WoW Patch 3.1 PTR Mage glyphs and changes

Good news, guys. Polymorph: Rabbit is finally here. You can stop writing angry letters to Blizzard; they've finally heard your pleas. On the PTRs for patch 3.1, you can now change your opponents into a rabbit, providing you a much-needed alternative to only being able to change them into a sheep, penguin, pig, turtle, black cat, serpent, or a smoldering pile of ash. I think I speak for everyone when I say: Thank God. We can only hope it'll cost a stupid amount of gold to procure.
Aside from that (and I hope you can see the sarcasm dripping from every word up there), there just isn't that much to get excited about here for Mages. We were promised several things, and you'd have to be truly skilled at seeing silver linings to view any of the documented or undocumented changes we know about at this point as Blizzard even approaching delivery on any of those promises. I'm not thrilled.
I'll go in depth on these changes in Saturday's Arcane Brilliance, and maybe we'll know more by then, but for now, let me list the changes with my brief impressions of them.
The actual changes are posted first, with my initial reactions to them in italics directly after each.
Patch Notes for Mages
- Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled. This is a needed change. I have zero problem with it, but it should have happened a long time ago.
Frost
- Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage's party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage's party or raid. As you'll see in the undocumented changes below, this isn't exactly accurate. I'll hold my tongue until you get to that listing.
Undocumented Mage Changes
Arcane
Skills
- Mage Armor has been increased to allow 50% of your mana regneration to continue while casting. (Previously 30%) We sort of knew this was coming. As you'll see, the talents in the Arcane and Fire trees that grant mana regen while casting are similarly buffed. This is to counterbalance the across-the-board nerf to spirit-based mana regeneration also coming in this patch. Essentially, it will ensure that these talents grant about the same amount of regen post-patch that they do now. It's not really a buff, and not really a nerf, either.
- *New Spell* Polymorph Rabbit - Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. Super.
- Arcane Meditation (Tier 4) Allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%) Again, this change isn't the buff that it may seem to be. It only serves to counter the nerf to spirit-based regen. As a by-product, it also makes this talent even more of a must-take talent for PvE than it already was.
Talents
- Burnout (Tier 10) now only affects Fire Spells. (Previously affected all spells) This doesn't change much, as for the most part only deep Fire and Frostfire Mages have access to this talent anyway.
- Pyromaniac (Tier 7) now allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%) Now, I'm not on the PTR to test this out, but I'm assuming the other part of this talent, the extra 3% crit chance, is still intact. If not, this is unacceptable. If so, this is another change made solely to counterbalance the spirit nerf.
Frost
Talents
- Improved Water Elemental (Tier 9) has been renamed Enduring Winter. It now increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second for 15 sec. Okay. This is as close as we get to the fulfilment of any of the promised Mage changes. Frost Mages get replenishment. The replenishment mechanic is tied to the main nuke, Frostbolt, so it will be up constantly without any change in the rotation Frost Mages were already using. I guess this is a stab at giving Frost Mages more raid utility, but I'm just not seeing it. Chances are there's already another class (Shadow Priest, Survival Hunter, Retribution Paladin) offering a replenishment buff in your raid, and these buffs don't stack. Oh well, at least now Frost Mages have a bit more to offer a raid. We'll see how this works out.
Undocumented Glyph Changes
- Glyph of Ice Lance - Your Ice Lance now causes 4 times damage against frozen targets higher level than you instead of triple damage. (Old: Increases the range of your Ice Lance by 5 yards) I suppose this is Blizzard's way of giving you a reason to use Ice Lance in raids? It's a positive change to the glyph, as the old range-increasing functionality wasn't very useful in PvE. I just hope this isn't all Blizzard had in mind when they promised "PvE Shatter combos."
- Glyph of Ice Armor - Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance. (Old: 20%) A good PvP change that makes a glyph that was previously of dubious worth more valuable.
- Glyph of Deep Freeze (new) - Increases the range of Deep Freeze by 10 yards. A welcome change, though I would have preferred a glyph that PUT BACK THE DAMAGE THE COMPONENT making the spell worthwhile in PvE. The extra range is nice for PvP, though.
- Glyph of Living Bomb (new) - The periodic damage from your Living Bomb can now be critical strikes. Awesome. Really, this makes Living Bomb even more useful as part of a PvE rotation. I'm a fan of this change. It's a DPS increase. I'm always a fan of DPS increases.
- Glyph of Arcane Barrage (new) - Reduces the mana cost of Arcane Barrage by 20%. I'm assuming this is a way to counterbalance the recent damage nerf this spell suffered, and make it a worthwhile part of a PvE rotation again. I just think it's stupid that I have to waste a glyph slot to make the spell worth the mana cost again.
- Glyph of Mirror Image (new) - Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times. I need some time to run the numbers on this before I decide on committing glyph slot on it, but it sounds like a decent DPS increase to me. It'd certainly be nice to have a better reason to blow the cooldown on this spell every time it's up during boss fights, and a potential 5% crit chance bonus that applies to everybody (which is what it sounds like this does) would do that and then some. More on this in Saturday's Arcane Brilliance, after I get a chance to look into it more closely.
- Glyph of Ice Barrier (new) - Increases the amount of damage absorbed by your Ice Barrier by 30%. Another good PvP glyph. This one will certainly be worthy of a slot for just about any PvP Frost Mage.
Filed under: Mage, Patches, Analysis / Opinion, Classes, Buffs, Inscription






Reader Comments (Page 1 of 3)
naseem jones Feb 24th 2009 11:19PM
who doesnt love rabbits?
Todd Feb 24th 2009 11:19PM
/sigh
Todd Feb 24th 2009 11:22PM
I'm guessing that Polymorph: Serpent is being added with 3.1, otherwise, Christian Belt where are you finding this in game?
Christian Belt Feb 24th 2009 11:26PM
Yeah, it's in the game files, but not yet in the actual game. I added it into the list because I felt like it was more funny if the list was longer, but I probably shouldn't have. Hope nobody is confused.
Todd Feb 24th 2009 11:46PM
Oh... not confused, but definitely excited. I've been waiting for this to go live for some time.
Dah Feb 25th 2009 12:52AM
I don't think we'll see this in 3.1. It was supposed to be with Wrath when it was released, but we still have yet to see it and there has been no mention of it with the 3.1 changes (even in undocumented changes).
As for the glyph of living bomb - Even if it's a dps increase, it may still be worth very little if worth using at all since it would either have to be better than glyph of molten armor and glyph of frostfire/fireball (depending on whether you're fire or ffb). If it's not, then it's simply an option for an extra fire/FFB mage that isn't on scorch duty and therefore doesn't need the scorch glyph. Even then, do these crits count towards hotstreak? If so, do the non-crits mess up the 2-in-a-row crit rule needed for hotstreak?
I also don't see where you get too optimistic about glyph of mirror images. If you're fire or frost, then this is simply a potentially faster way to apply your spell crit debuff (since there's no reason it would stack). If you're arcane, then you have a very short application of a debuff your raid should be bringing anyways. Let's not forget that in patch 3.1, mages won't be the only class that can bring this type of debuff.
justlikehoneybaby Feb 25th 2009 1:10AM
Serpent is NOT available to players
Easy enough to fact check to see that on WoWHead if the writer does not have a mage.
http://www.wowhead.com/?item=44600#comments
JDM Feb 25th 2009 3:46AM
@justlikehoneybaby:
You should read the comments before making silly statements - this was right above you:
"Christian Belt said...
Yeah, it's in the game files, but not yet in the actual game. I added it into the list because I felt like it was more funny if the list was longer, but I probably shouldn't have. Hope nobody is confused."
jim carey Feb 25th 2009 4:45PM
"hey blizz can we maybe get something to make us more raid viable?"
blizz: "..shoot..we already gave you a rabbit.... hmm.. OH LOOK!! a serpent ooooOOOooooo!!!"
....
Ken Feb 24th 2009 11:27PM
time to switch to my dk
Nickyjean Feb 24th 2009 11:27PM
When are they going to come up with the way of randomizing what you poly? 1st time it's a pig, 2nd time a penguin, then a pig again, then a turtle. Everytime being a surprise. What's the hold up Blizz?
santiag9 Feb 24th 2009 11:38PM
surely theres a macro that can do this, or an addon?
I don't have a mage s0 i'm no entirely sure but if u can do it with mounts and pets there must be a way to do it will spells right?
Todd Feb 24th 2009 11:47PM
There is a macro, and a mod, which do this for you.
Bistramo Feb 24th 2009 11:54PM
You can use /castrandom and list the spell names after (separated by commas)
Emma Feb 24th 2009 11:29PM
Whiny mages! You get given stuff and you still poo-poo it!
SarahTheGnome Feb 25th 2009 6:07AM
So if I give you a bucket of pee you will be happy? No one needs inane crap. There is a difference between useful changes and just crap to appease the community.
Lilithsblood Feb 24th 2009 11:31PM
This is a bit offtopic, but I wanted to point out to Wowinsider if you guys haven't thought about it already that for patch 3.1, wouldn't they release it after the arena season is over with? I wouldn't imagine them having mass class balancing and changing during a season, that rather they'd wait until the end? Or am I wrong on that.
Zach Feb 25th 2009 12:15AM
The class balance isn't extreme. They've done class balance changes mid-season. The whole shift in Arena ratings systems mid-season is more disastrous than any of these. Patch 3.1 shouldn't affect Arenas too much. If anything, the changes will be for the better.
Season 5 will continue for a while after Ulduar is released. At least a month more, I'd say. Maybe more, considering Ulduar's difficulty level.
mulvita Feb 24th 2009 11:32PM
writing on the wall is we'll see improved scorch and it's frost counterpart reduced to 5 percent instead of 10. Something w/ that glyph of mirror image makes me nervous and feel that might be a change
Rijthul Feb 24th 2009 11:41PM
I wouldn't be worried if I were you. Having your mirror images put a debuff on the target is a lot different from you yourself having to spend talent points on something and make sure your rotation keeps it up there.
Since MI is available to all mages, I think this is just to make sure that the actual talented versions of the debuff remain better than what can be acquired by any mage for the cost of a glyph.