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2-18-2009 @ 5:30PM
Now, see, THAT is a well-thought-out and well-said argument for what is wrong with hard modes, not in the context of "they are broken and should be avoided in the future" but "they are broken and should be improved in the future." And I agree with you that this is what the OP was trying to say. Actually, I think you make a really good point. We've seen something similar to what you suggest way back in ZG in Vanilla WoW, of course; the more primal gods you left up, the more different attacks Hakkar had at the end of the instance.The fact that the only hard mode we know of so far in Ulduar (Flame Leviathan's "defense towers") sounds suspiciously similar to Sarth and his drakes worries me. Though, hope springs eternal: Since he's part of the "V0-L7R-0N" defense platform, maybe he combines with the undestroyed towers in some way, making him tougher the more of them he has to feed off of? That would be better than "fight the boss and the towers at once."If we're lucky, though, somewhere in those 11 bosses in Ulduar we'll find some new mechanics for making hard modes harder. That or Blizz will have to face a lot MORE complaining that it's boring and hard modes are becoming gimmicky.
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