3.1 PTR is finally online and we have some new 3.1 patch notes. Though there are some noticable changes announced earlier this month missing from the latest patch notes, all of them seem to be in the current PTR build, only undocumented (most undocumented notes here are via MMO-Champion). As with all undocumented changes -- they may change at any time. For a complete rundown of the changes listed in the patch notes (and the changes not listed in the patch notes!), read on.
- Auras will now persist through death.
- Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs.
- Shield of Righteousness now deals 130% of block value + 520 at the highest rank. It no longer causes a high amount of threat.
- Blessing of Kings is now trainable at level 20. Removed from talent trees.
- Divinity, new Protection talent: Tier 1 Protection talent, increases healing done by and to you by 1/2/3/4/5%.
- Sacred Duty: rank 1 now increases Stamina by 4%.
- Shield of the Templar: gives your Avenger's Shield a 33/66/100% chance to silence targets hit by it for 3 sec and reduces all damage taken by 1/2/3%.
- Judgements of the Just: now reduces the cooldown of your Hammer of Justice by 10/20 sec, increases the duration of your Seal of Justice effect by 0.5/1 sec, in addition to its previous effect.
- Avenger's Shield: damage has been increased for all ranks.
- Guarded by the Light: reduces spell damage taken by 3/6% and gives a 50/100% chance to refresh the duration of your Divine Plea when you hit an enemy.
- Holy Shield damage slightly increased across all ranks.
- Ardent Defender: now a 3 point talent, reducing damage taken by 10/20/30%.
- One-Handed Weapon Specialization: now a 3 point talent, increasing damage done with 1-handers by 4/7/10%.
- Blessing of Sanctuary: grants 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack.
- Divine Guardian now redirects damage "(up to a maximum of 150/300% of the Paladin's health)."
- Improved Devotion Aura: increases the amount healed on any target affected by any of your Auras by 2/4/6%.
- Improved Hammer of Justice: now a 2 point talent, reducing the cooldown of Hammer of Justice by 10/20 sec.