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2-22-2009 @ 8:41AM
Naxx 10 is easy, but it's the very first raiding instance. It should be easy. Think big picture. When the next expansion comes out and we look back on the raids available then, there shouldn't be any walls (like there was with Kara).Honestly though I'd just like to see the 25 man versions of stuff harder. Leave 10 man's easy and with poor gear so people can see the content, but make the 25 man versions hard, even without the optional difficulty increases. I want killing a boss for the first time to be hard, not a joke (like it was with Naxx 25).Hell, my guild is having a hard time doing Sarth 3D, not because of the fight (okay, a little, but not so much), but mainly because we can't get people to show up. They don't want to wipe on it for a few nights just to kill a boss they have already killed. They have no interest in achievements or the mount that drops.
2-22-2009 @ 7:07PM
How about making 25 man raids easy and 10 man raids hard? Then 2.5 times as many people can get to experience it casually. ;-)
2-23-2009 @ 12:10AM
Because 25 man drops better gear and requires more coordination, etc. PUG'ing 25 man's is terrible.
2-23-2009 @ 12:59PM
I second the "make 25 man's easty and 10 man's hard"Don't drop better loot, just different loot. --Treason
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