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Reader Comments (Page 1 of 1)
2-22-2009 @ 7:36PM
Nick said...
I'm slowly levelling up my protadin (level 76 and a bit over half at the moment) after getting my disc priest to 78 and deciding to get my paladin up a bit. I currently have around 16k hp, and can see this jumping to abour 20-22k or so when i get 80. Where would a paladin find another 50k hp from?
Maybe I'm missing something insanely obviously, but hitting for 70,000hp seems impossible for anything but a bear to take.
Reply
2-22-2009 @ 7:40PM
Jbz said...
Paladins shouldn't really be tanking Sarth, they would be better suited to tank the adds/drakes.
Keep in mind I know next to nothing of paladins, but I don't think you guys have the types of CDs that the other tank classes have.
2-22-2009 @ 8:26PM
Aaron said...
Yes, a Sarth3D attempt is not something you can just slap any tank for sarth on. A blood specced DK usually works best because of the Will of the Necropolis talent and Anti-magic shell, as well as priests giving the DK guardian spirit on a rotation so a flame breath that does more damage than the DK's total healthpool doesn't kill him.
2-22-2009 @ 8:29PM
oscurotoro said...
The object isn't to stack 70k HP, its to stack enough to take the 70k hit after its been mitigated by talents, and cooldowns. For example, a dk tank can cut off a good deal of a flame breath using Icebound Fortitude, Anti-Magic Shell, and Bone Shield. Once the DK runs out of cooldowns a Holy Priest can save him using guardian spirit, prot pally using talented Divine Shield etc... Also one of the drakes gives a debuff lowering you're health by 20% (think its 20 maybe 25 or something) so even with a feral druid stacking ridiculous stam you won't hit 70k.