Skip to Content
2-17-2009 @ 6:05PM
I've gotta /sign this. I felt the same way about Oculus. I spend 80 levels and countless hours getting my paladin where she is, and I'm really proud of her. I think I built a pretty damn good toon. Then I get into that fight and I might as well be a level 1 for all the good all that work has done me. Maybe that sounds a little whiny... maybe it IS a little whiny... but that's just the impression I'm left with.
2-17-2009 @ 6:54PM
You do realize that GC said that the vehicles in Ulduar will scale with your gear right?
2-17-2009 @ 6:57PM
To be fair, I find my Paladin has an increased chance of survival if my drake dies. Instead of plummeting to my death, I can bubble and run down the middle into the portal so I don't have to eat repair costs.That said, I think the entrance to Ulduar sounds awesome. I doubt that the Flame Leviathan will be little more than a loot pinata, and the experience of the vehicles will be more fun than challenging. The first boss of any dungeon is not going to be as difficult as a penultimate encounter such as Malygos, so I fully encourage people to just have fun with it. You'll have 13 other bosses to play your toon against.
2-17-2009 @ 7:07PM
Heres my thing about the vehicles, other than what Tristrix said: my custom UI doesnt support them. Either its the way its set up, or the mods I run, but when ever I get in a vehicle, my abilities are scattered and mixed up with my tanking abilities, if I have to build up combo points, I cant see them (even though its supposed to show them), and sometimes, I just plain cant steer: neither the mouse or the WASD keys will change the direction of my toon.I have no problems with other vehicle style mounts/interfaces (chopper/mammoths) but as soon as you introduce a new set of abilities, it all goes down the drain.But the main reason why I agree with Tristrix is that I worked my ass off to learn how to be a good tank, then I get in a vehicle where all that work doesn't show? No ty, I want to look at more demon/undead/titan crotch, as disgusting as it might be. Thats why I rolled prot.
2-17-2009 @ 7:28PM
@VSUReaperBlizzard doesn't officially support UI addons. If they have a fight that requires specific UI elements found in the Blizzard UI and your UI is unable to show or replicate those features its not their issue. Either disable your addons before the fight (perfectly doable) or fix your addons so they work properly during that fight.
2-17-2009 @ 10:44PM
@ Thomas PrescottThen please explain the addon button in the bottom left hand of the character selection screen. Please explain the fact that they have an entire website (seen here http://forums.worldofwarcraft.com/board.html?forumId=11114&sid=1) where they basically explain how to set up your mods and such so you dont break the TOS and EULA. I will admit that the forum page focuses alot on script commands (macros) but they also talk alot about how to fix buggy mods and find the really good ones. So yeah, they dont "officially support them", but they also dont say you cant use them. They basically designed the game's code around being flexible enough to be altered with mods.(BTW, not trying to sound like a smart ass -just my POV)
2-18-2009 @ 12:37AM
VSUUI addons aren't illegal and they do not violate the ToS or EULA. What I am trying to say is that it isn't Blizzard's fault that a UI is broken, and they don't (nor should they) create encounters because of this.
2-18-2009 @ 1:58AM
Dominos has 0 problems with vehicle UI, as far as I've seen. Haven't done Malygos or anything, but Aces High, Wyrmrest daily, etc. all work as they're supposed to.Maybe it's the addon.
2-18-2009 @ 8:38AM
@VSUReaperIt might not be your case, but this helped in most cases of problems with vehicles in UI i heard of:Check your bar-mod settings for something called 'Posses Bar' or similiar and allow it on your Bar1 (maybe also other ones, but No1 should be enough)Also, button for leaving the vehicle is first in Class Bar, if you need to keep that one disabled, use simple macro with '/run VehicleExit() ' to replace it.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.