need much healing, or for DPS races, some healers might want to switch to a DPS role to help speed things up. Depending on what the raid needs at the time, DPS / Healer hybrids can toggle between specs to fill a certain role.
Retribution PvE / Retribution PvP
Personally, this is where I've been blowing my Gold on. I had sometimes been speccing to heal, but ever since I picked up the best melee weapon available it just didn't make sense to the guild for me to raid as Holy. This cut my costs down by a third, but it's still expensive. Retribution PvP spec loses a lot by going deeper into Protection for Improved Hammer of Justice and Divine Guardian (for Arenas only. You can stop at 18 points for solo PvP) in a 0/ 20/ 51 build. Builds vary, with about 12 discretionary points placed in different talents depending on your play style. PvP spec loses out on raid utility and about 12-14% damage by losing Righteous Vengeance.
Protection PvE / Protection PvP
I'm going out on a limb here by predicting one offbeat dual spec combination -- Protection in two flavors. If the announced changes to Paladins in Patch 3.1 push through, we'll have very frightening Protadins who are hard to kill and stun you all the freaking time. This requires two specs, though, because the ideal tanking build will be skipping the PvP talents Stoicism, Guardian's Favor, and Improved Hammer of Justice. No build for Protection PvP just yet, we'll have to wait for 3.1 for that.
Protection PvE / Retribution PvP
This was a fairly common choice of two specs, as many tanks would unwind as Retribution in the Battlegrounds. I suspect that this dual spec combo won't be as popular come Patch 3.1 because of the sudden viability of Protection in PvP. Considering that tanks will have the best shields and one-handers available to them, why bother with the vanilla Crusader Strike and Divine Storm when they have Shield of Righteousness, Hammer of the Righteous, and an Avenger's Shield that can silence?
Holy PvE / Retribution PvP
Let's face it, Retribution is the face-smashing spec. Many players still consider Retribution as the PvP spec, so I know a lot of healers who spec Ret in order to PvP. This isn't absolutely necessary anymore considering Holy Paladins have far greater survivability than Retribution in Arenas and in general. They also have potent offense now, and look to have even better damage capabilities with buffs to talents in Patch 3.1.
Other dual spec combos
There will be some oddball combinations, like raiding as a Retadin and PvPing as a Protadin, or strange cases like Holy PvP and Retribution PvP for filling out roles in Arena teams and solo play. There will even be dual spec combos for raiding and farming -- some Holy Paladins would perhaps like to AoE grind during raid downtimes. When dual specs kick in, a world of options open up for the class, allowing players to choose two of their favorite playing styles for the price of one.
Because glyphs are part of the equation, this again saves a lot of money -- although Inscribers (it's a real word, so please no more comments about that) will likely feel the crunch as players will purchase glyphs once. PvE and PvP glyphs are different as are the optimal glyphs for each spec. It should be interesting to see which glyphs will rise to prominence, or if we'll see new glyphs in Patch 3.1 that will cater to new play styles. Overall, Patch 3.1 will be a turning point in the game for Paladin players. Many will be encouraged to expand their horizons, even trying out specs they've never tried before. As useful as Paladins are now, they'll get even more utility when dual specs finally arrive. Good times.
The Light and How to Swing It tries to help Paladins, those champions of the Light, tackle the Wrath of the Lich King. It's a good time to play the class, which in the best state it has ever been in years. Read Zach's thoughts on how good it is to be the King and raiding as Retribution.
What do dual specs mean for this Paladins, anyway? For a hybrid class that can fill the three archetypal roles in the game, it means a lot. Healers can become tanks, tanks can become DPS, DPS can become healers... anything, really. It's simply a matter of toggling the proverbial switch both in the game and mindset. You can even bring PvE and PvP specs into the equation, expanding the Paladin's options considerably. When dual specs kick in with Patch 3.1 (fingers crossed), let's take a look at the delicious possibilities that open up for the class.
Holy PvE / Holy PvP
This is one of the dual spec options where a player won't necessarily be switching roles, but rather choosing talents that are optimized for one aspect of the game but not the other. The typical Holy raiding build is a 53/ 0/ 18 complementing the Holy tree with Retribution all the way to Sanctified Seals for higher crits with healing spells, a healing Paladin's bread and butter.
PvP builds vary much more than raiding builds, with one kind of build going 53/ 18/ 0 up Protection instead of Retribution for Improved Hammer of Justice. Others put two more points in Protection 51/ 20/ 0 for Divine Guardian. Still popular builds forego the 30 second stuns and Beacon of Light for Divine Purpose in a 49/ 0/ 22 build that's closer to the raiding specs.
Protection PvE / Holy PvE
This is likely one of the more popular raiding dual spec combinations, particularly for tanks. The typical raiding build for Tankadins is 5/ 60/ 6 with points in Holy for Seals of the Pure and Retribution for Deflection. The Protection tree looks to change somewhat in Patch 3.1, hopefully to lessen the bloat. While Paladin main tanks are unlikely to pick up these options, off- or secondary tanks should find it useful to be able to contribute on the healing end when their tanking skills aren't needed for the fight. In many cases, an extra healer is more welcome than another DPS.
Protection PvE / Retribution PvE
Still, a few tanks would welcome the chance to put away the shield for some fights and swing around a big 2-hander instead. This should also be a popular dual spec combo for raiding for both off-tanks and Retadins, who will sometimes be called upon to tank something. The typical Retribution raiding build is a 0/ 10/ 61 with the bare minimums in Protection -- Divine Strength and Blessing of Kings. This should free up some talent points when Blessing of Kings becomes baseline in the same patch.
Retribution PvE / Holy PvE
On the other hand, some raiding Retadins would love to lend a healing hand in certain fights. Or vice versa, during fights that are don't need much healing, or for DPS races, some healers might want to switch to a DPS role to help speed things up. Depending on what the raid needs at the time, DPS / Healer hybrids can toggle between specs to fill a certain role.
Retribution PvE / Retribution PvP
Personally, this is where I've been blowing my Gold on. I had sometimes been speccing to heal, but ever since I picked up the best melee weapon available it just didn't make sense to the guild for me to raid as Holy. This cut my costs down by a third, but it's still expensive. Retribution PvP spec loses a lot by going deeper into Protection for Improved Hammer of Justice and Divine Guardian (for Arenas only. You can stop at 18 points for solo PvP) in a 0/ 20/ 51 build. Builds vary, with about 12 discretionary points placed in different talents depending on your play style. PvP spec loses out on raid utility and about 12-14% damage by losing Righteous Vengeance.
Protection PvE / Protection PvP
I'm going out on a limb here by predicting one offbeat dual spec combination -- Protection in two flavors. If the announced changes to Paladins in Patch 3.1 push through, we'll have very frightening Protadins who are hard to kill and stun you all the freaking time. This requires two specs, though, because the ideal tanking build will be skipping the PvP talents Stoicism, Guardian's Favor, and Improved Hammer of Justice. No build for Protection PvP just yet, we'll have to wait for 3.1 for that.
Protection PvE / Retribution PvP
This was a fairly common choice of two specs, as many tanks would unwind as Retribution in the Battlegrounds. I suspect that this dual spec combo won't be as popular come Patch 3.1 because of the sudden viability of Protection in PvP. Considering that tanks will have the best shields and one-handers available to them, why bother with the vanilla Crusader Strike and Divine Storm when they have Shield of Righteousness, Hammer of the Righteous, and an Avenger's Shield that can silence?
Holy PvE / Retribution PvP
Let's face it, Retribution is the face-smashing spec. Many players still consider Retribution as the PvP spec, so I know a lot of healers who spec Ret in order to PvP. This isn't absolutely necessary anymore considering Holy Paladins have far greater survivability than Retribution in Arenas and in general. They also have potent offense now, and look to have even better damage capabilities with buffs to talents in Patch 3.1.
Other dual spec combos
There will be some oddball combinations, like raiding as a Retadin and PvPing as a Protadin, or strange cases like Holy PvP and Retribution PvP for filling out roles in Arena teams and solo play. There will even be dual spec combos for raiding and farming -- some Holy Paladins would perhaps like to AoE grind during raid downtimes. When dual specs kick in, a world of options open up for the class, allowing players to choose two of their favorite playing styles for the price of one.
Because glyphs are part of the equation, this again saves a lot of money -- although Inscribers (it's a real word, so please no more comments about that) will likely feel the crunch as players will purchase glyphs once. PvE and PvP glyphs are different as are the optimal glyphs for each spec. It should be interesting to see which glyphs will rise to prominence, or if we'll see new glyphs in Patch 3.1 that will cater to new play styles. Overall, Patch 3.1 will be a turning point in the game for Paladin players. Many will be encouraged to expand their horizons, even trying out specs they've never tried before. As useful as Paladins are now, they'll get even more utility when dual specs finally arrive. Good times.
Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It







Reader Comments (Page 1 of 2)
Lutaur Feb 14th 2009 4:12PM
This is going to be great, dual specs is gonna make everything so much easier and save so much money! I can't wait on being a Holy Pally/ Ret.
Dystraxia Mar 17th 2009 8:27AM
Well i have just been collecting my pvp ret gear so i could be holy/pve and ret/pvp, and after reading this i'll just have 2 give up if i have 2 heal in pvp/arena again >
Wasuremono Feb 14th 2009 4:15PM
I am going to be Holy PVE with Points in Ret and Holy PVE with points in Prot.
Kor Feb 14th 2009 4:16PM
Thanks for the article Zach, I can't wait to expand my retadin into holy. I will have to dink around a lot with him though so practice makes perfect. Pallies rule!
Esoteroth Feb 14th 2009 4:18PM
The idea of Dual specs makes me twitchy, too many people are gonna be running around with no idea how to play one of their specs
Liel Feb 14th 2009 4:44PM
Really for my pally and druid I am used to healing but cannot do anything solo as resto holy, I mean I can but doing dailies is pretty slow.
I really just see this as a benefit for the classes that are used to a primary role but want the other spec for solo stuff.
RipeTomatoe Feb 14th 2009 4:36PM
Oh ya, totally going Prot/Holy when this hits, was a healer most of BC and now I'm a tank, and as much as I love tanking, for fights that require only one tank, I would really like to be more useful.
Llothtank Feb 15th 2009 2:48PM
Im the exact opposite Ripe, I was a backup tank all through BC and now im my guilds main healer. I blow so much money respeccing to tank 5mans cuz tanking is more fun imo.
slartibart Feb 14th 2009 8:52PM
Great article, as a pally with about 5 respecs total; I really find a spec and stubbornly stick with it.
AOE-prot to 70, holy through that endgame, and then after 3.1 I went ret and never looked back, I'm looking forward to being able to swap into a tank role for "free".
This makes me so glad I stuck with the grind from 1-70 and rolled a hybrid.
Chukie Feb 14th 2009 4:47PM
If Prot loses as much bloat as Blizz is claiming it will in their class changes I may be able to get all the good prot pve and pvp talents in one prot build.
So id have a prot pve/pvp hybrid and a ret pve spec as my 2 :P
Bigelow Feb 14th 2009 4:53PM
Yes I am stoked about dual specs!! Yay!! I leveled 1-60 Ret, 60-80 Prot, and am now a healer! I have a complete tank set, and a healing set, and depending on if I like the prot changes or not, I am building an emergency Ret set, just in case. However, seeing as my guild has like 30 bajillion tanks, I will most likely be going Ret for PvE, letting my tank set get cold and lonely...
Having to carry 3 different sets with completely different stat values is just a big pain in my side. So when tri specs comes around with gear lockers and stuff, if they plan that, then my guy will be set up for an optimal PvE assault!! (man, that's gonna be spendy....) Then quad specs if I want to PvP, etc.
Groth Feb 14th 2009 4:55PM
"freakish shapeshifting Druids" if pally's werent hiding behind plate armor like lil girls I'd be offended!
On a more serious note tho, I'm looking forward to seeing retadins collecting heal kit properly and gettting to use it (I just hope blizz gives us alot of variety in raid composition requirements in Ulduar now!)
Saeverud Feb 14th 2009 5:05PM
Being able to switch between Ret and Prot for my two different raids will save me a fortune, and dishing out some extra damage when I'm not tanking things like Thaddius or what not will make things smoother all around.
twh Feb 14th 2009 6:15PM
I must know, where did you get that awesome picture of the fem dwarf pally!!!!
Zach Feb 14th 2009 7:34PM
@twh - That would be from the Upper Deck WoW TCG. That's the card art for Guarded by the Light, drawn by Chippy. No, really, that's his name.
McRaider Feb 14th 2009 7:57PM
I'll be Prot PvE (main) / Ret PvE when duals hit
Nyss Feb 14th 2009 8:13PM
As much as I'm excited about dual specs, (planning on prot/holy), I hope the tank edition for raid gear is coming soon! Not a complaint, mind you...
Just realized I used "soon"...lol
Zach Feb 14th 2009 8:14PM
@Nyss - That's next, Nyss. Just had to interrupt our regularly scheduled programming because of orders from the powers that be to discuss Dual Specs. Hehe.
twh Feb 14th 2009 8:08PM
Ah, I see. You got the image from the TCG website and cropped it to fit your picture.
I was hoping there was something larger out there. Alas.
patrick Feb 15th 2009 10:53PM
I think you kind of missed the point with a lot of this to be honest.
Where dual specs helps me is that I played ret pally for 2 years but when I set up my own guild I had to spec holy just so we could heroic and then as we got bigger so we can raid. My holy gear is now better than my dps stuff.
But I'd rather dps and ret at the moment is a very useful dps. But I'm often needed to be a healer for our Naxx or EoE raids. Sometimes we are short dps but more often we are short healers. So I pretty much stay holy as I'm not keen on paying 100g just so I can help out on a heroic as dps for an hour or so I can do my dailies quicker (100g to earn 100g in dailies....).
You can talk about it making it easier to pve and pvp and you can talk about all the other rubbish. The main benefit of dual specs for hybrids is that it will reduce the tank and healer shortage because people are more willing to gear up and take those specs if it's not expensive to go back to dps.
Because at the end of the day, no matter what anyone here says, dps is easier and much more fun than tanking or healing for 90% of players. It's harsh but it's true. Wait until 3 months after the patch and I guarantee the healer/tank shortage will disappear due to this change. Don't try to dress it up as anything else please as you will be talking rubbish.