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2-18-2009 @ 4:17PM
I wouldn't say he's complaining about it having a hard mode. The instance should be hard, even without the hard mode. That's what it should have always been even with Naxx. 10 man - easy. Naxx 25 - hard. We don't need gimmicks to make it hard, it should all ready be that way.
2-18-2009 @ 4:41PM
The only hard part about Naxx 25 is finding 25 people. It's way easier than 10-man, in my opinion. Having these extra options makes something a challenge instead of just being able to throw more people at something.
2-18-2009 @ 5:00PM
Yeah, having tanked and dpsed most fights on both 10 and 25 person "difficulties", I would say that calling 25 person raids more difficult and thus deserving of better gear drops is a bit silly.The increase is challenge is getting 25 people to log on at the same time, or failing that, fight however many replacements are needed.Given that these challenges really have nothing to with the boss fights, why doesn't blizz adopt a similar trend in other matters, how about kick item level of drops up by 10% the day after a patch, because bugs and extra latency tend to make it harder to play then too. Or how about a "Heroic: Playing WoW by Looking at a Reflection of the Screen in a Mirror" setting for extra loot?
2-18-2009 @ 5:13PM
I fully support easier access to raiding by non-hardcore people. I think 10-man is perfectly balanced right now, as it provides that "UBRS-like" chance to ease into the differences between 5-man instances and raiding. I would not have seen any raids since AQ20 if it weren't for this epiphany on Blizz's part that raids should start at a relatively easy baseline difficulty, but have options and switches that can be turned on to make them harder.But you have hit the nail on the head here when you say that heroic raiding's baseline difficulty is not hard enough. My expectation, based on the gear, was that 25-man raids would be as hard as... well, the old 25-man raids. That heroic raiding would be the "so difficult only a few people see it" content, and trying to heap hard modes on top of that would be what kept Ensidia busy between content patches. But that doesn't seem to have come to pass - especially in Naxx.I have seen the inside of a heroic raid instance. I have seen a heroic raid boss kill. And that... that actually seems wrong to me. It disappoints me a little. It robs me of motivation, a little. Given my time commitment and who I group with, I expect to be capable in 10-man raids and striving to improve enough do the hard modes, not waltzing around doing whatever. I hope Blizz takes this to heart for Ulduar's heroic mode. (And if we're lucky, maybe they'll spend some time to rebalance the intro heroic raids.) I want easy baseline 10-mans so that everyone can experience the content, but I also want the higher difficulties to exist, even if I can never hope to reach them. I need a star to reach for, a pinnacle to climb towards.
2-18-2009 @ 6:53PM
No. No it shouldn't. Having the best content segregated off to a minority of the population sucks.Giving the best players who have the greatest combination of skill and free time the greatest rewards while still keeping raids available to people who can't commit to a fixed schedule of raiding is a FANTASTIC design decision.This is not coming from some whiny, lazy casual. I've raided every level of content in the game, sometimes raiding 4-5 nights a week.The fact is, designing raids to baseline at a high difficulty level simply gates that content from most people. Players who maybe have the semblance of A Life but are just as skilled -- or more skilled -- than the hardcore, deserve a shot at those raids. Hard Modes mean the hardcore can flaunt their epeens all they want, get the challenge they demand, while still opening similar content to the just as deserving masses.Long story longer, stop being an elitist jerk.(See what I did there?)
2-19-2009 @ 7:52AM
"No. No it shouldn't. Having the best content segregated off to a minority of the population sucks."I quite agree.Fortunately the "best" content in the game is easily accessible to anybody and everybody. The Draenai starting zone, Blackrock Depths, the Death Knight starting questlines, Zul'Farrak, Mauradon, the Plaguelands, Stratholme ...All *excellent* high quality content that anybody can access.
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