Skip to Content
2-22-2009 @ 8:40AM
You know, I didn't feel that anything was 'too easy' until multiple previous hardcore raiders in my raid group started proclaiming it was. I started to feel badly for actually still considering the heroic achievements something to feel good about, Champion of the Wastes something to be proud of, and being well geared something to find fun. To them, this was no big deal. To me, who never got a chance to get past Karazhan because I was in classes for most of BC, it was special and unique. Am I completely off in feeling that people's mentalities towards these achievements and raids actually have more to do with dicontent and perception of 'easiness' than the acutal raid? How many ways are Blizzard supposed to be able to come up with to design raid encounters without getting more and more gimmicky? Take Thaddius for an example. An old raid boss, he hasn't really changed much since Naxx was in EPL. But his fight, even then, is gimmicky. Defeat the two monstrosities at the same time, make sure you can make the jump or possibly die in ooze, kill the whole group because you didn't move fast enough or weren't far enough when you thought you were. Is this a harder fight? Or just one with more gimmicks? It's certainly one that tends to cause wipes until the group gets it down, but does that make it more difficult or just more vexing? I think there's distinct difference between the two.If people want encounters to be 'hard', where do you draw the line between blocking people out of seeing half of the lore (Come on, this is the TITANS coming up and the LICH KING afterwards. The latter has been building up since WCIII.) or being difficult enough? I certainly like the idea of fights like Sartharion, where people get rewards, gear, and titles based on how difficult they choose to make it. Yes, having a hard mode DOES matter if the rewards are intriguing enough. Are people just in it for the loot, or are they in it for the challenge? I'm in raids so I can see the lore and participate. I get loot, yes, so I can better help the raid - but I realize I may never see the 'harder' modes of instances. 3d Sarth may never happen for me. I want a chance at that mount, so that's sad, but it's just how it works.It's not a question of "How easy is too easy"? It's "How difficult are you willing to make it for yourself just for the enjoyment of doing so?" As long as Blizzard offers achievements and possibly mounts and titles, what right does anyone have to complain about an instance being too easy? So, it's too easy. But people want to be geared for Ulduar and there will always be people like me who were a bit starry eyed upon getting to be in raids. Naxx is too easy when every guild is starting to get Undying AND The Immortal. Otherwise? I'm not buying it. It's just you're not actually challenging yourself with the tools Blizzard has already given you.
2-23-2009 @ 4:39AM
I heartily agree... quoting my comment here from the previous RaidRx post that was in response to another comment.I actually really appreciate a lot of the design and gameplay effort that has gone in to the current stable of Wrath instances/raids.1. Hard stuff is there, but it is optional.Yes, you can still find a challenge if you want it, but you have to choose it. Instead of putting a 50 foot high steel-reinforced concrete razor-wired wall in the progression path, Blizzard put a 10 foot high wooden tower. This means more people can actually see what they are paying Blizzard to spend all that time making. Plus, there are the dungeon and raid achievements if you want a challenge. Some aren't all that hard, but some... really... are. I've seen epicced 80s that used to raid MC in vanilla wipe like noobs in heroic Azul'nerub... on the 1st boss. It definitely takes a lot of skill, finesse and attention to pull off some of the achievements.2. All raids will be better tuned.Think about it, gearing out in Naxx-10 gear should be pretty much possible for almost everyone... so Blizzard can assume you'll be wearing that gear. What does that mean? They can tune subsequent raids much, much better. If they can pretty much know what gear you'll have going in, they can have a pretty good idea what you're capable of.3. Everything is useful.Does anyone remember trying to get Lower City rep in BC before it was granted in a few Achidoun dungeons? How about running specific instances over and over for specific gear, just so you could be raid-ready, so you could go raid and replace it? How about trying to get a group for instance X, but it doesn't drop any good tank gear, so you can never find a tank? Nearly every Wrath instance has useful loot from at least 2 bosses for basically every spec of every class... and they are easy enough that pretty much everyone can run them. Some heroics are definitely harder, but at least they're all worth it. Even if you don't need the gear, there are badges to get, as well as the tabard rep system.This isn't all of Wrath, it is the initial deployment. All the instances can give you gear you can use, rep you can use, badges you can use, and they're all easy enough that almost everyone can get through them... so that everyone will be ready when the new, harder raids and instances are patched in.If Blizzard designs the new content around elite raiders, only they will be able to complete it, and 99% of us will be stranded on the curb. If Blizzard designs the new content around 3-hour-a-week intermittent logins 90% of us will finish everything in less than a month. However... if Blizzard makes the initial game easy for everyone to gear up to a certain level... then everyone can take a crack at the next level, and if they want a challenge, they can choose to go for achievements.Personally, I love this design philosophy. Things always change, so there is no perfect answer, but this seems like one of the best iterations Blizzard has hit to date on balancing gear, reputation, and the different levels of ability and progression across their user base. Not to mention the environment is hands down better than a lot of BC (not all... but a lot), and I think the questing in general has been the most fun I've ever done in WoW.So... please... two deep breaths. Let them work. So far they've done a great job. They're just setting the stage for the content patches to come ... this is definitely not all of Wrath.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.