Are Paladins going to get nerfed?

Here's the thing, though... that change will hurt Retribution Paladins more than it will Holy Paladins. Retribution Paladins rely on the synergy of Spiritual Attunement and Seal of Blood / of the Martyr in addition to Judgements of the Wise, Replenishment, and Divine Plea. We'll probably have to see exactly what the incoming nerf looks like before we panic, but considering how Paladins have a history of getting beaten by the nerf bat, it's not an altogether rosy proposition. In fact, I think Paladins are probably going to get nerfed beyond the current Divine Plea and the future Spiritual Attunement. My thoughts after the jump.
Arenas. That's it. I predict that Paladins are going to get beaten to a pulp with the nerf bat because Paladin representation in high rated Arena play is exceptional right now. Even though Paladin representation in raids or ability to heal in raids is about on par with other classes, the fact that our survivability and fast, big heals are dominant in the Arena environment spells inevitable doom. Blizzard has a history of nerfing Paladins when they're on the rise. Remember the nerf to Blessing of Freedom? The nerf to Blessing of Sacrifice? Directly because of Arenas.
In fact, Kalgan's post back in 2007 is somewhat telling of Blizzard's attitude towards balance. He said that Paladins were "grossly over-represented" at that time, even though this was merely the beginning of Season 1. Those nerfs led to Paladins becoming the worst represented class in the 3v3 (the format of professional Arena play) months later (2nd worst in 2v2 and 2nd best in 5v5). I think Blizzard has improved a lot in their attitude and sensibilities since then, but the stigma remains.
Unless the other classes -- even at least the healing classes -- start catching up in Arena representation soon, Paladins are going to get whacked by the nerf bat. Mark my words. It will have little to do with mana regeneration, it will have little to do with raid superiority. It will have everything to do with Paladins making up a full quarter of the top classes in Arena play. Guess what? Survival Hunters make up a fifth of that. So they're going to get nerfed, too. This is part of Blizzard's struggle to keep all classes balanced in all aspects of the game. It's an impossible task, but you have to hand it to them for trying. In the meantime... panic.
Filed under: Paladin, Analysis / Opinion, Arena
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Reader Comments (Page 6 of 9)
Nesus Feb 18th 2009 11:27PM
You know what makes me laugh? This nerf to mana regeneration. Holy does not stack mp5 and we get most of our mana back from Divine Illumination. With how our gear is set up right now, the t7 4 piece lowers the cost of Holy Light by 5% and we get the Libram that lowers the mana cost of Holy Light by another 113. The base cost of that spell is 1274. .95*1274-113= 1097 mana per cast. We get 764 mana back from a crit. That Holy Light just cost us 332 mana to cast. I don't know how they are going to nerf mana regeneration unless they nerf replenishment.
I think that if we start having trouble with mana in pvp, we are just going to have to start specing further down the tree to Judgment of the Wise. There are some Holy ret builds that go down for Repentance and pick up that talent too. I know that if I start having problems I'm going to have to go that route.
Adding Spiritual Attunement to the protection tree isn't going to do much in the ways of limiting it to holy Paladins. The common 5's build specs down to get Divine Guardian which is a nice shield wall for one of your party members if they are getting focused. When Divine Shield is active, 30% of all damage is redirected to the Paladin. Kind of nice when you are immune right?
It is going to take a lot to bring down Holy Paladins. We wont be nerfed to the ground.
-Nesus
themightysven Feb 18th 2009 11:28PM
hmm. three areas, PvP, PvE, Raid-spec
the pattern seems to be that pallys are balanced for one area, slightly low for one, and slightly high for one. Patch comes out and tweaks balance, but adds one überbility and on that Wednesday we are as gods (I call it Paladin Holy day), then on Thursday that überbility gets hotfixed to below where it was before the change...
I'm just wondering why there can't be a class that excels at each area? Rogues pretty much rule battle grounds, why can't Paladins rule, say, soloing? Warriors can have their tanking, DK their world PvP, Warlocks raidDps, Mages small party DPS, Hunters solo dps. Priest can burst heal, Shamans can HoT heal, and Druids can, I don't know... hug trees? I mean be utility niche. There. Now Blizzard doesn't have to balance them all against each other, they can just perfect their individual roles.
Whocares Feb 18th 2009 11:35PM
Who cares what happens to pallies. They should all die! NERF NERF NERF!
Andy Feb 18th 2009 11:38PM
Perhaps reducing the power of Pally's big heal so that it only does 50% of what it does now when you target yourself but does full value when targeting someone else.
That way its more flavorful as healing themselves is selfish.
Plus I hate having to kill them twice!
turkeyspit Feb 18th 2009 11:52PM
Return JoTW back to 33% and you can remove Spiritual Attunement from the game altogether.
concerned Feb 19th 2009 12:00AM
Make a 2nd set of skills and talents for PvP, finish. The amount of work they put in trying to balance everyone for PvE and PvP? Might as well invest it in making an entire new class (Mage/Sorcerer, Paladin/Crusader, Shaman/Witchdoctor, etc) That way they can leave us PvEers alone and deal with the whiny PvPers.
Nadril Feb 19th 2009 12:03AM
Which is ironic because you're whining right now about the nerf.
Mal Feb 19th 2009 11:12AM
I've been playing a Pally since launch.
STOP messing with my character.
I'm getting really frustrated with the Psycho Nerf Rollercoaster. Really, It's getting old.
Semper Fidelis
Gasaraki Feb 19th 2009 12:40AM
1. What if there are more Paladins toping the charts, be due to the fact that there are MORE people playing with paladins?
2. and There are more paladins due to the nature of a hybrid class that can dish damage and heal, a good choice for PvP.
3. It would be sad to have paladins Nerf, since I dont have the time to dedicate to bring another toon to 80...
4. I was looking forward to play PvP this season (just re-talented for PVP), would be a great waste of gold now with a nerf... At least wait for dual specs...
5. Paladin Gear: I remember before WotLK, the gear had INTELECT in it... now is all gone for rets... so what's the point? give more base mana if you are going to nerf my regen.. I mean., might as well just give me a fishing pole and just do sunday dailies...Palasdins need their mana to do their abilities.. DK have rune.. they never run out of rune power if they have the right sequence.. rage goes up as the fight goes on.. paladins.. we run out of it. then we have to run.. not fun..
Niian Feb 19th 2009 12:38AM
PvP can go die in a fire.
Arena is shit and BG's are a joke. Stop fucking nerfing classes cause some tard in pvp had a cry about getting hit too hard.
Mike Feb 19th 2009 12:51AM
I'd pay good money for a talent "Screw arenas", which means that you automatically get hit by res sickness once you enter an arena, but that makes the holder immune from any PvP oriented nerf whatsoever.I'd gladly trade my bubble, my gold supply and my first-born for that!
I play prot, have done so exclusively since level 35 way back in 2007. PvP means nothing to me, except for the reason why useful changes get nerfed time and time again.
Jay Feb 19th 2009 8:00PM
just get rid of paly bubble..problem solved
havitech Feb 19th 2009 1:10AM
"This is part of Blizzard's struggle to keep all classes balanced in all aspects of the game."
Should be:
"This is part of Blizzard's struggle to keep all classes balanced in arenas, the rest of the game be damned."
John Feb 19th 2009 1:19AM
I don’t get this argument, why haven’t Paladins been nerfed yet anyway? Ret Paladins are 2 hitting anything. I play a Priest geez lol i mean i don’t get what goes through Blizz' head think when they make such dismal class balance. A few of my friends play Paladins and they laugh at most classes in battlegrounds, even they admit the damage output of a Ret Pally specifically is outrageously over powered. Im not all for, "Yeah nerf the pallys to the ground!!!" But seriously people saying they don’t need somewhat of a nerf are just kidding themselves.
Lithos Feb 19th 2009 1:53AM
The argument is that paladin's are looking to be the subject of future nerfing for two reasons.
One, as holy pvp paladins, they are numerous in the dominant Arena teams.
Two as holy, they also dominant in heals as they have a some what endless supply of mana.
The problem, is that by theoretically nerfing something aimed at holy paladins, will inadvertadly majorly nerf ret paladins and also prot paladins.
Also, the other age old argument, is that arena itself, is repsonsible for nerfs', that make PVE players worse off.
And thirdly, quote: " why havent paladins been nerfed yet anyway?" ... the article refers to previous ones, and read up all about " to the ground".
edward Feb 19th 2009 2:00AM
Aww as much as i hate to say it, let pallies continue to be that little bit OP. Stun, hack clothy, stun again, cloothy dies. They have always been OP in their own way before. Bubble then heal self to full health, then next time they are near death *BOOM* divine-something-or-the-other spell wtf full health again ...
Might as well let them shine, probably another class will overtake them in the OP department come a new expansion. I don't Arena or do much BG atm, because I am a PvE specced lock and a PvE specced DK tank, but at least let the pallies have their silly fun, those jerks are happy for once.
Toast Feb 19th 2009 2:23AM
I expect tweaks, not nerfs.
Paladins are unlikely to get any substantial nerfs without a set of buffs on the side. Retribution might have a little bit too much PvP burst, and Holy is shining in the same manner it did during S1 in Arenas, but a lot of this is stuff that will fix itself.
Things that wouldn't surprise me:
1.) More critical strike nerfs on Retribution attacks, but more damage and abilities rolled into Righteous Vengeance.
2.) Spiritual Attunement nerfed to 5%, and Improved Spiritual Attunement replacing Blessing of Kings.
3.) Expertise rolled more into Protection as a necessary stat.
Naku Feb 19th 2009 4:28AM
Ok its not fair to say that - so u can hit me, spit me -, but after a several meetings with retri palas in PvP situation - and owned most of the time - my favorite Dark Knight quote is ringing my head from Joker: "ha ha ha ha ha ho heehee ah ha hehe..."
Maerae Feb 19th 2009 3:49AM
I play a ret paladin, and I usually do pretty well in raid dps (posted 5.7k on patch) but that's probably because I'm decked in ilvl213 epics and my weapon is Betrayer of Humanity, NOT because paladin dps is OP. Pure dps classes—that is, classes that do not also have the capability of healing—output more damage than me if we're equally geared for the most part.
I can understand the warning signs from holy pally arena representation, but I hope they don't hit ret too hard.
http://www.wowarmory.com/character-sheet.xml?r=Destromath&n=Maerae
ScrewArena Feb 19th 2009 5:50AM
I'm sick of everything being balanced around arena, how bout have a debuff when you enter arena you get "Arena Stats" It applies whatever nerfs blizz wants to make to balance arena. Next thing you know end game raid instances are gonna require arena ratings.