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2-22-2009 @ 12:00AM
Can everyone please calm down about the perceived difficulty of Wrath for about 10 mintues? I actually really appreciate a lot of the design and gameplay effort that has gone in to the current stable of Wrath instances/raids. 1. Hard stuff is there, but it is optional. Yes, you can still find a challenge if you want it, but you have to choose it. Instead of putting a 50 foot high steel-reinforced concrete razor-wired wall in the progression path, Blizzard put a 10 foot high wooden tower. This means more people can actually see what they are paying Blizzard to spend all that time making. Plus, there are the dungeon and raid achievements if you want a challenge. Some aren't all that hard, but some... really... are. I've seen epicced 80s that used to raid MC in vanilla wipe like noobs in heroic Azul'nerub... on the 1st boss. It definitely takes a lot of skill, finesse and attention to pull off some of the achievements. 2. All raids will be better tuned. Think about it, gearing out in Naxx-10 gear should be pretty much possible for almost everyone... so Blizzard can assume you'll be wearing that gear. What does that mean? They can tune subsequent raids much, much better. If they can pretty much know what gear you'll have going in, they can have a pretty good idea what you're capable of. 3. Everything is useful. Does anyone remember trying to get Lower City rep in BC before it was granted in a few Achidoun dungeons? How about running specific instances over and over for specific gear, just so you could be raid-ready, so you could go raid and replace it? How about trying to get a group for instance X, but it doesn't drop any good tank gear, so you can never find a tank? Nearly every Wrath instance has useful loot from at least 2 bosses for basically every spec of every class... and they are easy enough that pretty much everyone can run them. Some heroics are definitely harder, but at least they're all worth it. Even if you don't need the gear, there are badges to get, as well as the tabard rep system. This isn't all of Wrath, it is the initial deployment. All the instances can give you gear you can use, rep you can use, badges you can use, and they're all easy enough that almost everyone can get through them... so that everyone will be ready when the new, harder raids and instances are patched in. If Blizzard designs the new content around elite raiders, only they will be able to complete it, and 99% of us will be stranded on the curb. If Blizzard designs the new content around 3-hour-a-week intermittent logins 90% of us will finish everything in less than a month. However... if Blizzard makes the initial game easy for everyone to gear up to a certain level... then everyone can take a crack at the next level, and if they want a challenge, they can choose to go for achievements. Personally, I love this design philosophy. Things always change, so there is no perfect answer, but this seems like one of the best iterations Blizzard has hit to date on balancing gear, reputation, and the different levels of ability and progression across their user base. Not to mention the environment is hands down better than a lot of BC (not all... but a lot), and I think the questing in general has been the most fun I've ever done in WoW. So... please... two deep breaths. Let them work. So far they've done a great job. They're just setting the stage for the content patches to come ... this is definitely not all of Wrath.
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