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2-18-2009 @ 4:07PM
Since wrath came out I've seen plenty of discussion (sometimes outright screams) about how easy everything was.... If I was Blizz, I would create a raid mode so difficult that no one could beat it. I wouldn't tell anybody about it. But it sure would give those high end guilds something to work on until the end of time... The repair bills would be the subject of many a laugh I'm sure.
2-18-2009 @ 6:03PM
This gave me a good laugh. And I agree. Give the Hardcore QQers a bone. Offer up a fight with so many gimmicks and hidden elements that they'll be busy with one fight for months... and then let that boss drop greens that beat their 25 man tier items.:P
2-18-2009 @ 7:03PM
@shulkmanThey did that, his name was M'uru ...Blizzard has obviously learned from those lessons, but many of us (whom you address here) believe that they've ratcheted it too much in the opposite direction...I'm eagerly awaiting Ulduar to see what's in store...haven't given up yet...
2-18-2009 @ 8:55PM
Actually d503, they did that and his name was C'thun.M'uru was hard, sure, but not "so difficult that no one could beat it," obviously, since he was quickly beaten by the very top guilds.But C'thun, in his original incarnation.. he WAS too hard for anyone to beat, and unbeaten he remained until he was nerfed. The number-crunchers in the top guilds asserted that he was mathematically impossible to beat (in terms of amount of incoming damage needing healing and amount of raid dps required)
2-19-2009 @ 9:08AM
While it's not WoW, enter the Pandemonium Warden:http://www.escapistmagazine.com/news/view/85639-18-Hour-Final-Fantasy-XI-Boss-Induces-Puking18 hours continuously fighting the same boss and the top guild still could not kill him.
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