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2-24-2009 @ 11:16AM
My question is about the future of skinning. Right now all of the other gathering profession have at least two professions that use their materials. Mining has Blacksmith, Jewelry and Engineering. Herb has Alchemy and Inscription. Skinning only has Leatherworking. Granted some of the other professions use leather in some recipes but the main use of leather is Leatherworkers. The problem with this is that currently there are no consumable leathercrafted items or BoP items. Yes there are the leg enchantments but that's not an item which is being constantly consumed, it is a one time item that is used on newly acquired gear. This lack of consumable has created an overwhelming supply of leather setting the price for a stack of Heavy Borean Leather to sell for 40g(on my server). This unreasonable price point has made farming undesirable and the only skinning I was performing occurred in the form of poaching while completing dailies. I have now abandoned skinning and leatherworking for more profitable professions. My question comes down to how can skinning become a viable source of income? Will a future expansions create another profession based around leather and if so what would be this profession? Will we see some addition of a consumable leather item in a future patch? A Bola would be a great consumable that I have seen implemented in past MMOs with great review. “Bolas, throwing weapon made of weights on the ends of interconnected cord” This would be an item for pvp as it would have the ability to dismount a player. I think with the addition of this item leatherworking and skinning could be saved.
2-24-2009 @ 11:26AM
I never thought of Bolas. As a LW and Skinner I understand what you are going through. Even for PvE bolas would be another viable option for CC. If we ever need it again.
2-24-2009 @ 11:41AM
Basically, you're saying, please make Skinning as profitable as Mining, k thx.Sorry dude, supply and demand is working against you. Skinning targets are MUCH more plentful than Herb/Mining nodes. So, by default, supply is much higher.Add to this that Blizz seems to be streamlining crafting to be less 'multi-source dependant', and you get a reduction in demand.Right now for, 'top end' items you still have 4 'sources' -- a gathering profession (cloth, mine, skin, herb) + a gathered mat (Eternals) + a raid/heroic gather (Orb) + a vendor component (Flux/Thread/Bottle). What you are asking for is that the already material intensive recipes require 2? gather profession mats? (and I know, engineering is somewhat like this already).Pure consumable only have big mat components + vendor component.So, unless they make armor kits ablative, you are probably out of luck.What I want to see is leather working get a Glider! ;-)
2-24-2009 @ 11:42AM
Skinning is actually used in quite a few professions, just at a less consistent rate. On my tailoring alt every few levels I seem to get a new recipe that needs leather, be it boots or a bag, and my engineering bf also needs leather. I never leveled my lw very far, but can I assume it's like tailoring in that it takes vast quantities of one mat to make anything? Maybe that's why, although I do realize that blacksmithing takes a lot, too.
2-24-2009 @ 12:04PM
Aah! Textwall crit!Regardless of that...Skinning is a profession that doesn't rely on nodes; hence it is perceived as easier than Herb and Mining. As for leatherworking, Fur Linings are nice, and the BOE epics are too... I am a blacksmith myself, and I'd consider LW to be on par with BS in terms of self buffs and craftables available.Of course, new things are always interesting. I'd love to see these "bolas", perhaps in the form of craftable Thrown weapons with charges?
2-24-2009 @ 12:13PM
In response to Candina@WHI’m not asking Blizzard to make craft able items requiring two gathering items. Sorry if there was some miscommunication on my part. I am trying to get across the need for another profession to be based around leather. As you stated leather is the most abundant source of materials within the game yet only one profession uses leather as a constant material. “Pure consumable only have big mat components + vendor component.”This is what is needed for leatherworking and there is currently nothing that does this. In TBC leatherworker at least had drums. Only leatherworkers could use them but they still were consumables and helped keep the demand of leather more constant. I personally enjoy professions and would like to see more attention towards them. Every MMO I have played with some type of profession I always level them as they are an important aspect of the game. When I first started WOW I was disappointed by the amount of professions. The lack of Fletching was my largest disappointment, the inability to create bows, crossbows, and arrows while guns are a constant. Fletching also bring Lumbering which I don’t see as being part of the WOW universe anytime soon.
2-24-2009 @ 12:20PM
There are new BoE craftable items coming in 3.1 that are on par with current best in slot items and require loads of leather & arctic furs to make. Stock up now & place them on the AH after some guilds start farming a few bosses in Ulduar (runic orbs) and you will be all set.
2-24-2009 @ 1:21PM
I think we're going to see a new crafting profession based on skinning in the next xpac. BC had JC, Wrath has Inscrip. Prices have not really "dropped", they've just leveled out as supply is now able to meet demand. I do sympathize with you, as I made close to 10k gold after Wrath launched (all those DKs needing glyphs), and now I'm lucky to make a few hundred gold in a week. Leatherworking and similar crafting professions (BS, Tailoring) are not really meant to be super-profitable professions (hence no consumables). Most pick them up because they will benefit their character, and if you can make a little money on the side then consider yourself lucky.
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