Breakfast Topic: Raiding: How easy is too easy?
Karthis, a feral Druid from the Garona-US server, wrote a thought-provoking treatise on the current end-game on his blog a few days ago. Of course, he's hardly the first to declare the current end-game far too easy, but he brings a very interesting angle to the discussion -- namely that of the casual.He interviews various casual raid guild leaders in his piece. These are guild leaders who, back in Burning Crusade, mostly ran Karazhan and maybe dabbled a bit in Zul'aman. They certainly were far behind the curve. But they had a dedicated core of 10 raiders who got together, faced the challenges, and overcame them. But now, even these casuals are saying that the end-game is just too easy.
One guild leader interviewed is finding that some of their raiders have gotten all the loot they need from Naxxramas and maxed out Northrend Achievements and Reputations, and, for lack of anything to do, are not logging on for days or simply letting their subscriptions lapse altogether, leaving their guild leader to make the painful decision once Ulduar comes to either refuse to give them their raid slots back or kick out their replacements.
Another guild leader is just beginning Naxxramas, but whereas in BC there was a sense of excitement and challenge at starting Karazhan and Zul'aman, the guild leader says now that Naxxramas fills a bit like a glorified PuG, one more dungeon you run for badges and loot, rather than an epic challenge like BC-era raids.
Karthis ends by insisting that Ulduar won't solve any problems. "Hard Mode" doesn't really create any new content. Most guilds won't try the Hard Mode, and the few that will will still burn out on running the same content over and over again, even if they can bump up the difficulty on certain fights.
Of course, these stories are anecdotal, so it's hard to say how true they are overall. Still it's thought provoking all the same, especially to hear traditionally "hardcore" complaints coming from casual guilds. I'm still pretty in love with Wrath, but I know I'm quickly running out of things to do and finding myself hoping 3.1 has more content than just Ulduar to keep me busy. I also have to wonder if simply dressing the same encounter in a new set of clothes by insisting raids deliberately handicap themselves or fight counter-intuitively and calling it "hard mode" will really keep anyone's interest in the long run.
The comments on the blog actually bring up good points as well. One commenter believes that 2.4 actually put dungeon accessibility where it needed to be by removing attunements and creating badge and craftable gear that was just below raid power level. They just started too late, then overcompensated in Wrath by lowering difficulty too much.
It seems like the argument comes down to a few basic questions: Is the End-Game too easy? Is there too little content? And finally, are "hard mode" achievements with better loot a valid end-game mechanic, or simply a way to mask the fact that the end-game content is too easy and too sparse?
Filed under: Analysis / Opinion, Breakfast Topics, Raiding, Wrath of the Lich King, Achievements
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Reader Comments (Page 7 of 7)
Stephanie Feb 24th 2009 9:18PM
@played:
"Makes raids accessible to everyone? just let the nooblets play in naxx while we destroy arthas."
I pay the same amount of money per month that you do for this game. Therefore I have every right to experience Arthas too.
Diogenes Feb 24th 2009 11:53PM
Yep, even if your spec is lol-retarded, you come to the raid bringing the least dps, the lowest healing, and barely show up to learn fights. YOU TOO DESERVE THE BEST STUFF IN THE GAME.
Diogenes Feb 24th 2009 11:53PM
There's no point. You can achieve everything in this game with no effort. Seeing someone with illidan's blade was something of note in the previous game; now it means nothing. This game is rather loot intensive, but more so than that, it took a lot of skill to beat Illidan.
Of course, there was a lot of wasted time that blizzard correctly fixed in the game. No more idiotic effing 5 minute runs from the graveyard when wiping in Molten Core. No more bs about making money where only some professions and the top guilds on the server could make money reliably.
Accessibility is fine, but at the expense of any difficulty is total BS.
This game is simply not challenging anymore, and the bullshit achievements mean nothing; most are simply gear checks, not a test of teamwork, preparation, and coordination.
Blizzard got lazy and lost this subscriber. I'm sure there are a lot of casuals that will love the game now like there are a lot of casuals that like runescape. The real money is in appealing to retards. The wii proved this. Runescape proved this, and now WOW is trying to expand by cashing in on the phenomenon that stupid sells.
Kudos to them.
JoshO Mar 30th 2009 5:27AM
The 10/25 raid idea was perhaps the worst thought out one in Blizz history. Theres some major flaws in the idea and i believe its killed raiding.
By making 25 mans as easy as 10 mans then they can easily skip 10 man content and use it as a means to gear newbie 80's. It also makes it easy to do both each week and hence making them very old indeed.
How to fix this? Well making 25 mans harder and having far superior drops will result in more and more 10 mans, thus resulting in a long gear up in a single raid and then you have to do the whole thing again on 25 with 15 extra people. Where do they come from?
It would have been easier to start hard and then reduce difficulty appropriately. That way it would give the hardcore raiders a head start and eventually allow everyone access to end game. Naxx should be the entry, and fairly easy. The next raids should be a rather high step, forcing people to at least raid for a few weeks before attempting, while allowing everyone to do Naxx.
Im not a hardcore raider, ive never hit endgame. I just feel that hard work should pay off, and in WotLK no work is paying off.