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2-20-2009 @ 4:12PM
I have a frost dk and i want to know is it better to dw tanking swords or use a 2h weapon with stoneskin rune. it looks like using dw tanking would be better considering it would be easier to get the weapons but ive heard alot of people say that its better to use a 2h dps weapon. so which one is better and why??
2-20-2009 @ 4:37PM
I think in general death knights tank with a 2-hander because using 2 1-handers increases the number of parries a boss will have on you significantly.As a healer, I've healed for very good DK players using both 2-handers and 2 1-handers and the difference is noticeable. The DK using a 2-hander takes much less constant and spikey damage.From my understanding, there's no real "tanking" 2-hand weapons in the game right now for level 80s (for a while they were a blacksmithing possiblity on the 3.0.8 PTR but never materialized), but you have a large choice of 2-handers that have a ton of +stam and +str. A good beginning raiding DK tanking weapon might be the Titalsteel Destroyer if you have the cash to make one.
2-20-2009 @ 4:40PM
They say duel wielding tanking weapons will not only cut your threat generation, but significantly increase your chance to be parried, and of course that means the boss will get more attacks in (because after he/she parries one of your attacks he/she gets to attack sooner than otherwise, also known as parry gib), so a two handed weapon is generally held to be just plain better.Thanks to the new rune for rune crafting there shouldn't be a situation in which you can get def capped by using two weapons but can't with a two handed weapon with stone skin. And enough expertize to limit parry gib would require severely cutting back on stamina, and you'll still have less threat.Or so I've heard.
2-20-2009 @ 4:57PM
The 2-handed camp comes mostly from the School of Common Sense, and is mostly related to expertise and hit caps.The first, and most important, you're not likely to be expertise capped (and to be honest, I didn't see much in the way of expertise gear until I started raiding myself). A lot of fast attacks from DW means you're more likely to be parried, and thus "parry gibbed" - some bosses reset their swing timer when they get parried, allowing them to get another attack off right away. If you've taken a heavy hit, get parried, and take another heavy hit, you could be dead before the healer has a chance to respond.The Hit Cap, on the other hand, has to do more with threat generation. As a tank, you have to invest a lot into defense and avoidance, that by the time you start raiding you're still likely to be under the hit cap for special attacks, much less the spell or DW caps. And a missed attack generates no threat, and a missed rune special attack generates no runic power (but, from my observation, does not trigger the rune CD).Incidentally, as a 2-handed Unholy DK tank, I've had no issues hitting the defense cap even before they added Stoneskin Gargoyle. However, Stoneskin Gargoyle's 2% stamina increase makes it worth using either way, and the 25 defense means I was able to free up other slots for expertise/hit, extra avoidance, or extra stamina.
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