Encrypted Text: Dual specs will make Rogues twice as deadly
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we look at the upcoming dual spec feature and what it means for Rogues.If you've been keeping tabs on what everyone's favorite crab has been disseminating to the community, you're familiar with the upcoming Dual Spec feature in patch 3.1. In an interview between Nethaera and Ghostcrawler, he goes into all the details of how it is planned to work and what to expect in terms of functionality. There are still a few unknowns, but for the most part it seems like they're ready for us to start testing it on the upcoming PTRs.
Rogues are one of the 4 classes that are considered to be "pure" DPS, as we have no other role to play besides damage dealer. While Mages and Warlocks have very different PvE and PvP specs, for most Rogues it's just choosing between daggers and everything else. So how can we take advantage of this feature to its fullest? Read on for a few ideas I have for the new dual spec system come 3.1.
100% Mutilate:
If you're like me, most of your specs in WotLK have involved at least 41 points into Assassination at all times. With HfB Mutilate being competitive in end-game PvE, and Mutilate/Prep being our PvP spec of choice, my daggers have been getting a ton of use. I swap in my Librarian's Paper Cutters for PvE and my 1.8 speeds for arena, and that's essentially the only gear change I have to make. There's nothing wrong with loving Mutilate, even after the nerf it has been a solid performer for Rogues in all environments.
The beauty of Mutilate is that the playstyle is similar in both PvE and PvP. Changing the filler points around can turn a build from arena-ready to eagerly-awaiting-Ulduar. This synergy between both major environments allows you to truly master Mutilate's nuances and best practices. If you're attached to this double-dagger attack, then here's the two specs I'm recommending for 3.1:
PvE : HfB Mutilate, standard
PvP : Muti/Prep, Blood Spatter and Serrated Blades over Improved Eviscerate as resilience increases
Raider who casually PvPs:
HaT builds currently top the PvE charts on nearly every boss, and I suspect this trend will only continue as your party mates' gear improves and they are able to generate more CPs for your Eviscerate spamming finger. I find that this spec is also very flexible in that it can allow you to mix up your finishers as your raid may need. I have never raided with a Warrior in a 10 man instance yet, and so it falls to me to keep Expose Armor up. With the constant influx of combo points you'll see with HaT, keeping EA up becomes trivial; EA is one of the highest valued debuffs for physical damage dealers.
Shadow Dance is also an incredibly fun PvP spec that really lends itself to both arena and BG play. In an arena environment, it can allow for incredible flexibility (notice again how Subtlety is the flexible tree) while putting out significant burst with an Ambush Barrage (which I will call ABar from now on). You're likely to face a situation where you're outnumbered in a battleground, and the ability to teleport around while using openers on whoever you wish can provide a significant opportunity for taking out a 1vN situation. The amazing mobility of Subtlety also makes it the true Hunter-killer spec. Here's the two specs that fit best with the Subtlety mindset:
PvE : HaT PvE, standard
PvP : Shadow Dance, daggers / Backstab
Combat's rebirth:
With the buff to Slice and Dice, the nerf to Mutilate, and the fact that HaT has a maximum scaling point (5 CP / second) for its main CP generator, Combat is poised to reclaim some market share in 3.1. Eyonix has also indicated that further buffs are in store for our oft-neglected center talent tree, which will bring it back in line with HfB and HaT for PvE. Rogues will either rejoice opportunity to return to our main raiding build in vanilla and TBC, or cringe at the thought of binding a key to Sinister Strike again.
While I currently feel that Combat PvP is too weak to perform in arena play, it does tone down how badly we are destroyed by our plate-wearing counter classes. Adding frontal avoidance along with significant toe-to-toe damage capabilities allow us to play with the Death Knights and Paladins in their space.
The issue is burst damage, as playing Combat means you will be best suited playing with a healer. In order to get your burst damage to place where you can realistically kill a target, you must sacrifice Preparation. This in turn leaves you open to being destroyed by any class capable of kiting and greatly reduces your ability to avoid damage. Once we have the 3.1 patch notes, I'll be able to see if Combat is truly PvP ready. Here are the builds I'd recommend (based off what we know about the upcoming mace buffs):
PvE : Combat PvE, standard (and currently competitive if geared)
PvP : Combat PvP, no prep
Mixing it up:
These of course are only ideas for what 3.1 will bring, and options for how to use your dual spec option. A PvE-only player may want to have HaT and HfB both available to them, based on the raid type or even a specific fight. A PvP enthusiast may vary filler points in their build to be able to flex their strengths and weaknesses based on their environment. Hardcore HaT raiders will also enjoy being able to revert to a better spec for farming without having to solo as HaT (which is the worst solo spec). It really depends on what you spend your respecs on normally, because that's where you'll see yourself using the dual spec option.
Coming up:
Outside of Combat's upcoming revamp, I don't see there being much on the horizon for Rogues outside of small balancing issues and minor adjustments. Blizzard seems to be content with where we're at, and not afraid to nerf us when they feel we're out of line. At this point in WotLK's evolution, I would start trying out some of the builds listed above, and find your happy medium with PvE and PvP builds. While Arcane Mages saw new rotations created with the Arcane Blast redesign, Rogues will be functioning nearly the same as always after 3.1. I await the rest of the upcoming changes with caution, as it seems that nerfs were left out of the 3.1 preview posts. Here's to hoping Rogues thrive in Ulduar and beyond.
Filed under: Rogue, Analysis / Opinion, Features, (Rogue) Encrypted Text






Reader Comments (Page 2 of 2)
Arkeband Feb 18th 2009 12:57PM
The only problem I see with that is that you will never know beforehand whether you're facing a plate wearer or not. Even if you went wound/instant, I don't think your poison damage will outdo mutilates/eviscerates. I usually find it to be the safer bet to go wound/mind numbing, and if it's a double dps team (or two plate) I may swap to instant poison. At the very least, most of the rogues I sifted through unanimously skipped Vile Poisons. It used to be good, now it's meh.
eskel Feb 18th 2009 12:43PM
"While I currently feel that Combat PvP is too weak to perform in arena play, it does tone down how badly we are destroyed by our plate-wearing counter classes. "
There are many great and solid PvP combat specs. AR/Prep, trispec Vigor/AR/Prep or SA/Prep... Check this out:
http://roguerogue.com/2009/02/12/new-spec-try/
(It's not my blog.)
Asp Feb 18th 2009 1:20PM
"While Mages and Warlocks have very different PvE and PvP specs, for most Rogues it's just choosing between daggers and everything else"
I guess i musn't be most rogues my pve build is very different from my pvp build :S
Circ Feb 18th 2009 2:01PM
> Blizzard seems to be content with where we're at
I haven't seen GC say anything of the sort. He's acknowledged that rogues are below the dps level they should be in pve and are still OP in pvp.
> Rogues will be functioning nearly the same as always after 3.1
18/51/2 (shiv) says hello.
Chase Christian Feb 18th 2009 2:51PM
>I haven't seen GC say anything of the sort. He's acknowledged that rogues are below the dps level they should be in pve and are still OP in pvp.
I believe that the DPS increases will come in the form of simply increased values and %'s in places, as opposed to changing playstlyes.
>18/51/2 (shiv) says hello.
All specs involving shiv will be nerfed and neutered, no exceptions. This will be short-lived.
Circ Feb 18th 2009 3:03PM
> All specs involving shiv will be nerfed and neutered,
> no exceptions. This will be short-lived.
Exactly. I agree 100% and is why the status quo won't live on. Blizz isn't going to be content with 18/51/2 being viable and will fix poison scaling (weapon speed normalization) which currently makes an ilvl 200 boe blue as valuable as Hailstorm.
This class needed a full bore reaming.
Chase Christian Feb 18th 2009 3:32PM
Very good point, I see what you're saying.
It's the Barman Shanker all over again! :O
Here's to hoping whatever course Blizzard decides to pursue that they think it ALL the way through before implementing it.
Smak Feb 18th 2009 2:34PM
What is the appropriate rotation for a HaT build I know it hopefully turns into eviscerate spam but when it isn't what are you using? Sinister Strike? Hemo? Backstab?
I tried it for an arch run once but then had to spec back to mut for pvp.
Thanks
Shnissigah Feb 18th 2009 5:06PM
At the risk of sounding like the noob i am...
HaT only procs off your ability crits in a group right? or will it work with your own ability crits when soloing also?
Meeo Feb 18th 2009 5:37PM
Notice also that he didn't mention hunters as the 4th pure dps class, as he's talking about PvE vs PvP builds, and we all know there's really not a PvP build for hunters.
Sleutel Feb 18th 2009 6:50PM
I don't play any Rogues, but the image with the article caught my eye. Nice Double Dragon drop-in! :D
Clifton Feb 19th 2009 5:25PM
I'm a combat rogue so I'm so glad to see the buffs we getting. I love combat and really don't feel like respeccing. Except maybe for the sake of experimentation and curiosity about Assassination but will probably need up going right back to combat. It's odd to see how rogue's positioning in rogues has changed so much in LK. Going from being the top dps class in raids to being lucky to get into the top 5.
Fearhimself Feb 18th 2009 7:29PM
Um, what is a 'rogue'?....
Riley Feb 18th 2009 9:40PM
um, a class...
Malkavos Feb 19th 2009 1:13AM
Please don't give us a "standard" combat raid spec with 5/5 lightning reflexes and no weapon expertise. It's already been stated that LR will be 3 points for 2/4/6% dodge and 4/7/10% haste. Guess what that leaves two points for?
Realitycheck Feb 19th 2009 7:51AM
Oh dear God in heaven!
Dual spec brings little to rogues.
An already slipping 5% representation in arenas (down from 6% in a week!!!!), and the 9th most played class out of 10 barely above poor warlocks, wont be saved by having a choice to switch spec on the go.
If you spec anything else than PvE for Raids your dps will be inferior, there is no merit for a rogue to switch spec on raids. You either switch for most dps possible or you switch to inferior dps there is no other, if you planning to come back with the "trash spec" line spare it. Ulduar is not supposed to be an AoE faceroll.
RattoZatto Feb 22nd 2009 11:34PM
Okay, I have 1 problem with your HaT build. Why in the world would you have 3/3 Setup over 3/3 Initiative? If you're not going to invest in Ghostly Strike, so you can burn all your dodge cool downs to be an evasion tank when hell breaks loose, don't bother. Setup is a solo talent that replaces HaT. Probably helpful in battlegrounds, since you have little control on your party at times.
Will Mar 4th 2009 10:57PM
why no1 talk bout sub =/
Nydrell Apr 15th 2009 5:00AM
A quick question for Chase:
With the new changes in 3.1, between Titansteel Shanker and Rolfsen's Ripper, which one would you use in OFF-hand for PvE, and which one for PvP? (I have The Fleshshaper in main hand).
Gakihiko Apr 15th 2009 6:46PM
Where is the Combat sword spec build?