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2-24-2009 @ 3:44PM
"The pain of losing HfB is significantly reduced, though." Depends on how you look at it. I think this will only create a bigger issue with wind-up time which has always been an problem with rogues. The nice thing about the old HfB is that there was no song and dance "need to be poisoned, behind the target, and on one foot" type conditionals. Assuming you do two mutilates for 4-5 CP, then rupture, and only then get to buff yourself. The alternative being garrote but most people aren't going to wait for a rogue to stealth over in groups. Overall I'm thinking this is going to be a pain in the butt on instance trash that tends to die a bit too fast.It'll be interesting to see where the numbers land between PPM poisons and energy regen procs... I guess.
2-24-2009 @ 4:04PM
It doesn't say that YOU have to apply a bleed effect.If you are in a group then there will be plenty of other classes that apply bleed effects. i.e. (Warrior, Druid, Marksmen Hutner(new talent), etc.I really dont expect the required bleed effect to be a significant issue in groups/raids.
2-24-2009 @ 4:32PM
In a raid yes, in groups not so much. I'm in groups all the time without any of the classes you mentioned and in a few raids I'm sure. I better start making new friends.
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