WoW Patch 3.1 PTR Hunter changes part 2
Pets
First, a couple minor changes to pet talents. Roar of Sacrifice is now a Hunter-only buff, giving us a bit more survivability. Sure, that's tough luck for our raid or party members, but Roar of Sacrifice wasn't exactly a clutch ability for raiding and your healers should easily be able to pick up the slack. The change simply means that our healers will have to spend even less time worrying about us than they did before. The Rhino's Stampede ability is also on the chopping block this time around. This ability will now only affect one target, but will add a bleed effect (which will, unfortunately, not stack with Mangle) in addition to the original knockback effect.
Skills
To go along with dual specs, hunters will be getting a new ability in patch 3.1: Call Stabled Pet. This ability will allow us to call a pet from our stables no matter where we are in the world and replace the pet we currently have summoned. This ability will be instant, but cannot be used in combat and will have a 30 minute cooldown. The bad news for our lowbie brethren is that this new ability will require Level 80 to train and use. The benefits to this change are obvious – how many times have we all lamented having to make a trip to the stables to swap pets? Now we'll be able to swap pets without seeking out a stable master every 30 minutes if we choose which is especially handy if you're using the new dual spec feature to swap out of Beast Mastery.
In addition to this new ability, we're going to see some changes to Kill Shot. Kill Shot will no longer have a minimum range, meaning it will be effective within melee range of your target. This change will be particularly great for PvP hunters trying to finish off an opponent you're having trouble kiting, and PvE hunters will also appreciate the increased flexibility. Also, the cooldown on Disengage is getting a minor increase, from 25 seconds to 30 seconds.
Glyphs
First, lets start with some new glyphs that will be available to us come patch day.
Glyph of Chimera Shot will reduce the cooldown of Chimera Shot by 1 second. This glyph will be nothing earth-shattering, so you can probably overlook it especially if you have Glyph of Serpent Sting to increase your sting's duration (meaning you won't need Chimera Shot so soon to refresh it). Glyph of Explosive Shot increases the critical strike chance of Explosive Shot by 4%. With the changes to T.N.T., this glyph will be a must-have for Survival hunters. Glyph of Kill Shot will reduce the cooldown of Kill Shot by 6 seconds. This new glyph will probably not be all that helpful to PvP hunters, but PvE hunters whittling away at a boss will find it helpful to get in an extra Kill Shot or two before its time to collect loot.
Glyph of Scatter Shot will increase the range of Scatter Shot by 3 yards, giving PvP hunters a bit more flexibility. Glyph of Explosive Trap will give your Explosive Trap damage the ability to critically hit; however, this trap is so seldom used in practical game play that the usefulness of this glyph is questionable. Depending on what level it will be available at, perhaps hunters still working their way through the leveling process will find some use for it. The final new glyph, Glyph of Raptor Strike, will be good news for PvP hunters. For 5 seconds after using your Raptor Strike ability, you'll take 20% less damage, which will help make the get-away process that much easier when you're stuck toe-to-toe with melee classes.
In addition to these new glyphs, there are going to be some changes to the glyphs we already know and love. Glyph of Aimed Shot is getting a facelift – instead of reducing the mana cost of Aimed Shot, this glyph will now reduce the cooldown of Aimed Shot by 2 seconds. A change from 10 seconds to 8 seconds isn't all that significant and frankly, I would've preferred they keep the mana cost reduction on this glyph. The increased movement speed provided by Glyph of Aspect of the Monkey can now only occur every 20 seconds, meaning a minor nerf for you PvP hunters out there. Glyph of Wyvern Sting is also getting a minor tweak; this glyph now simply decreases the cooldown of Wyvern Sting by 6 seconds (instead of 10 seconds with a damage nerf). Glyph of Snake Trap now increases your snakes' survivability, rather than giving you two additional snakes, making this a bit more viable but only slightly so. And finally, Glyph of Aspect of the Hawk was renamed to Glyph of the Hawk.
Wrap Up
There's a ton of information to digest here, but by and large it seems like Hunters have been spared a severe beating with the nerf bat this time around and most of the news coming down the pipe has been relatively good. At the moment, that's all the information on hunters currently available from the PTRs on patch 3.1. More information will, of course, be posted as it becomes available and tips from readers like you are always welcome!
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.
First, a couple minor changes to pet talents. Roar of Sacrifice is now a Hunter-only buff, giving us a bit more survivability. Sure, that's tough luck for our raid or party members, but Roar of Sacrifice wasn't exactly a clutch ability for raiding and your healers should easily be able to pick up the slack. The change simply means that our healers will have to spend even less time worrying about us than they did before. The Rhino's Stampede ability is also on the chopping block this time around. This ability will now only affect one target, but will add a bleed effect (which will, unfortunately, not stack with Mangle) in addition to the original knockback effect.
Skills
To go along with dual specs, hunters will be getting a new ability in patch 3.1: Call Stabled Pet. This ability will allow us to call a pet from our stables no matter where we are in the world and replace the pet we currently have summoned. This ability will be instant, but cannot be used in combat and will have a 30 minute cooldown. The bad news for our lowbie brethren is that this new ability will require Level 80 to train and use. The benefits to this change are obvious – how many times have we all lamented having to make a trip to the stables to swap pets? Now we'll be able to swap pets without seeking out a stable master every 30 minutes if we choose which is especially handy if you're using the new dual spec feature to swap out of Beast Mastery.
In addition to this new ability, we're going to see some changes to Kill Shot. Kill Shot will no longer have a minimum range, meaning it will be effective within melee range of your target. This change will be particularly great for PvP hunters trying to finish off an opponent you're having trouble kiting, and PvE hunters will also appreciate the increased flexibility. Also, the cooldown on Disengage is getting a minor increase, from 25 seconds to 30 seconds.
Glyphs
First, lets start with some new glyphs that will be available to us come patch day.
Glyph of Chimera Shot will reduce the cooldown of Chimera Shot by 1 second. This glyph will be nothing earth-shattering, so you can probably overlook it especially if you have Glyph of Serpent Sting to increase your sting's duration (meaning you won't need Chimera Shot so soon to refresh it). Glyph of Explosive Shot increases the critical strike chance of Explosive Shot by 4%. With the changes to T.N.T., this glyph will be a must-have for Survival hunters. Glyph of Kill Shot will reduce the cooldown of Kill Shot by 6 seconds. This new glyph will probably not be all that helpful to PvP hunters, but PvE hunters whittling away at a boss will find it helpful to get in an extra Kill Shot or two before its time to collect loot.
Glyph of Scatter Shot will increase the range of Scatter Shot by 3 yards, giving PvP hunters a bit more flexibility. Glyph of Explosive Trap will give your Explosive Trap damage the ability to critically hit; however, this trap is so seldom used in practical game play that the usefulness of this glyph is questionable. Depending on what level it will be available at, perhaps hunters still working their way through the leveling process will find some use for it. The final new glyph, Glyph of Raptor Strike, will be good news for PvP hunters. For 5 seconds after using your Raptor Strike ability, you'll take 20% less damage, which will help make the get-away process that much easier when you're stuck toe-to-toe with melee classes.
In addition to these new glyphs, there are going to be some changes to the glyphs we already know and love. Glyph of Aimed Shot is getting a facelift – instead of reducing the mana cost of Aimed Shot, this glyph will now reduce the cooldown of Aimed Shot by 2 seconds. A change from 10 seconds to 8 seconds isn't all that significant and frankly, I would've preferred they keep the mana cost reduction on this glyph. The increased movement speed provided by Glyph of Aspect of the Monkey can now only occur every 20 seconds, meaning a minor nerf for you PvP hunters out there. Glyph of Wyvern Sting is also getting a minor tweak; this glyph now simply decreases the cooldown of Wyvern Sting by 6 seconds (instead of 10 seconds with a damage nerf). Glyph of Snake Trap now increases your snakes' survivability, rather than giving you two additional snakes, making this a bit more viable but only slightly so. And finally, Glyph of Aspect of the Hawk was renamed to Glyph of the Hawk.
Wrap Up
There's a ton of information to digest here, but by and large it seems like Hunters have been spared a severe beating with the nerf bat this time around and most of the news coming down the pipe has been relatively good. At the moment, that's all the information on hunters currently available from the PTRs on patch 3.1. More information will, of course, be posted as it becomes available and tips from readers like you are always welcome!






Reader Comments (Page 1 of 2)
Brian Arnold Feb 24th 2009 6:15PM
How could you write two pages and miss Trap Launcher?
New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
JonW Feb 24th 2009 6:19PM
trap launcher is missing from the article as it's not coming this patch- if ever.
http://blue.mmo-champion.com/28/15211808550-survival-hunter-31-notes-vs-ptr.html
shame really.
Talion Feb 24th 2009 7:44PM
Has this ability been confirmed? (Well, as confirmed as the PTR gets I guess, since its all theoretical until it hits live)
I've seen some people mention it, and other sites list everything except this ability.
Snipe Feb 24th 2009 9:12PM
"1) Trap Launcher is a very cool idea and something we would love to do. However, it requires a lot of tech and may end up beyond the scope of what we can do for patch 3.1. We don't want to give hunters a buggy, half-baked ability. If you are going on the PTR to test Ulduar or just mess around with numbers, I wouldn't worry about this ability, at least for now. "
They could easily make separate spells, one for each trap such as "Immolation Trap Launcher" and "Freezing Trap Launcher" with a shared cooldown, that also trigger the thirty-second cooldown on regular traps (and the other way around too). That would save a lot of scripting innovation, and the only problem I see there (besides balance) is possibly issues with crowded action bars.
I'd make this suggestion in the official forums, but I've let my account expire and I won't reactivate it until I'm back from my trip. So if anyone could take this suggestion there, I'd appreciate it; I really don't like the sound of Black Arrow, at least not in its current form.
Kakmize Feb 24th 2009 6:22PM
What about the Trap Launcher ability I saw in the patch notes?
Seems like Trap Dancing Survival Hunters will love that ability.
Euripides Feb 25th 2009 9:54AM
The biggest change to trap dancing is that we can't use frost traps on bossed any more. We can still get lock and load if we can get one off on an add, but if the mob that triggers the trap is not vulnerable to the effect, the trap won't count.
Eldrinn Mar 12th 2009 3:44PM
"We don't want to give hunters a buggy, half-baked ability."
ROFLMAO!
Hunter pet bar??????!!!!!!
Vladimire Feb 24th 2009 6:24PM
Im very glad to see that they didnt destroy SV like I thought they were going to. I'm also very glad to see that MM got a boost with the bleed effect, and I cant wait to spec into that and try it out.
Considering how they basically raped DKs this patch ill probably be raiding on my hunter exclusively from now on.
Euripides Feb 25th 2009 4:23PM
Oh QQ more. You DKs knew it was coming. And you had it coming :P
orcskinner Feb 24th 2009 6:27PM
I assume we will get a talent point refund with the changes. Also, has anyone heard about any ammo changes.( besides that we arent getting the non consumables) I heard maybe bigger stacks and the haste bonus coming from else where.
Alar Feb 24th 2009 6:29PM
I still don't understand why Blizzard is making all of the changes that would help particularly during leveling for only endgame. You HAVE to be level 80 to swap pets and have dual-specs too? Yes, it will still be useful for whether you're soloing, instancing, or PvPing at endgame, but it won't make as big a difference as it would if they would just add it lower.
C'mon Blizz, drop the cap for these features. My hunter is only 63!
Alar Feb 24th 2009 6:30PM
Whoops. Totally missed the article about dual-spec changing level!
Midnite9 Feb 24th 2009 6:36PM
I am fine with most of this but the change to Lock N Load just baffles me. It will now proc off a bunch of abilities I would never use in a boss fight... Is that the idea? Sure I will use Black Arrow but frost trap? really?
Why not just have it as a 50% chance to proc off /dance? That would make about as much sense.
orcskinner Feb 24th 2009 6:44PM
Pretty simple, they are taking trap dancing off the table.
Midnite9 Feb 24th 2009 8:04PM
But you can still trap dance. You just have to drop a less useful trap like Frost or Freezing trap that the boss will be immune to.
swampsquatch Feb 24th 2009 7:10PM
I am glad that the BM is staying the same, except for the unrevealed change to Imp Aspect of the Hawk (hopefully making it useful to BM?), but I am definitely going SV when dual specs come out. Trap dancing sounded like a pain and now that they are based off sting procs I am all in.
Jessica Klein Feb 24th 2009 7:14PM
So far, word on the street is that the changes to Imp AotH are going to be cosmetic. I didn't mention that in the article because it's unconfirmed. I'm waiting to get my character copied over so I can test and see first-hand what the changes to that talent really are.
Vlatch Feb 25th 2009 9:33AM
Why are you glad BM is staying the same? I was hoping the buffs that were mentioned by GC would be forthcoming in 3.1 to make it a more viable spec for Ulduar. Currently, I'm SV and it looks like I'll be sticking there, but I really think BM still needs another small buff.
BTW, has anyone found the changes they're making to bullets so that quivers and ammo pouches go bye-bye? I can't wait to get 20 more bag slots to work with on my hunter.
Trug Feb 24th 2009 7:26PM
Hey guys..
erhm i didn't understand how the change in lock and load works will lock and load only proc during periodic damage so that my beloved trap dancing is no longer possible or will traps still proc lock and load 100% of the time?
Regards
Mullets-Frostwhisper-EU
Swampsquatch Feb 24th 2009 7:41PM
If the cosmetic change is that my hunter sprouts wings like a hawk I will DEFINITELY get the talent.