Blood Pact: What dual specs mean for the class
Welcome to another edition of Blood Pact! I'd held off writing one because we've got a surprise for you guys as a new, better, shinier Warlock columnist is coming on board to give you the all the infernal goodness (or badness, if you prefer) you need. But since it looks like he's caught up at the cleaners trying to get that brimstone smell off his robes, I'm sneaking into his office and filling in for this week.
Today, we're going to talk about dual specs. You've probably heard of it. All the hybrid classes are squealing with girlish delight at the prospect, but even Warlocks have a reason cackle maniacally. For one thing, dual specs means more versatility for anyone, whatever class you play. In our case, it's the flexibility to deal a slow, painful death; a fiery death; or a torturous death through demonic beatdown. What can I say? That's what Warlocks do. We kill things. Dual specs, more than anything, simply means we get to choose how.
If all goes according to plan, Warlocks will get the Replenishment buff in Destruction. Because Blizzard considers Replenishment a mandatory raid buff, this hopefully means deep Destruction will be more than viable as a raiding spec. Because a lot of changes are coming to the Warlock talent trees and abilities in Patch 3.1 -- if Blizzard follows through with their plan -- it's too early to predict what builds will be viable as the two choices for builds. On the other hand, we can take a look at the playing style options and what this means for players and raids.
Raiding
It still depends on exactly how Blizzard will implement it, but it looks like we'll be able to change our specs between encounters. Inscribers will be able to produce a portable Lexicon of Power that's required to do this, but details are still sketchy. At any rate, it's quite likely that we'll have the opportunity to change spec depending on the raid boss we're fighting. For very short fights, we can opt to go all out nuke with Destruction, while on longer fights or those with a lot of raid damage, Affliction is a good option.
Speccing deep Affliction can provide the raid with Malediction, while deep Destruction will provide Replenishment from Improved Soul Leech. It remains to be seen how deep Demonology will be made raid worthy as 0/ 41/ 30 is still the deepest the most popular raiding specs go into it. Demonic Pact doesn't seem to be compelling enough to go deep Demonology, even for raid utility. Then again, by the same token, 0/ 31/ 40 is the deepest a lot of raiders go into Destruction, but Replenishment might be a good excuse to go deep enough for even Chaos Bolt. Hopefully dual specs and the changes in 3.1 will see deeper builds.
The other cool thing about dual specs is it gives us the flexibility to spec for specialized roles without gimping ourselves for the rest of the raid. An old example would be Leotheras the Blind in Serpentshrine Cavern. There isn't a Wrath boss specifically designed to be tanked by a Warlock, but as some players have proven, very specialized roles can prove to be effective in some fights. Obviously, tank spec won't be a common choice for most -- and Ghostcrawler has said it won't be an option in the future -- but you get the idea.
Dual specs will also allow us to adjust according to raid make-up. If we have Moonkins or Shadow Priests in the raid, we can opt to skip Suppression and Cataclysm, allowing us to put our focus elsewhere. This gives us a modicum of flexibility or additional DPS by foregoing redundant +Hit. Theoretically, we can bring our 5-man builds to 25-man raids depending on our group make-up. It's a minor thing, but it squeezes out every bit of DPS we can muster.
PvP
The most popular Warlock build for PvP today is the new incarnation of SL/SL, a 54/ 17/ 0 build that picks up Soul Link and Master Summoner. Players who enjoy the Affliction play style, which I confess to, can run the 53/ 0/ 18 PvE Affliction build and spec to PvP Affliction when necessary. Ironically, Demonology has fallen by the wayside as Resilience and healer survivability has increased over the past weeks. This has reduced or even eliminated the need for the survivability offered by Metamorphosis. Soul Link coupled with the increased health of demons has greatly increased Warlock survivability in PvP.
I have to point out that there are a lot of Warlock changes coming in Patch 3.1 that all of these builds will be slightly -- or greatly -- different once the patch rolls out. Demonology, in particular, is getting a second look and will probably be receiving an overhaul considering how underutilized it is right now. Gimmick fights with dragons aside, deep Demonology isn't an incredibly popular raiding or even PvP tree. In the current environment, it's unlikely that players will be speccing deep Demonology as their second spec even for PvP. Does this mean I'm calling for Demonology buffs? Hell yes.
That said, players can have either different styles of PvE builds as their two specs, one spec for PvE and another for PvP. In fact, with the kind of flexibility dual spec allows, we're not constrained to the archetypal roles that hybrid classes fill. While some hybrids will almost necessarily have a healer or tank spec tucked away as their other spec simply to be viable in groups, we won't need to. It's a blessing in disguise. Again, we kill things. As long as we kill things well, it doesn't matter. The other spec is something we can do purely for our own pleasure, even something as simple as the frivolous desire to solo farm. We have so many glyphs we can choose a second spec purely for the sake of having different glyphs.
Other classes won't have that luxury. Paladins, for example, will be expected to have either a tank or healer spec. I assure you that Paladins who don't spec for either (like some stupid Ret PvP / Ret PvE combo, maybe) will be wildly ostracized for their inability to be "more useful" in groups. We have no such expectations. Shamans who spec Enhancement and Elemental DPS are going to be looked at with scorn. I mean, really.
As Warlocks, we have no such dilemma. In fact, the likeliest common dual spec options for most of us will be one for PvE and another for PvP. It's that simple. Those who only raid exclusively can maintain one optimal raiding spec and another for AoE farming to earn money in between raids. As exciting as dual specs may be for hybrids, it's emancipating for Warlocks. Imagine, we get to kill things in whatever way we see fit. If we get bored with Affliction, we simply toggle to, say, Destruction at our discretion. I promise you, when dual specs roll around, we'll have one hell of a good time.
Blood Pact has everything you need -- well, mostly -- for your Warlock concerns. Zach thinks that Patch 3.0.8 is a hint of good things to come. Read his praises for raiding as Affliction, which melts your brain... but in a good way.
Today, we're going to talk about dual specs. You've probably heard of it. All the hybrid classes are squealing with girlish delight at the prospect, but even Warlocks have a reason cackle maniacally. For one thing, dual specs means more versatility for anyone, whatever class you play. In our case, it's the flexibility to deal a slow, painful death; a fiery death; or a torturous death through demonic beatdown. What can I say? That's what Warlocks do. We kill things. Dual specs, more than anything, simply means we get to choose how.
If all goes according to plan, Warlocks will get the Replenishment buff in Destruction. Because Blizzard considers Replenishment a mandatory raid buff, this hopefully means deep Destruction will be more than viable as a raiding spec. Because a lot of changes are coming to the Warlock talent trees and abilities in Patch 3.1 -- if Blizzard follows through with their plan -- it's too early to predict what builds will be viable as the two choices for builds. On the other hand, we can take a look at the playing style options and what this means for players and raids.
Raiding
It still depends on exactly how Blizzard will implement it, but it looks like we'll be able to change our specs between encounters. Inscribers will be able to produce a portable Lexicon of Power that's required to do this, but details are still sketchy. At any rate, it's quite likely that we'll have the opportunity to change spec depending on the raid boss we're fighting. For very short fights, we can opt to go all out nuke with Destruction, while on longer fights or those with a lot of raid damage, Affliction is a good option.
Speccing deep Affliction can provide the raid with Malediction, while deep Destruction will provide Replenishment from Improved Soul Leech. It remains to be seen how deep Demonology will be made raid worthy as 0/ 41/ 30 is still the deepest the most popular raiding specs go into it. Demonic Pact doesn't seem to be compelling enough to go deep Demonology, even for raid utility. Then again, by the same token, 0/ 31/ 40 is the deepest a lot of raiders go into Destruction, but Replenishment might be a good excuse to go deep enough for even Chaos Bolt. Hopefully dual specs and the changes in 3.1 will see deeper builds.
The other cool thing about dual specs is it gives us the flexibility to spec for specialized roles without gimping ourselves for the rest of the raid. An old example would be Leotheras the Blind in Serpentshrine Cavern. There isn't a Wrath boss specifically designed to be tanked by a Warlock, but as some players have proven, very specialized roles can prove to be effective in some fights. Obviously, tank spec won't be a common choice for most -- and Ghostcrawler has said it won't be an option in the future -- but you get the idea.
Dual specs will also allow us to adjust according to raid make-up. If we have Moonkins or Shadow Priests in the raid, we can opt to skip Suppression and Cataclysm, allowing us to put our focus elsewhere. This gives us a modicum of flexibility or additional DPS by foregoing redundant +Hit. Theoretically, we can bring our 5-man builds to 25-man raids depending on our group make-up. It's a minor thing, but it squeezes out every bit of DPS we can muster.
PvP
The most popular Warlock build for PvP today is the new incarnation of SL/SL, a 54/ 17/ 0 build that picks up Soul Link and Master Summoner. Players who enjoy the Affliction play style, which I confess to, can run the 53/ 0/ 18 PvE Affliction build and spec to PvP Affliction when necessary. Ironically, Demonology has fallen by the wayside as Resilience and healer survivability has increased over the past weeks. This has reduced or even eliminated the need for the survivability offered by Metamorphosis. Soul Link coupled with the increased health of demons has greatly increased Warlock survivability in PvP.
I have to point out that there are a lot of Warlock changes coming in Patch 3.1 that all of these builds will be slightly -- or greatly -- different once the patch rolls out. Demonology, in particular, is getting a second look and will probably be receiving an overhaul considering how underutilized it is right now. Gimmick fights with dragons aside, deep Demonology isn't an incredibly popular raiding or even PvP tree. In the current environment, it's unlikely that players will be speccing deep Demonology as their second spec even for PvP. Does this mean I'm calling for Demonology buffs? Hell yes.
That said, players can have either different styles of PvE builds as their two specs, one spec for PvE and another for PvP. In fact, with the kind of flexibility dual spec allows, we're not constrained to the archetypal roles that hybrid classes fill. While some hybrids will almost necessarily have a healer or tank spec tucked away as their other spec simply to be viable in groups, we won't need to. It's a blessing in disguise. Again, we kill things. As long as we kill things well, it doesn't matter. The other spec is something we can do purely for our own pleasure, even something as simple as the frivolous desire to solo farm. We have so many glyphs we can choose a second spec purely for the sake of having different glyphs.
Other classes won't have that luxury. Paladins, for example, will be expected to have either a tank or healer spec. I assure you that Paladins who don't spec for either (like some stupid Ret PvP / Ret PvE combo, maybe) will be wildly ostracized for their inability to be "more useful" in groups. We have no such expectations. Shamans who spec Enhancement and Elemental DPS are going to be looked at with scorn. I mean, really.
As Warlocks, we have no such dilemma. In fact, the likeliest common dual spec options for most of us will be one for PvE and another for PvP. It's that simple. Those who only raid exclusively can maintain one optimal raiding spec and another for AoE farming to earn money in between raids. As exciting as dual specs may be for hybrids, it's emancipating for Warlocks. Imagine, we get to kill things in whatever way we see fit. If we get bored with Affliction, we simply toggle to, say, Destruction at our discretion. I promise you, when dual specs roll around, we'll have one hell of a good time.
Filed under: Warlock, Analysis / Opinion, (Warlock) Blood Pact







Reader Comments (Page 1 of 2)
lamb Feb 17th 2009 8:42AM
Can't wait for this to come in. I change spec when the game gets boring so the posibility of changing whenever i like is a very welcome change. I play a druid, and although hybrids like mine have been recieving most of the attention in reference to dual specs, all classes will benefit from this, many people have a spec for raiding, a apec for pvp, a spec for farming etc. cmon 3.1 !
kabshiel Feb 17th 2009 12:08PM
I'll probably have a raid spec and a solo spec.
Ardy Feb 17th 2009 8:45AM
Lookin forward to locks hopefully gettin fixed in pvp =D
Dual spec will jst make locks even more fun.
Oh and my Paladin wont be seeing holy. Atall.
Ever. Ret and Prot plix
sephirah Feb 17th 2009 8:44AM
Before reading the actual implementation, I believed I'd have taken demo/destro for trash and affliction for bosses.
Now, I don't think I'll poke my raid incriber 20 times a raid for his LoP and ask other people "please click here so I don't suck on trash".
So, unless demo and destro will be buffed *seriously* in 3.1, I'll simply stay affliction all the time (as I don't PvP)
Eternauta Feb 17th 2009 11:32AM
Well, I see the Replenishment for Destro as a buff (and a very welcome one).
Andy Feb 17th 2009 8:46AM
I plan on going Raid Afflic / PvP Afflic myself, I'm tired of trying to run SotA without SL or CoEx.
Also, we're getting a new columnist? I've liked your column, but I'm glad we'll actually be seeing some Blood Pacts more often. Who is it?
Az Feb 17th 2009 8:48AM
0/41/30 is popular because it's the closest thing to the brain-off SB spam we used to have. Too many rolled locks during the Demo Sac/SnF days that can't handle rolling dots with fillers.
Razel Feb 17th 2009 8:52AM
Oh joy! Another duel spec post, how original.
lightningjynx Feb 17th 2009 9:05AM
Oh noes! Did your poor little brain melt because the big bad WoWInsder made you read this post?
Srsly, get over yourself. This is the new hot thing in WoW, and I for one am on the band wagon. And like others have said, if it offends you that much, DON'T READ IT! For some of us, we like to read what others thoughts are on the impact of dual specs (and did you see what I did, I spelled it correctly).
TL:DR - STFU and GTFO if you don't like it
Falcrist Feb 17th 2009 10:59AM
@lightningjynx
I think someone needs to sit in the quiet corner and calm down.
There really isn't any new or interesting info in this post.
*Hybrids will be expected to have a tanking and/or healing spec.
*Most Warlocks will chose a PvP and a PvE spec.
Well written, but also not very interesting.
Here, have some prozac while we wait for the next Blood Pact.
SINisterWyvern Feb 17th 2009 8:56AM
"If we have Moonkins or Shadow Priests in the raid..."
Don't forget Ebon Plaguebringer Unholy DKs, very easily an overpopulated spec in this overpopulated class.
Zach Feb 17th 2009 9:58AM
Ebon Plaguebringer raises Crit, though, not Hit.
Mindaika Feb 17th 2009 10:09AM
Ebon Plaguebringer increases magic damage taken by the target by 13%, the same as Earth and Moon and Malediction. IFF and Misery increase chance-to-hit against the target.
Hoggersbud Feb 17th 2009 11:54AM
Don't forget though, EP also brings the 30% increase of Crypt Fever. I don't think that benefit is nullified by the other two, though I haven't actually tested it either.
Steve Feb 17th 2009 10:24AM
"Inscribers will be able to produce a portable Lexicon of Power that's required to do this"
Scribe. Not inscriber. Scribe.
zombie Feb 17th 2009 5:00PM
http://www.merriam-webster.com/dictionary/inscriber
Zamboni Apr 14th 2009 6:48PM
Scriviner.
vocenoctum Feb 17th 2009 10:45AM
I love affliction, so not sure what I'll use for off-spec, I can't see doing two afflictions since I don't pvp, but I've always wanted to try destruction more extensively, and haven't done demonology enough to even get a name for my felguard. :)
I wonder why the replenishment was given to Destruction though.
To me, Affliction is dot's/ drains and Destruction is straight damage, with Demonology being the pet build, and it seems "utility" like replenishment belongs more in Demonology.
Like, a mage, Arcane could get replenishment, but fire shouldn't...
Affliction should be more about never having to rest and ticking health away even while you're on the move, I do honestly think Destructions main "raid bring" should be just.. destruction. "We break things better".
vocenoctum Feb 17th 2009 10:45AM
Like the other classes though, it's hard to say what Spec2 will be when all the spec's are getting changed so much.
FenSat Feb 17th 2009 10:54AM
What do dual-specs mean for the class? It depends on if you have a results-oriented raid leader who is interested in getting the most from his raid in a guild where there is a lot of competition for primary raid slots. Not to beat a dead horse, but...
As it stands, with "pure" and "hybrid" DPS classes doing equivalent DPS and with "pures" having no unique buffs to offer, there is little incentive to invite pures over hybrids, now that spec-switching will be nearly trivial (at first glance, at least). "Hybrids" offer relatively the same DPS but also the ability to switch to another role, as needed.
Unless Blizzard recognizes this and insures that specialized, pure DPS classes bring perceptibly higher DPS in 3.1, dual-specs will likely mean fewer pure DPS classes filling the DPS role in progression-oriented guilds. Basically, the DPS normalization will need to be revisited at least or even undone.