WoW Patch 3.1 PTR: Shaman glyph and undocumented changes

- Fire Nova Totem's mana cost has been reduced.
Luckily, we have quite a few glyphs to discuss as well. Let's talk about those.
- Glyph of Thunderstorm (new) - Reduces the cooldown on Thunderstorm by 7 sec.
- Glyph of Feral Spirit (new) - Your spirit wolves gain an additional 30% of your attack power.
- Glyph of Riptide (new) - Increases the duration of Riptide by 3 sec.
- Glyph of Earth Shield (new) - Increases the amount healed by your Earth Shield by 20%.
- Glyph of Totem of Wrath (new) - When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for .
- Glyph of Hex (new) - Increases the damage your Hex target can take before the Hex effect is removed by 20%.
- Glyph of Stoneclaw Totem (new) - Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
The Thunderstorm cooldown reduction glyph will see applications for both Pvp and PvE, especially when mana is an issue. 20% more healing from ES is a purely good thing, I can't see a down side there. Glyph of Hex is nice, but really not all that necessary, and Glyph of Stoneclaw Totem could be excellent, as four time the general base absorption of around 1600 health could be pretty impressive. (I've also heard that the base on Stoneclaw's absorb is 1088, but either way, over 4k damage absorbed when Stoneclaw is down? That's not shabby.) Frankly, the one change I'm underwhelmed by is Hex. Making it take longer to break on damage isn't an issue for PvP, the fact that it's so easily escaped and doesn't even prevent player control of their character the way sheep does is. It'll be nice for PvE but with all these other glyphs would you take this one?
It would really help to know if it was major or minor, honestly.
In general, without knowing if these are major or minor glyphs (I'm assuming major for now) I'm relatively pleased with the changes all told. Nothing earth-shattering but some nice buffs to damage and healing, and the Stoneclaw Totem glyph has the potential to be really useful in situations where you're going to take a lot of burst damage.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.Filed under: Shaman, Odds and ends, News items, Talents






Reader Comments (Page 1 of 1)
bigdaddyjay Feb 24th 2009 12:31PM
Matthew, I enjoy reading your blog. The other one. This blog is great too,and I'm not even a shaman. But, I need some care and feeding, since blizz just dropped the nerf bomb on us, and it still hurts.
dan Feb 24th 2009 12:30PM
Glyph of Totem of Wrath (new) - When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for .
...? for what? encouraging totem twisting? spell specific? what does it do?
Claq Feb 24th 2009 12:35PM
With Stoneclaw Totem (Summons a Stoneclaw Totem with 1315 health) it's more like 5260 damage shielded. That's just crazy awesome in pvp. I could even see it being useful in raids that have huge raid wide damage (nothing in game at the moment, lol).
I'm pretty excited about this and think it has very nice potential.
[reference]
Stoneclaw Totem
Rank 7
6% of base Mana
Instant 30 secs cooldown
Summons a Stoneclaw Totem with 1315 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. Enemies attacking the Stoneclaw Totem have a 50% chance to be stunned for 3 sec.
Plan Feb 24th 2009 9:24PM
Problem is, you can't use this and have your Earthbind or Tremor Totem down at the same time.
It's the same situation that arose when the devs introduced Earthen Power: To use the new ability, you have to purposefully open yourself up to being Feared or Snared.
This is the Shaman 50% rule in action. Remember that Priests can use all of their major abilities when they're Bubbled. Hell, Ret can still beat the hell out of you while they're Bubbled.
But Enhancement? We've gotta leave ourselves open to Fears and Snares if we want to get any use out of this ability.
More proof that the developers don't play the spec in PvP. And since we don't get much from Rossi except that this "could be excellent" it seems WoW Insider's routinely misinformed Shaman columnist hasn't taken his Shaman into the BGs or arena much either. Nice job, guys.
Draenors Feb 24th 2009 12:48PM
Elemental Shaman PvE point of view:
Glyph of Thunderstorm:
Really cool if it's a Minor Glyph. If it's Major, it's not going to be better than our current weakest Glyph - Glyph of Lighting Bolt (+4% damage to LB). Maybe for PvP.
Glyph of Totem of Wrath:
30% of 280 spell power = 84 spell power.
If the duration only lasts for 5-10 second, then I don't think I'm gonna bother, but if it lasts for a longer duration (maybe 30+ sec), it could be interesting to re-cast ToW every time the buff runs out.
Chop Yuey Feb 24th 2009 12:53PM
Will the Stoneclaw Shield be buffed by the Earth's Grasp talent?
Candina@WH Feb 24th 2009 1:35PM
OK, call me dense, and maybe I am 'looking for something to QQ about', but the Glyph of riptide seems ... odd.
Increasing the duration by 3 seconds, based on a STRICT interp of the spell doesn't increase the amount healed, it only gives you a larger window to get off a chain heal...
It reads:
Heals a friendly target for 1604 to 1736 and another 1670 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.
After Glyph:
Heals a friendly target for 1604 to 1736 and another 1670 over 15 sec. Your next Chain Heal cast on that primary target within 18 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.
Does this strike anyone else as 'Meh'?
Candina@WH Feb 24th 2009 1:36PM
Damn... typo:
After Glyph:
Heals a friendly target for 1604 to 1736 and another 1670 over 18 sec. Your next Chain Heal cast on that primary target within 18 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.
dan Feb 24th 2009 1:53PM
As with Flame Shock, it should actually allow additional ticks for the HoT effect, so roughly 20% increase to the HoT portion of Riptide.
Candina@WH Feb 24th 2009 2:02PM
Again, this may be in the 'looking for something to QQ' range, but...
The text doesn't state that it will tick for 334 every 3 seconds for 15 seconds, it states that it will heal 1670 over 15 seconds.
The glyph changes its duration to 18 seconds. it does not change the amount healed to 2004, or did I miss that part of the glyph?
dan Feb 24th 2009 2:10PM
I recommend you check out the wowhead comments on the Glyph of Flame Shock (http://www.wowhead.com/?item=41531#comments). Basically, despite the legalistic reading, the DoT / HoT mechanics are X dmg(or healing) every Y seconds for Z seconds total. The glyphs that extend the time just change Z.
Candina@WH Feb 24th 2009 2:15PM
that being the case, this glyph gives 334 base healing and an additional 3 seconds to get off a chain heal.
I call that a win.
Ben Feb 24th 2009 1:39PM
I was hoping to see more in the way of help for Elemental PvP...
I've started pvping recently as elemental. Having nothing else on which to spend valorous emblems, I picked up the hateful pieces and recently finished buying up the rest of the hateful pieces for the other slots.
Now that I'm at ~850 resilience and specced for PvP, I have found that I have a reasonable chance vs most classes 1v1 -though some still blow me out of the water in only a few seconds. Anyway, I expect to be using a PvE and PvP spec for my dual specs and I'm kind of excited by these changes. For one, I've created a castsequence of fire nova (talented for stun) and then stoneclaw (to prevent it from being killed trivially before it triggers) and the stoneclaw glyph (~5000 damage absorbed) will be a very nice buff. Also, having the cooldown for frostshock and flameshock reduced by a total of 3 seconds (still a lot of talent points to do it...) will be handy even if it's primarily meant as a buff for enhancement and their new frost shock root talent. I'll take it tho, as frostshocks can be a good source of damage... It doesn't really address the problem which is to get flameshock up for lava burst vs keeping your shock cooldown for shocking a spellcast. Maybe that's something I'll handle better in the future.. For example flame shocking when I'm able to drop a grounding totem.
FoxOfWar Feb 24th 2009 1:46PM
Stoneclaw totem the raiding Resto's Earth Totem of choice(if we have Devotion Aura/Horn of Winter on the raid already, or another shaman)?
Didn't see that one coming.
Ought to be interesting if that glyph comes through. (Would probably go with the new ES glyph and Riptide/LHW/Some other glyph, assuming these are Majors.)
Jon Feb 24th 2009 4:34PM
Wtf, so they're putting the knockback back onto Tstorm?
Zarfay Feb 25th 2009 12:13AM
'elemental shamans will have to decide between it and Totem of Wrath.'
Please tell me this was sarcasm.