Lichborne: Top Death Knight DPS builds and patch 3.1

Welcome to Lichborne, where we've pretty much gone insane waiting for the PTR, and are thus stuck in the Death Knight starting zone pretending to be a pretty pretty princess on our very own pony.
Disease-less Blood
While Blood is considered the redheaded stepchild of the Death Knight trees these days, a lot of in-the-know Death Knights know that it actually gets a pretty bad rap. Given a solid gear level, you can turn out some surprisingly good DPS. Take, for example, the Disease-less Blood Build. It's exactly what it sounds like: You completely skip the diseases. Use a couple Obliterates to generate Death Runes, then spam Heart Strikes and Death Coils to your heart's content. It's incredibly simple, yet it can generate some amazing DPS with a hard hitting weapon.
The con is that you need a lot of strength and a strong weapon to pull this spec off. We're talking at least a Titansteel Destroyer before you even think about it. However, once you got the gear, you're pulling even with the traditional big boy DPS specs. Plus, it avoids the traditional problems of a Blood spec with tightness -- that is, spending all of your runes before your diseases drop without wasting runic power or a Sudden Doom proc. The latter, of course, won't be as much of a problem in 3.1 since Sudden Doom will automatically trigger an extra Death Coil, but for now it is a very real problem.
As you can imagine, it's probably not appreciated that a Death Knight can churn out such high DPS while ignoring a core damage mechanic of the class, so you can expect a nerf to the idea of disease-less DPS in 3.1. While simply lowering the base damage on Heart Strike and Obliterate could work, that might penalize the disease-using Blood DPSers (Whom Blizzard recently said they want to buff) a bit too much. Luckily, that's what bonus damage is for.
In short, I'm predicting that Blood Strike, Heart Strike, and Obliterate will see a drop in their base damage to make disease-less Blood an undesirable rotation, but a bump in their bonus damage per disease so that disease-using Blood spec users aren't left in the cold. Still, until then, if you're a Death Knight DPSer with a decent weapon and at least Heroic-level gear all around, disease-less Blood is probably worth a try.
Unholy DPS
The traditional Unholy DPS build is still considered the top dog of 2-handed DPS. It also throws a monkey wrench in my idea of using bonus disease damage to readjust for disease-less Blood. Because of the third disease, adding more bonus damage to Blood Strike and Obliterate could be a recipe for disaster.
Probably what will happen here is that we'll see a major overhaul of Unholy DPS' talents. It's difficult to see Scourge Strike being nerfed too much for fear it will become weaker than obliterate, but it may be possible that crypt fever will lose a bit of potency. Ghouls continue to perform amazingly well when talented and glyphed, so it's possible that the trade off for all their new found survivability may be a damage nerf as well, or possibly a moving of the AE damage avoidance to Ravenous Dead so other specs can grab it. The other strong possibility is to make perma-ghouls baseline, thus giving all specs the chance to have an uber-buffed pet. Of course, this could lead to some serious class envy, both in PvE due to the DPS boost and in PvP due to Leap and Gnaw becoming baseline available to all specs.
Pestilence being made damageless could actually be a solid damage reducer in and of itself, or at least cause Unholy AE DPSers to give a bit more though as to how they spend their blood runes, using pestilence only at the last minute to respread diseases about to fall off, but in the end, expect some DPS nerfs, if only to make up for the rebuffing of Gargoyle.
Dual Wield DPS
32/39 Dual Wield DPS relies on dual wielding's superior scaling and the ability of Killing Machine to proc off of both weapons. Despite repeated attempts to nerf it, it seems to continue to stay on top due to superior scaling. Still, I expect 3.1 to include another attempt to cut it down to size. Funnily enough, it's possible that the reigning champion of Death Knight DPS will be getting at least one buff next patch as Unholy Blight moves to the 21point slot on the Unholy tree. The loss of Gargoyle may seem like a blow at first, but being able to have that nearly constant Unholy Blight damage going alongside Howling Blast will likely more than make up for it.
That said, Blizzard's shuffling of the Frost tree is probably what will throw a monkey wrench into the works here. I expect that Killing Machine and Necrosis will be bumped further down their trees, such that a dual wielder will essentially be forced to pick one or the other. Separating the cornerstones of a dual wield build may be the only real way to actually get back to down to level with 2-handed DPS.
Of course, the other problem is not making dual wield damage completely obsolete. In that case, the solution may involve tweaking Killing Machine yet again. The problem here is that any viable criticism or ideas from us on how to properly bring 32/39 down to earth may have to wait until we see exactly what happens to the frost tree. At the least, I'm still expecting Glacier Rot and Black Ice to move deep enough down the tree in order to give Unholy and Blood a reason to take a second look at the early frost tree.
The waiting is the hardest part
It seems likely we'll know for sure how everything is going down in the next few days, and we'll have a lot to talk about then. In the end, we probably have a few more months on live to play with these builds to our hearts content, and enough time on the PTR to whip up some replacements for 3.1. Either way, though, I'd advise everyone to strap in and sit tight. Regardless of how things shake out, it's probably going to be a bumpy ride, and things will change by the time we're on the other side, perhaps drastically. We'll keep you posted.
Filed under: Patches, Analysis / Opinion, Talents, Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 2)
Zayd Feb 23rd 2009 9:18AM
A lot of the attacks seem to rely on the target being affected by a disease. How exactly does a DK cause it's target to contract a disease?
NeSuKuN Feb 23rd 2009 9:25AM
Icy touch and plague strike are the disease appliers
Zayd Feb 23rd 2009 9:27AM
Ah cool, so they're the ones to open with I take it?
Mathir Feb 23rd 2009 9:37AM
Don't forget Scourge Strike with the glyph. At the later levels, it becomes a better source than FS/PS.
Mathir Feb 23rd 2009 9:38AM
Make that IT/PS...still too early with not nearly enough coffee.
Blixkreeg Feb 23rd 2009 9:53AM
Icy Touch causes Frost Fever and Plague Strike causes Blood Plague. Those are the two main diseases, with Crypt Fever being a talented third disease added to the diseased mob when IT or PS are dealt. Crypt Fever turns into Ebon Plague if it's talented. Both the above talents mentioned are deep in the Unholy tree.
Undaunted Feb 23rd 2009 9:21AM
It may not be as bad as you think. Several classes have had pets that are very strong for a long, long time inspite of moans from the crying masses. Hunter pets absolutely own ours and their damage output is just as strong if not stronger not to mention it's ranged.
Warlocks, ditto.
I think DK damage is right about where it should be. Coming from a mage, I can tell you that it's harder to melee than it is to just stand back and pew pew.
G Feb 23rd 2009 9:24AM
"Of course, this could lead to some serious class envy, both in PvE due to the DPS boost and in PvE due to Leap and Gnaw becoming baseline available to all specs."
A wild stab in the dark here but I'm guessing one of the 'PvE' should be 'PvP'. : )
-G
Rob Feb 23rd 2009 9:49AM
What about tank specs? I want to level tank. Good/bad? Horrid dps?
omenscourge Feb 23rd 2009 9:55AM
While leveling I'd suggest tanking in a DPS spec and gear until about level 77 or 78. At that point look to take the 5/5/5 mitigation talents and start building a tank gear set apart from your dps set.
Once you are fully geared its possible to do 2000+ dps while tanking single targets.
http://omenscourge.blogspot.com
Blixkreeg Feb 23rd 2009 9:55AM
Tank specs still dish out great damage. I was tank spec'd in Frost with my DK and I topped the dps charts all the way into 80 before I started grouping with raid geared peers. I shot back up to the top once I respec'd Unholy dps and got some >200 ilvl gear.
Morgoroth Feb 23rd 2009 12:38PM
In 10 man Naxx, OS, etc (I am DPS for 25 mans). I usually put about 2500ish DPS (Unholy tank-spec) in my tank gear. Nice thing about DK tank specs, they do the best damage when compared to Prot warrior and prot pallies. You shouldn't expect to out DPS or out damage your DPS teammates. If you are, you really need to find new DPS
Jamison Banks Feb 23rd 2009 10:05AM
I'm also just guessing, but with all the QQing going on about how DK's top the damage meters/dominate PVP right now, I would expect to see much more changes aimed at that (and indirectly affecting PVE) than PVE straight up. Seriously, we have WoWInsider articles just this past week talking about how some classes are outright giving up on arena due to DK's.
Whereas DK's in a raid are a given. They're the new kid on the block, Blizz WANTS people to play them as the new class attraction for the expansion. I'd truly expect us to be nerfed for pvp, and pve indirectly or 2nd, instead of the other way around. I could be wrong and we might get ret pallied (gawd), but hopefully it's a mostly pvp nerf. We're suppossed to be a 'champion' player class after all.
Darkharmony Feb 23rd 2009 3:49PM
I've said it before and I'm not afraid to say it again. Keep your pvp out of my pve. I don't care to pvp much at all. But if you wanna nerf something for pvp then keep it to just that. I still think their needs to be a 2nd set of stats or how each ability works for pvp. That way when you are fighting other players in pvp a different set of numbers are used in each ability. Too often has a pvp nerf hurt a pve ability.
Pfooti Feb 23rd 2009 10:25AM
I see you didn't comment on my own personal favorite spec - 2H frost DPS. There will certainly be changes in it, we've seen the preview announce that there will be changes in the frost tree. Frost DPS also runs without full diseases - it uses just frost fever, as unholy runes are better spent obliterating (and sometimes thence Icy Touching if you have Death Rune Mastery). Incidentally, this makes the three trees kind of interesting - blood uses no diseases, frost uses one, and unholy uses three.
I think the big deal is that bonus disease damage doesn't scale. Obliterate and blood strike do like 100 more damage per disease. That's not very much, especially when your weapon damage and AP bonus start getting pretty high. To make DKs want to use diseases, they're going to have to make them worthwhile, probably by making the disease component scale (like X damage, + 5% per disease).
As you pointed out, that will make unholy be kind of weird, with the third disease, and will force some balance compromises. Considering that issue as well as the ongoing annoyance of dealing with the third disease when you've got more than one UH DK in the group, the best move seems to be changing Crypt Fever / Ebon Plague to not be a disease. They already changed unholy blight to fix scaling, so they could do it here. If EP was just a magic debuff, then unholy, frost, and blood can all scale the same way, using diseases and whatnot.
Such changes, however, will likely ruin some of the fun of playing right now. As 2H frost, I have to carefully use my death runes to keep the 2xOblit rotation running (well, somewhat carefully). If everyone gets homogenized to IT/PS/BS/BS/OB repeat, I'll be a little sad.
Swiss Feb 23rd 2009 1:23PM
Thank you! I was somewhat disappointed to see that my beloved 21/50/0 2h Frost build was not listed among the top DK dps builds...
Pfooti Feb 23rd 2009 1:54PM
Heh, don't be too worried, Swiss. 21/50 is a really solid DPS build, I personally am top-2 DPS in 10- and 25-man raids for my guild. Of course, that may be a relative thing (who knows how good the raid is overall), but as far as I'm concerned, 2H Frost is a real contender for power-DPS.
Sothoth Feb 23rd 2009 2:15PM
2H Frost is equal to some of the cookie cutter DW specs. Particularly if they have someone supplying Ebon Plague.
Arpeggi Feb 24th 2009 1:34AM
I'm lvl 78 right now with the standard, cookie cutter unholy 2H DPS spec.
I'm intrigued by 2H frost but wondering how gear dependent it is. Would you recommend staying unholy until I'm in naxx gear or switch right at 80?
Ikarus Feb 24th 2009 1:43PM
2h Frost DPs here as well. I am top of the meters in our 10 man naxx/os/maly runs. I don't think it's anymore gear dependent than any of the other specs. I absolutely love Death Chill + Howling blast on 5+ targets. Most ppl think of Unholy as the AoE build, but in my experience frost gets stronger the more targets you have. Howl Blast is usually my top damage spell