WoW Patch 3.1 PTR Warlock changes

Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.
It appears that the effects of Malediction has been rolled into the highest rank of this spell -- which means raiding Warlocks regardless of spec no longer have an excuse not to throw it up during a boss fight. Of course, this also means the Warlocks in the raid will have to talk amongst themselves as to who gets that assignment. It's like the Scorpid Sting of Hunters. It's a fantastic debuff, but it doesn't show up on the damage meters.
Curse of Recklessness - Removed
One of the least utilized curses, if only because there are better armor reduction effects which don't actually help your enemies. The good news is that the armor reduction has been rolled into the next spell...
Curse of Weakness - Now also reduces the armor of the target by 5%.
Warlock curses aside from Curse of Agony are generally utility spells, and this one has just been improved. I'm still wondering where the flee prevention fits in now that Curse of Recklessness is gone, though. We'll see if Blizzard addresses that through another ability.
More changes after the jump...
Enslave Demon - Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%. Warlocks have an increased 10% spell hit chance with this spell.
Not terribly useful now that the Infernal and Doom Guard no longer need to be enslaved, this change rolls the Demonology talent Improved Enslave Demon into the baseline spell. Will there be demons in Ulduar? A Warlock can only dream.
Fire Shield (Imp) - You can now cast this ability on raid members, rather than party members.
Mandatory change now that most buffs are raid-wide.
Ritual of Summoning - The summoning of the initial portal is now instant cast, down from 5 seconds.
This is one of those 'quality of life' changes Blizzard talked about. Considering the spell doesn't even summon anyone (it just summons a portal), I'm thankful for this tiny change.
AFFLICTION
Eradication - Redesigned. When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
I can't do the math on this yet, but this looks like a good change that firmly cements Shadow Bolts in Affliction's spell repertoire. Just like the old Eradication, though, the first point in this talent is worth more than the next two, which only increase the chance to proc the effect.
Haunt - Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
I think this is Blizzard's way of telling Affliction 'locks to remove Immolate from their rotation. A definite nerf.
Malediction - No longer increases the effect of Curse of the Elements.
Because the bonus effect was rolled into the highest rank of the baseline spell, Malediction is now just a vanilla increase in spell power. It's a buff to the class, a nerf to the spec. There are now better talents to spend three points on.
Pandemic - This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.
This should work identically to three points in the old Pandemic. A pretty good change that frees up two points.
Shadow Embrace - Now only increases the damage done by your shadow damage periodic spells.
The writing's on the wall: stop using Immolate. It's a destruction spell. This seems to be one of Blizzard's methods of 'simplifying Affliction's rotation'. A nerf to the talent.
Siphon Life - The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.
Again, this is one of Blizzard's ways of simplifying Affliction's complicated repertoire. However, this looks to me like a DPS reduction as it no longer drains life from the target. This is good for multi-target situations, however, allowing us to cast Corruption in succession for both damage and healing. It's a buff to Corruption but the talent itself no longer offers a DPS boost. This, along with the disincentive to cast Immolate, should reduce the debuffs Affliction Warlocks need to apply to a more manageable four (aside from Shadow Embrace) -- Haunt, Corruption, Unstable Affliction, and a curse.
Suppression - Now increases spell hit for all of your spells.
This is a great change, which means Affliction 'locks no longer have to go up Destruction just for Cataclysm. It's also on the first tier, which means all specs have access to it.
Before we move on, it's important to note that the DoT effect of Immolate is improved with the redesigned Aftermath, which is still low enough in the Destruction tree for Affliction Warlocks to get. Conceivably, the rotations can still include Immolate, but doesn't benefit from bonus effects as much as it used to.
Filed under: Warlock, Patches, Analysis / Opinion






Reader Comments (Page 1 of 4)
rosencratz Feb 24th 2009 5:39AM
It's hard to know off-hand how these changes will affect affliction. To me with the simplification of the rotation + the inherant extra shadow bolts I'd assume it'd probably go up and considering how powerful it was when properly maintained before I have a bad feeling we might be getting nerfed in a short while.
I've got to say i'm not sure about the siphon life change. It's worrying to see the rotation simplfied as it did used to befun, just removing immolate could've done it but i understand the move and the changes seem okay so far. Can't wait to try them out tbh, assuming they're not altered a dozen times before release.
rosencratz Feb 24th 2009 5:41AM
It was stupid of me to say i had a bad feeling we'd be nerfed. We're guaranteed to be "nerfed" as part of the balacing tweaking process and it doesn't bother me at all in honesty.
As long as aff retains some amount of complexity(for those that want it) and fun is all i'd like really.
Magma Feb 24th 2009 6:16AM
I don't really get why you call this amazing. Locks have been shit as of late and this is nice in some ways, but it definitely isn't going to pull us out of the sinkhole were in.
OnniHopeDream Feb 24th 2009 5:46AM
Right now, even with the nerfs, I'm still going to use Immolate in my affliction rotation, it still looks worth it. But if it is STILL worth it, I think Blizz will buff the overall shadow damage for afflic rotations to make sure we do not have to use Immo ever again in it.
sephirah Feb 24th 2009 5:48AM
Eradication is probably a nerf in raids, as you already get lot of crit from buffs. Moreover the proc chance is low.
Pandemic is a nerf.
Crit means 150% damage, old one gave a total of 200%
And for PvP locks, it's now affected by resilience.
Hokuto Feb 24th 2009 5:51AM
Just a correction about Pandemic: crits causes 50% extra damage unless talented for more. That means it's a nerf from the old Pandemic, which would cause 100% additional damage AND that wasn't considered a crit - that means the new Pandemic will be double mitigated by resilience.
Ok, Pandemic now gets bonus from crit debuffs on the target, but seems it's not enough to compensate, unless they change Ruin to affect all spells and not only destruction ones.
Falcrist Feb 24th 2009 6:03AM
Re: new Enslave Demon
"Not terribly useful now that the Infernal and Doom Guard no longer need to be enslaved"
The Doomguard and Infernal come PRE-enslaved (albeit with a slightly different enslavement spell on them). They still suffer enslavement penalties such that "Improved Enslave Demon" will increase their damage output.
souvlaki Feb 24th 2009 6:15AM
I fail to see how this chages will reduce the excessive number of mandatory talents in the Affliction tree. As GC stated this was one of the obtectives in 3.1.
Prior to this changes we spent 1 talent point in Erradication and 3 on Pandemic. With this chages we will spend 3 talent points in Erradication and 1 on Pandemic. If my math does not fail (3+1) - (3+1) grants an outcome of 0 new talent points to spend elsewhere.
Also Zach, why would you take out the 3 points in malediction? a 3% spell damage buff is still a 3% spell damage buff. At least in PVE this counts.
The only change I really welcome (as an Aff lock) is the unified hit talent. But we still have non-unified threat reduction and increased range talents, and few spare talent points to invest in them. Threat is what i'm more worried about as soulshatter is not enough to keep me below my tanks.
Zach Feb 24th 2009 6:20AM
Not a fan of Eradication giving a vanilla increase in SP. It's just boring. =( But you're right on the talent point math.
souvlaki Feb 24th 2009 9:08AM
Actually thanks to the new supression (and leaving out hahahahamplify curse) i've managed to get some threat reducing talents with the new tree and even the range increasing talents:
http://talent.mmo-champion.com/?warlock=550000050100000000000000002350222000123510053500331151000000000000000000000000000&glyph=000000000000&version=9614
let's see how this plays out on the PTR (for those who have access to it)
blokey Feb 24th 2009 6:56AM
I cant say as a levelling lock right now that I'm fond of the change to syphon life and corruption, my usual rotation is syphon/corruption/CoA, but now this means I will have less damage done overall due to losing the damage caused by syphon, also does the amount healed compare to what syphon did? I'm afraid I'venot got the time or inclination to work it out but it doesn't look like it, yet another reason for me to be a bit put out...
I may just go back to my warrior at this rate and level him instead...
rosencratz Feb 24th 2009 7:25AM
I'm somewhat disapointed myself. As far as i can tell it's almost pointless wasting a talent point on it rather than using that point for a DPS increase somewhere to compensate for the new loss. :S
When they first released the information they said the effects of SL would be retained. I assumed we'd still get a seperate debuff pop up beside Corr and still get the damage effects so we don't lose the dps and still keep a debuff up but alas it seems not to be. :( It's just a minor mechanic tacked onto Corr now.
tanek Feb 24th 2009 7:27AM
Maybe I am missing something here, but Curse of Recklessness was one of my favorites because it stopped those annoying runners. You know, the whole "Target will not flee" part.
Granted, this probably was not a good PvP spell, but for PvE it was one I used often. :(
nibbit Feb 24th 2009 7:54AM
I always found it to be a Great PVP spell!
The fact that I could fear a player then Recklessness them & then hit them with a new curse (making them flee again) would bamboozle the shit out of people. I believe the fear Yo-Yo started life as a PVP tactic.
nibbit Feb 24th 2009 7:46AM
Quote " Overall, there are some pretty good changes there. Demonology looks amazing, and I can't wait to try out Metamorphosis every two minutes or so." end quote.
I’m sorry but why would a warlock (specializing in range DPS) possibly want to spend 51 talent points in order to temporarily Metamorphosis into a gimped close range DPS?
Assuming you don’t get banished you will turn back into a warlock that is now in melee range with something nasty i.e. Dead!
Zach Feb 24th 2009 7:49AM
While I've always said that Metamorphosis is gimped, it's a flat 20% DPS increase. The talent to reduce the cooldown is a significant DPS increase in raids. In PvP, being able to use this more often is pretty awesome. Metamorphosis isn't a perfect talent -- it needs a lot of work, but the bare bones effects are pretty good.
Yeng Feb 24th 2009 10:52AM
You don't start meleeing when using Metamorphosis. At most you pop the aura and continue to spell dps as normal with a percentile increase to damage.
Quartza Feb 24th 2009 2:44PM
Metamorph is not gimped, nor weak in any way. Period. The immolate aura alone does 1500-2000 damage per, like, 3/4 sec for about 12-13 sec...and as far as PvP goes...serious? It's one of the best things I have ever used as a lock in PvP: I can just sense the anger and desperation from warriors when they think they can kill you in 3 sec flat, then the next thing they know their at 1/4 health in that same time (from pet, my own dps and the aura) and then I pop my death coil--"c yas". I can't tell you how many pussydins I made bubble and heal cuz of that, and STILL beat their ass into the ground. And pets? Pfft, forget about it. Dead as dust. Personally, as a lock, the only class I have real trouble with, is other locks!
Metamorph is a fantastic PvP and raid skill. If you know what you're doing, you can blow out the dps charts. Not to mention most of the bosses have a large hit area, so you can still be ranged and have the aura hit them. And the 20% increased DPS for 30 seconds? Simply amazing.
Btw, most of you locks know this, but for the few that don't here's some tips for PvP:
1) If you're Blood Elf, run into a group of people (if you're demon,pop that metamorph), arcane torrent, then Howl of Terror. You might die, but you'll also free up many target for your teammates to jump on.
2) Drain life = No melee ever getting behind you. Use it for those pesky crack-heads who wanna seemingly nab your wallet. Trust me, they'll seem pissed. :D
3) To Death Coil or not to Death Coil? Personal play style, but it's usually a gambit for most people, but can also serve as a great line of defense. Follow it up with a fear, correctly timed of course, and most likely they'll be a-runnin' for a while.
4) Simple. Throw your DoT's on everything that fuckin' moves. That's why locks tend to have the most honorable kills in BG's.
5) Laugh at people when they underestimate you, and then decimate them. Don't say a word, don't do anything. Just move on to the next hapless foe. :) (it's funny when you notice how aggressive people will be towards you at the start of the match...then become much more apprehensive towards the end)
Locks for Life!
W3RD
nibbit Feb 24th 2009 5:18PM
The warriors that you have been fighting are obviously inexperienced because warriors have so many ways to negate or remove fear that its almost pointless to cast it.
Dyosis Feb 24th 2009 8:17AM
So Blizz, it looks like I need to stay Demo/Destro hybrid for raiding. Guess I need to keep leveling my Pally for pvp as well.
Nice changes, mainly for Demo/Destro, not too sure about Affliction, gonna have to see how it plays out. As far as pvp goes, I knew we were just gonna get some knickknack stuff. We will keep getting destroyed in under 10 seconds unless Blizz pulls their head out of their butt. Lowered Meta cooldown....gg...lmao.