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2-24-2009 @ 12:23PM
Wow finally some buffs to assassination. 50% chance to apply instant poisons for imp. poisons.75% to apply instant poison for Envenom!Definitely a great sign!
2-24-2009 @ 12:37PM
Yes, but what do you think about the HFB change? The new wording I see here makes it seem less UGH, but still ... I guess if I changed my standard opener when soloing/pvp to Cheap Shot/Rupture/HFB .... but then how to get Slice n Dice going early enough to make a difference ... yea, I will have to dwell on this. I do like the poison changes tho, overall.
2-24-2009 @ 1:00PM
Not happy with the HfB nerf (yes calling it a nerf) but all it does is change out the rotation and make the Vigor Glyph a bit more viable to include HfB in that rotation.I've already started to adapt it into my game play, and it seems to work out ok, leaving the burst damage at mutilate and envenom like it should be. Ambush seems like a waste when it's not a guaranteed crit. I'd use Garrote opener, HfB, SnD. Then Mut, rupture, Mut Envenom to refresh SnD. As long as you have Rupture at a 4-5cp duration then it shouldn't fade and you can have HfB always applied.As it is right now Instant Poison is about the 4th or 5th damaging attack I have. With these buffs it'll boost it up to 2nd or 3rd.
2-24-2009 @ 1:31PM
Yea, I agree with what you're saying here. Adapt or perish, that seems to be the blizz bylaw for rogues, sometimes becoming adapt AND perish :D We still dont know alot of the details: will only our bleeds enable HFB, or will others (Im assuming ANY bleed, which puts us ok in 10/25 man stuff where theres almost always some form of warr bleed on the mobs other than trash) , what will its duration be (30 sec, or length of the bleed, and will it deactivate if/when we switch to a non-bleeding target, etc), will it still be a skill or a reactive (as a reactive talent, it could quickly go from nerf to huge buff, possibly, dare I say, OP). Time (and more patch notes and player submissions from PTR) will tell.
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