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2-19-2009 @ 9:43AM
"You really think creating a raid with multiple modes of difficulty is easier than creating 2 or 3 different raids like SSC and BT?"Umm ... yes?The "hard modes" are just arbitrary challenges: do this fight without doing the things that you would normally do to beat this fight. Do this fight faster. Do this fight without anybody dying.They don't have to work to balance them, because a challenge is just a challenge. There's no extra programming involved, no extra graphics to design, no actual extra *content*.To put it another way, **every single instance in the game** has multiple modes of "difficulty". You can run with five men, four, three, two or one. You can go in at low level or high level. You can take it slowly, marking and following kill order, or you can run through like idiots. It doesn't take any effort on Blizzard's part to include these "options". They're implicit in the way the game works. "Hard Modes" just codify it a bit.
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