WoW Patch 3.1 PTR Druid changes

So let's go skim the patch notes quickly -- /flick flick flick -- and try to answer the most important question first:
Is Tauren cat form still in the game?
/flick flick
Yes.
Man, %*#$ this patch.
Leaving aside this EGREGIOUS OMISSION, we're going to take a look at the preliminary Druid changes in patch 3.1 past the cut here, and courtesy of Michael Sacco and some data-mining gnomes, we also have the Druid Tier 8 shoulder graphic, which is pretty cool and reminds me a lot of Tier 5. I'm also seeing some undocumented changes in the game files off MMO Champion, but I'll have to examine those later today. I haven't been able to get on the PTR yet, so I can't confirm whether these changes have actually gone live on the test realm.
NOT ACTUALLY A DRUID CHANGE BUT IT AFFECTS DRUIDS MORE THAN ANY OTHER CLASS
Death Knights: Plague Strike and Blood Plague no longer remove HoT's. Plague Strike's damage increased quite a bit to compensate.
Bwa ha ha! Eat it, you miserable, overpopulated, overpowered walking corpses!
Oh God, I'm sorry, I'm so sorry. I need to stop setting off interclass warfare like that. Someone might get hurt.
Anyway. What else is here...
ABOLISH POISON: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.
Eh. My first thought when reading this was that this isn't going to make combat versus Rogues or Hunters more pleasant, but not having to reapply this as frequently is a pretty big plus. Rogues aren't doing so hot in arena right now. In a move that has shocked the world, Hunters are, for some unaccountable reason. Not that you'd catch me dead in arena nowadays. Or alive either.
Proceeding to the Balance tree --
OWLKIN FRENZY: Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
With respect to PvE, Owlkin Frenzy was always an iffy talent at best, but one in which 1 or 2 points might be worth your time if you didn't need to pick up raid utility talents. There's sufficient raid damage in important Wrath encounters (e.g. Malygos, Kel'Thuzad, Sapphiron, Grobbulus) that the occasional proc would ultimately provide a damage boost, though not a large one. Because nearly all raid damage is magic-based, the 3.1 change basically shuts OF down for good as a PvE talent.
With that said, it always found its best use in PvP anyhow, and in that respect it's definitely a nerf to Moonkin viability versus casters. However, procs off physical damage have been preserved, and at the moment that's where most of the damage is coming from in arena. I confess, though -- I've never PvP'd as a Moonkin. Thoughts?
That's the only confirmed talent change for Balance so far, so let's head to Feral --
NEW TALENT -- PRIMAL GORE: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
Blizzard's been asked about allowing DoT's and HoT's to crit previously. If I'm recalling correctly, they've said that when classic WoW went live, they didn't have the ability to program it, but since then it's an idea they've bounced back and forth a lot, athough it's not necessarily simple to implement from either an itemization or class design perspective.
This looks pretty amazing on the outside (and depending on the proc rate, might very well be), but fair warning: don't be surprised if the damage modifier on Ferocious Bite gets nerfed in order to compensate. Ghostcrawler's mentioned recently that they're concerned about Cat burst in PvP (which is a very valid concern between Rend and Tear -- to which Primal Gore is currently linked -- and Feral Aggression) and were looking for ways to increase Cat sustained damage while reducing burst. Granting Rip and Rake the ability to crit is kind of an elegant solution to this problem, as both are necessary bleeds in the Cat high-DPS rotation.
Oh, and before I forget, this also affects Lacerate, which should be a very welcome damage/threat buff for bears. A 5-stack of Lacerate right now should be ticking for somewhere in the region of 700-1K depending on your gear, gems, and enchants, and a crit on this would be lovely.
SAVAGE ROAR: Now considered an Enrage effect.
Hrm. Enrage effects can be dispelled by Hunters' Tranquilizing Shot. Food for thought.
Restoration is getting a few more confirmed changes so I split the post into two parts. Also, Druid Tier 8 shoulders on the next page!
Filed under: Druid, Patches, Analysis / Opinion, News items, Features, Guides, Classes






Reader Comments (Page 1 of 1)
Sierro Feb 24th 2009 7:35AM
The changes to survival of the fittest worry me, reducing the armour bonus by half.
Sierro Feb 24th 2009 7:38AM
Bah, my email screwed up. Can you delete these two superfluous comments please. Sorry about that.
Sierro Feb 24th 2009 6:28AM
The changes to survival of the fittest worry me, reducing the armour bonus by half.
Sierro Feb 24th 2009 6:30AM
I should add by the way that this comes from the undocumented changes as noted on MMO-C:
Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)
Gorehorn Feb 24th 2009 7:25AM
The bonus is reduced because Blizzard is going to implement "Savage Defenses" as a trainable spell at level 40. Something else has to be removed for that or Druids will instantly be OP.
Macbook Feb 24th 2009 12:17PM
I PvP as Moonkin, and there is usually so much going on in Arena anyways that I never noticed when Owlkin Frenzy was proccing or not. With 3/3 points though, I was hearing my death chicken roar often (yes, the talent causes you to roar).
I'm not sure why Blizzard is continuing to weaken our PvP viability. Moonkin's lack many defensive mechanisms.
When are they going to buff moonkin survivability? The only thing I have to look forward to is 3.1 when I can use my Moonkin Last Stand...
Macbook, http://Moonkin.info
eluanmar Feb 24th 2009 6:31AM
at last, a cure to the HoT disease!!!
praise be Elune!!!
Josh Feb 24th 2009 6:32AM
at last!!! My HoTs are now...hot.
nirv Feb 24th 2009 7:00AM
Go back to bed, baby. We don't want to hear your crying. You get paid well.
Allison Robert Feb 24th 2009 7:20AM
The lack of humor is strong in this one.
Stephen Feb 24th 2009 8:33AM
Hrm..wonder if that "savage defense" (may have gotten that name wrong) talent is still going live. I liked the idea of the damage shield on crit.
trls Feb 24th 2009 8:59AM
are you freaking kidding me, boomkin gets nothing out of this!?? no new talent as of yet? take our stun from us, and spell proc from OF and we get what in return......
resonance Feb 24th 2009 9:39AM
The Savage Roar change is going to cause a lot of problems for Ferals in 3v3 and 5v5.
Karilyn Feb 24th 2009 9:44AM
:( So much hate for Tauren Catform.
Am I the only person who it has grown on over the years?
purifico Feb 25th 2009 3:34AM
Nope. You're not alone. In fact, I have always liked it. I love ALL the tauren druid forms. Horned bears FTW
Ornasse Feb 24th 2009 11:41AM
No. I hated it enough to switch factions because of it :P
Grimtar Feb 24th 2009 10:55PM
I loved it from the start! Oh sure, the face is a bit ugly, but I love the horns, the shape, the colour...
Phonofreyr Mar 8th 2009 1:18AM
it is my personal belief that they should NOT nerf ferocious bite anymore. while it was a help for my sustained dps , the 3.9 limit on the amount of energy consumed by it still makes me sad. the idea of critting dot's is very sexy though.